Baikonour Island
Oct 31, 2008 Multiplayer Map 9 commentsThis is a skirmish map for the Shockwave mod. It contains a single island (one player) and a shore (two players). Only a single bridge connects the insland...
C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.
The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.
The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. Part of ShockWave's intent is to clean up EA's rushed release job and let people enjoy the game the way it was meant to be. The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond. There is currently no AI for the three new generals, but they will be added eventually.
The next release will be version 0.96; as version 0.952 has been larger than expected and thus will has been renamed 0.96 and will be a full release instead of a patch. The next version will fix some of the balance and redundancy issues with 0.951. It will also well as add some new units and fix some bugs. Whether the new AI will be added in the next release has yet to be determined, but work is being done for the AI for the new generals as well as fixes to the old ones.
ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us, and ShockWave is one of the most stable mods out for Zero Hour. Even so, Shockwave is still a Beta, and there are bound to be bugs we haven't fonud yet.
- The ShockWave team.
Drop by our highly active forums to get tech support and have a matchup with other ShockWave fans online! (The Ideas and Suggestions forum has been closed as future content is solidifying and suggestions are no longer necessary).
Please Don't ask for the release date, or even an estimate, as there is never a release date.
NOTE: Currently most of our team is working on another mod, Rise of the Reds, consequently there will be a lot less media updates. Work on Shockwave has resumed to a small degree though.
NOTE: If you ask any tech support questions in the comment box, they will be deleted. Get support at the offsite forums instead. Before you ask, remember this: try a clean install first. (make sure there aren't any files left behind after the uninstall)
- The install order is for the latest version is: Gen. > ZH > ZH 1.04 patch > SW v0.95 > SW v.0951 patch
* If your using The First Decade, you need not install the 1.04 patch as TFD comes with it.
Some useful links:
ShockWave media updates archive
Shockwave Online Manual
ShockWave image archive
ShockWave tech support
Other Downloads:
Classic C&C Cameos for version 0.95 (adds RA2 style text to each cameo)
0 comments by Deathstrike on Dec 8th, 2005 digg this super bookmark
Ahoy Shockwave fans
today I have some good and some bad news
the bad news is, due to issues (school and work) in our reallife we didn't get enough time to finish the next mod release before christmas, which would be version 0.95.
now for the good news :)
to not leave you guys empty handed on christmas where making a big patch for version 0.91 which will be known as version 0.92.
this version will include :
-Many bug fixes
-several ballance changes
-some new units for some generals
one of these new units will be the plasma tomahawk :

Ingame Demonstatation of the Plasma Tomahawk 2.1 MB
i'd also like to announce that we have a new team member in the shockwave team "Ion Cannon!" so give him a warm welcome!
He will be helping us with particle effects (explosions ect.) he allready made us an explosion for the plasma tomahawk which can be seen in the ingame demonstration of the unit.
the full size version of the plasma tomahawk render can be viewed on our website, or in the profile gallery.
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This is a skirmish map for the Shockwave mod. It contains a single island (one player) and a shore (two players). Only a single bridge connects the insland...
A new upgrade for tower defense, this map is much better than the old. If you need a "HOW TO PLAY" guide, you will find it in my profile in the blog section....
Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...
Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...
This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...
This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
this is very good mod. new models is very cool. im waiting to 0,95
could someone on the mod team explain the non-shockwave installer then? is that specific enough?
it...just doesn't fit in...
Make maps using the World builder.
This shall be a lot easier if you post here: Forum.cncreneclips.com
I will be under the name "Alias", and I should be able to help with most of your problems/questions.
is it true you can make maps and if you can how or where do you go or do it?
but thx you for the heads up
HHmmm how about for a new version?
The team already has all the Generals the game engine will allow, 15. You can suggest ideas for the current Generals, and the 3 new Generals here: Forum.cncreneclips.com
Manipulatory - You can put up ideas on thier forum. They have a whole section on suggestions.
I still have a problem, see previous msg thx!
I just seen the gallary but I dont see any STEALTH GENERALS upgrades...I mean no new things...Im new here...but another thing I dont see any infantry new things...but Im barely downloading this mod so mabey it will be good...or mabey they'll have it on the new virsion you make.
P.S. Lets say we got some ideas for this game and we wanted to tell you so that you can add it in...were can I contact you to add it in? I mean if you like the idea of couse.
If you do let us add things in can they be like NEW GENERALS or UNITES, STRUCTURES...please contact me about this...if not I'll just say some of my ideas ones in awile.
0.95 isn't released yet.