C&C Retarded Release Candidate 1
Jun 10, 2008 Full Version 5 commentsA great mod for C&C3. It totally kicks ass. Just install it.
Welcome to C&C Retarded, the best mod ever made: EVER... C&C Retarded is the latest of the "Retarded" Mod Series that I began back with C&C Generals: Zero Hour. Something about this mod you should know, is that it is completely made by one dude, me, TheGunrun. I find that working alone allows me to create what ever the hell I want with out people bitching. Download my mod and find out why I still make this. This mod contains so much "hella f*ckin' balls-to-the-walls awesome" you will regret not having played it sooner. Every game you play will be epic, never before has a command and conquer title been able to produce as much POWER AND CHAOS.
4 comments by TheGunrun on Sep 8th, 2007 digg this super bookmark
Download Mirrors:
Cncden.com
Commandandconquer.filefront.com
Screen Shots:
Moddb.com
Moddb.com
Moddb.com
============================================= =====
Change Log:
Scrin's anti air base defense now fires continuously.
Beam Cannons fire at faster rate than before.
Unholy Alliance faction has been added, all three sides all at once. (No AI compatiblity)
Every Faction now comes with starting units:
GDI-
Surveyor
Rifle Soldier Squad
Preditor Tank
Pitbull
Nod-
Emissary
Militant Squad
Stealth Tank
Scorpian Tank
Scrin-
Explorer
Jobbers
Gun Walker
Seeker Tank
Tiberium Recycling System:
All Factions will be able to recycle unneeded tiberium and place it back onto any field
for their allies to harvest. These recycled packages will come in the form of 500, 1000,
5000 and 10000 value crystal formations. Each package will cost 10% more than you will
get from re- harvesting them. (e.g. a crystal formation that will yield 500 when
harvested will cost 550 to place, a 1000 will cost 1100 to place, etc) These
recycled crystals formations will be buildable under the support structures
tab.
EA Logo movie replaced with mine.
Mammoth tanks are now faster and take less time to construct.
GDI snipers always one shot kill.
Zone troopers train much faster.
The GDI AA gun turrets have had their damage doubled.
The reload time on guardian cannons are now faster and more powerful.
The nuclear missile has been made even stronger and causes some map wide damage.
GDI APC can now hold 2 different infantry squads.
Rift has been enlarged.
Lightning Spikes now come with an Ion Storm and only take a minute to reload.
All Refineries will give you $500 every 12 seconds.
Cranes can now construct all base defense structures.
Cranes can now construct cranes.
Cranes give you as much build space as the Mini MCVs.
GDI harvesters can now acquire the railgun upgrade.
Scrin Harvesters move twice as fast.
Scrin Growth Accelerators now multiply tib growth by 2.5
Nod Harvesters no longer unstealth while docking at its refinery.
Mini MCVs deploy in half the normal time.
All Nod hub defenses have 5 defenses per hub.
Orcas now are like venoms. They no longer require the airfield to re-equip and such.
The Rig now has more health and costs less.
Juggernauts deal twice as much damage.
The Venom has been renamed to the "Viper".
Vipers cause more damage than the original Venom.
Buzzers have been renamed to "Jobbers"
Jobbers can now do a nice deal of damage to vehicles and structures.
Jobbers always die with one hit.
Buzzer Hives have been renamed to Jobber Hives and how contain 14 jobbers per hive.
The Swarm has been replaced with "Jobber Spam" - 10 Units (Instead of 7)
Orcas can attack other air units now.
Shadow teams one hit kill all infantry.
Black Hands cause more damage.
New Menu Music.
Obelisks can fire at aircraft now.
Zone Troopers can now fire at aircraft.
Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.
Avatars are now more powerful. They can also fire while moving and at aircraft.
Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.
Engineers are now twice as hard to kill and run 1.3 times faster.
Nod and GDI Engineers now come with 3 repair drones.
There are two new colors, Burgundy and Winter.
The Temple of Nod now comes with 5 complimentary obelisks of light.
The Temple of Nod's health has been multiplied by 2.
