C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

Report abuse cheif122's map pack
Filename
map_pack_1.rar
Type
Multiplayer Map
Licence
Proprietary
Uploader
Chief122
Date
Dec 19th, 2010
Size
0.05mb (52,097 bytes)
Downloads
2,017 (1 today)
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Description

contains 3 maps this is a sample of my maps to see if anyone likes them. I will release more after the holidays. See description for map details. Note: The author of this content is not a member of the SWR team, and as such we hold no responsibility for it's quality nor it's stability.


1.UN compound(2)-My first map I made so it's not perfect but still a great 1v1 map. Has lots of buildings to capture.

2.Alaska harbor assault(3)-set in a small navy town it's a very fast paced map. The bottem two players start with 3 oil derricks so they have high income however, their bases are in hills so they have low build space. The top player has high build space but low income however, has 3 artillery towers for early defence.

3.Area 51(4)-a large,flat map perfect for massive tank and air assaults. Contains desabled US building in the middle for look.

Ai is fully supported except for the new generals on all maps.

bugs:on Aha the ai can't use the regular Usa
On both Aha and area 51 the far right side is black but it's not suppose to be, you can still move and build on it.

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cheif122's map pack
Post comment Comments
whiteoutfox
whiteoutfox Dec 20 2010, 3:23am says:

download

-2 votes     reply to comment
Stuart98
Stuart98 Dec 20 2010, 6:38pm says:

Sounds interesting.

+2 votes     reply to comment
Chief122 Author
Chief122 Dec 20 2010, 6:45pm says:

how is it,good for a first time mapper?

+1 vote   reply to comment
GooberTrooper
GooberTrooper Dec 21 2010, 1:57pm replied:

Its okay, None of the Maps are of Extremely High Quality (No Offense)but Hey its better then me I can't even make them for Generals.

Tip: Making it look as Natural as Possible help loads.

+2 votes     reply to comment
Chief122 Author
Chief122 Dec 21 2010, 10:37pm replied:

hey thanks for the feedback, im learning as i go so the next pack will be better.

+1 vote   reply to comment
phenom1992
phenom1992 Dec 22 2010, 9:22am says:

so? still looking forward for publishing new maps ?

0 votes     reply to comment
Chief122 Author
Chief122 Dec 22 2010, 2:11pm replied:

yeah im still making new ones.

+1 vote   reply to comment
Attackbadger
Attackbadger Feb 14 2011, 2:50pm replied:

Hey, Cheif122!
I was wondering, do you have a design team, or is this a solo development?

+1 vote     reply to comment
Chief122 Author
Chief122 Feb 22 2011, 4:14pm replied:

solo

+1 vote   reply to comment
Attackbadger
Attackbadger Feb 24 2011, 5:34am replied:

Very good, UN compound probably the best one. I found a glitch, however, on the Alaska Harbor map, the spawn nearest the middle get's destroyed because of the terrain. Just thought I'd give you some feedback, no offense meant.

+2 votes     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Release Date
Released Nov 21, 2010
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MD5 Hash
6af9d02e441c006462c862d66a65881f
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Related Mods
C&C: ShockWave (C&C Generals: Zero Hour)
C&C: ShockWave C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
Related Groups
SWR Productions
SWR Productions Developer & Publisher with 12 members