C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. Part of ShockWave's intent is to clean up EA's rushed release job and let people enjoy the game the way it was meant to be. The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond. There is currently no AI for the three new generals, but they will be added eventually.

The next release will be version 0.96; as version 0.952 has been larger than expected and thus will has been renamed 0.96 and will be a full release instead of a patch. The next version will fix some of the balance and redundancy issues with 0.951. It will also well as add some new units and fix some bugs. Whether the new AI will be added in the next release has yet to be determined, but work is being done for the AI for the new generals as well as fixes to the old ones. 

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us, and ShockWave is one of the most stable mods out for Zero Hour. Even so, Shockwave is still a Beta, and there are bound to be bugs we haven't fonud yet.

- The ShockWave team.

Drop by our highly active forums to get tech support and have a matchup with other ShockWave fans online! (The Ideas and Suggestions forum has been closed as future content is solidifying and suggestions are no longer necessary). 

Please Don't ask for the release date, or even an estimate, as there is never a release date. 

NOTE: Currently most of our team is working on another mod, Rise of the Reds, consequently there will be a lot less media updates. Work on Shockwave has resumed to a small degree though.

NOTE: If you ask any tech support questions in the comment box, they will be deleted. Get support at the offsite forums instead. Before you ask, remember this: try a clean install first. (make sure there aren't any files left behind after the uninstall)
- The install order is for the latest version is:   Gen.  >  ZH  >  ZH 1.04 patch  >  SW v0.95  >  SW v.0951 patch
* If your using The First Decade, you need not install the 1.04 patch as TFD comes with it.

Some useful links:
ShockWave media updates archive
Shockwave Online Manual
ShockWave image archive
ShockWave tech support

Other Downloads:
Classic C&C Cameos for version 0.95 (adds RA2 style text to each cameo)

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0 comments by Deathstrike on Dec 8th, 2005 digg this super bookmark


Ahoy Shockwave fans

today I have some good and some bad news

the bad news is, due to issues (school and work) in our reallife we didn't get enough time to finish the next mod release before christmas, which would be version 0.95.

now for the good news :)
to not leave you guys empty handed on christmas where making a big patch for version 0.91 which will be known as version 0.92.
this version will include :

-Many bug fixes
-several ballance changes
-some new units for some generals

one of these new units will be the plasma tomahawk :

User Posted Image

Ingame Demonstatation of the Plasma Tomahawk 2.1 MB

i'd also like to announce that we have a new team member in the shockwave team "Ion Cannon!" so give him a warm welcome!
He will be helping us with particle effects (explosions ect.) he allready made us an explosion for the plasma tomahawk which can be seen in the ingame demonstration of the unit.

the full size version of the plasma tomahawk render can be viewed on our website, or in the profile gallery.

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Baikonour Island

Baikonour Island

Oct 31, 2008 Multiplayer Map 9 comments

This is a skirmish map for the Shockwave mod. It contains a single island (one player) and a shore (two players). Only a single bridge connects the insland...

TOWER DEFENSE REloaded

TOWER DEFENSE REloaded

Oct 26, 2008 Singleplayer Map 23 comments

A new upgrade for tower defense, this map is much better than the old. If you need a "HOW TO PLAY" guide, you will find it in my profile in the blog section....

Classic Cameos for SW 0.951

Classic Cameos for SW 0.951

Jun 29, 2008 Decals 4 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Classic Cameos for SW 0.95

Classic Cameos for SW 0.95

Jun 29, 2008 Decals 2 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Shockwave 0.951 Patch for Mac

Shockwave 0.951 Patch for Mac

Apr 01, 2008 Patch 5 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Shockwave 0.951 Patch for PC

Shockwave 0.951 Patch for PC

Apr 01, 2008 Patch 59 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Comments  (1100 - 1110 of 1,242)
-=(Black-Fire)=-
-=(Black-Fire)=- Dec 4 2006, 12:06pm says:

dose any one know if navel will be in this mod in the futer :confused:

+1 vote     reply to comment
Cycerin
Cycerin Dec 4 2006, 2:06pm says:

It says so in the mod description too.

+1 vote     reply to comment
Cycerin
Cycerin Nov 28 2006, 12:40am says:

Ask them at our forum where you will get actual help, instead of spamming up this place.

+1 vote     reply to comment
Cryptex
Cryptex Nov 20 2006, 4:44pm says:

Oooooh, okay, I was wondering about that myself.

+1 vote     reply to comment
retry_1
retry_1 Nov 19 2006, 7:29pm says:

Yeah, a lot of the renders are for the next version,So in the mean time play 0.93! :P

+1 vote     reply to comment
Tycoon-Master
Tycoon-Master Nov 19 2006, 5:09pm says:

I am currently playing Shockwave 0.93 and I have a few things to say.
1) Nice sound additions to the game
2) Very innovative upgrade additions, ads more strategy to the game
3) Where are all the new buildings and vehicles that you have in your image gallery? (not in-game yet?)
4) Bravo, it is amazing - the new Chinese Nuclear explosion (perfectly created, damn)

Great work guys, this is one of the best mods I have seen in a log time - My hat is off to you. :)

+1 vote     reply to comment
prophet_of_the_pimps
prophet_of_the_pimps Nov 19 2006, 3:22pm says:

i would like to mention that those renders are for 0.95 units the current public version is 0.93 so you will not see those units of the 3 extra generals in this release. But there is other tons of stuff that you can enjoy. :)

+1 vote     reply to comment
Leftyjohn
Leftyjohn Nov 19 2006, 12:02pm says:

looking at the renders it looks very cool!!!
dling right now :)

+1 vote     reply to comment
FarawayPictures
FarawayPictures Nov 16 2006, 2:23am says:

Definatley.
It's the only mod I play these days and I think I play it more than the real game.

+1 vote     reply to comment
LilRazor
LilRazor Nov 10 2006, 7:01am says:

:crazy: heeh thats wird Right? u can find it at the News\Features SW DL 2
:confused:

+1 vote     reply to comment
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C&C: Generals Zero Hour Icon
Platforms
PC, Mac
Developer
SWR Productions
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Release Date
Released Dec 22, 2007
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