Nod Nuke Takes 10 minutes to ready up.
The Nod Nuke's damage radius has been multiplyed by 3.
The Rift now lasts 30 seconds.
Tripods can now attack air units.
Seed Tiberium has been replaced with Seed Avatars.
Seed Avatars deploys 3 new kinds of Avatars (MK2) that have a beam that can turn any vehicle into an avatar mk1.
The Nod Operations Center and GDI Command Post now act as the radar building when a construction yard is not present.
Grenaders now cost 200 and take 3 seconds to build.
Beam Cannons now cost 700 and take 4 seconds to build.
Fanatics now cost 200 and take 3 seconds to build.
Walls have been added.
All of Scrin's Hover units can now move over water.
Scrin MCVs now flys much higher.
All Scrin vehicles can now scale cliffs.
Mammoth Tanks are stronger.
Disruption Tower is now stealthed.
The Liquid Tiberium Bomb has been added as a GDI weapon at the Space Command Uplink Building.
Jobbers now instant kill infantry.
==================================================
Contact me:
Site:
CNCRetarded.com
============================================= =====
WATCH EPILEPTIC GAMING
LIVE EVERY WEEKDAY @ 7PM EST / 4PM PST
"News, Reviews, & Interviews
Raw & Uncut... the way you want it..."
You need to have Flash and Javascript running in your browser to see this player.
A great mod for C&C3. It totally kicks ass. Just install it.
C&C Retarded is my re-imagining of how a C&C game should be. How Balance should take a second seat to fun factor. A fun gameplay experience was...
CNCRetarded is a mod like no other. This mod's sole purpose is not to just re-balance of the game but rather, to exemplify the sage engine's funnitude....
This is just a beta of the upcomming 2.7. Hopefully this should satisfy everyone waiting for another release. BTW, this will only be hosted here and no...
C&C Retarded, one of the funnest mods for Command and Conquer 3, updates to version 2.6. This update brings about new units and much much more.
Hey guys, sorry for the lack of updates. Been very busy with personal matters, hope you can understand. Expect many more updates after this week is over....
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
*worships TheGunRun*
will u make a retarded mod after this one for any other games? And your music rocks!!
YEAH DUDE! YOU ARE ONE KICK ASS MODDER! YOUVE GOT MY SUPPORT ALL THE WAY WOOOOOOO!
the best mod but is it possible tp make it possible to capture the command center in the game and also ad a NOD\GDI and the mutanens to the game as it would this better then anyone could create ofcourse more powerful spacial weapons that would be a dream come ture for a C&C fan
Yeah,
Due to all of C&C3's files being encoded, we modders have to wait for the SDK (Software Development Kit)
A SDK (Source Development Kit) is an official modding kit released by the games developers themselves, usually it's the same tools that they used to make the game, kind of like the Worldbuilder. At the Moment C&C3 is very hard to modify because it doesn't have the same .INI-file-system that all previous C&C games had, so that's why most of us are eagerly waiting for the SDK.
wow, Gunrun, you really are working on this mod, arent you?? 12 mod watches in one day-ALL FROM YOU!!
what is an sdk? and when they finish the mod, will it be easy to install it?
I gotta help in this mod, but sadly I don't have Tiberium Wars yet.. and this will be a tough job for you guys, cause coding Tiberium Wars wont be as easy as coding ZH, trust me on that.
I gotta say, I'm glad you're already working on this. I loved your work on Generals, and I just KNOW that this'll be great. Will you be keeping the great soundtrack (adding to it, I hope), or something completely new? (Tunuk-Tunuk, Tunuk-Tunuk, Tunuk-Tunuk-da-da-da! That song is one of the reasons I downloaded the ZH mod. Saw the movie on the net, then saw someone comment on it on a forum. HAD to download. ) Well, anyway, thanks again, from a longtime fan. (Incidentally, if you want any help with concepts or ideas, as I have a rather... ACTIVE imagination, my e-mail is: captainfraggoth@optonline.net. I'd love to help out!)