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C&C Rise of the Reds This is the mod for the game named C&C Generals Zero Hour. In this mod, there'll be alot of new stuffs, they're all listed below : 1. The fourth faction, Russia 2. Two new units and One new tech for USA 3. Three new units for China 4. Three new units and One new structure for GLA 5. More than 25 skirmish/multiplayer map 6. Three new Tech Structures 7. 24 new campaign missions for 4 factions ....and many more !! More info at our official website! For the latest updates go straight to out forums :) Last but not least, I want to say thanks you all for the attention.

Report article RSS Feed Maps, maps and more maps

Brandon have completed 90 percent of the planned numbers of maps, which is 6 of them. One more to go and the maps are ready for AI implement. It is the implementing of the russian AI, which Brandon will be working on ASAP. While working on the AI, Brandon will at the same time, enhance all maps done

Posted by Krit on Aug 29th, 2004

Brandon have completed 90 percent of the planned numbers of maps, which is 6 of them. One more to go and the maps are ready for AI implement. It is the implementing of the russian AI, which Brandon will be working on ASAP.

While working on the AI, Brandon will at the same time, enhance all maps done by Maestro.

Here is a map list of the 5 maps done:

1) Russian Bering Islands
2) Hollow Point
3) Justification
4) City of Brando
5) Russian and American Virgin Islands.

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Platform
Windows
Developed By
Red_Army
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Cncrotr.unleashed.ws
Release Date
TBD
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C&C Rise of the Reds (C&C: Generals)
C&C Rise of the Reds C&C: Generals - Single & Multiplayer Real Time Strategy