Welcome to C&C Retarded, the best mod ever made: EVER... C&C Retarded is the latest of the "Retarded" Mod Series that I began back with C&C Generals: Zero Hour. Something about this mod you should know, is that it is completely made by one dude, me, TheGunrun. I find that working alone allows me to create what ever the hell I want with out people complaining. Download my mod and find out why I still make this. Every game you play will be epic, never before has a command and conquer title been able to produce as much POWER AND CHAOS.

Post news Report RSS Feature: [Misc stuff]

Orcas will now be more like Venoms now. No longer will they have to rearm at the airfield nor land. This means you can now have more than 4 Orcas for every airfield. Orcas, when the railgun upgrade is purchased, will now be able to fire pred tank strength railgun beams. Motherships will now create an

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Orcas will now be more like Venoms now. No longer will they have to rearm at the airfield nor land. This means you can now have more than 4 Orcas for every airfield.

Orcas, when the railgun upgrade is purchased, will now be able to fire pred tank strength railgun beams.

Motherships will now create an EMP when destroyed.

All superweapons, when used, will cause an EMP effect twice the range of the actual explosion.

Nod Militia will now be weakened by a factor of four and will only cost $50.

Militia will now be trainable at all nod defense hubs.

The Nod Soldier will now be added to the nod faction's tier one infantry.

All mini MCVs can be upgraded to actual MCVs. Cost is $5000 Time is 20 Seconds.

Scrin Advanced tech centers will now be able to give the player the ability to upgrade all scrin aircraft to be 4 times as faster. This upgrade will be known as "Subspace Drive Upgrade".

GDI will be able to construct a spy satellite up-link after building their advanced tech center.
This building gives the player view of the entire map, for all of you who haven't played RA2.

The Nod Stealth generator tower will now be stealth itself.

Walls have been added to the game.

Rocket Militia and Missile Squad will now be upsized to squads of 4.

For Nod, there will no longer be a Confessor upgrade. It will be replaced with an upgrade that will double the size of the squad. This upgrade will take twice as long to be complete as the confessor upgrade.

Fanatics now are stealth wile not moving.

Commandos will no longer slow down after c4'n a building.

Nod's Radar Jamming missile will now shut down enemy radar for an entire minute.

All MCVs when updeployed can now run over all vehicles the mammoth tank can run over. For the Scrin MCV any unit under it will be destroyed. This is narratively justified due to the immense radiation from it's "Star Drive" or space engine.

The GDI battle base is now as difficult to destroy as an Advanced Guard Tower.

All Tiberium Harvesters can now turn on a dime.

Orca Strikes will now be much stronger.

Snipers will now one hit kill all infantry and reload faster.

APCs will be 1.3 times as harder to destroy.

When a railgun upgrade is purchased all GDI harvesters will be given a pred style railgun.

All mutants will now deal 3 times as much damage as they did before.

Scrin Shock troopers now come in squads of 5.

Disintegrators now deal twice as much damage to infantry.

Scrin Harvesters are now twice as fast.

Nod Harvesters no longer unstealth while docking at its refinery.

Lightning Spike health has been doubled.

Multiple Motherships are now allowed.

Stealth teams can now hijack any aircraft while flying.

Mini MCVs deploy in half the time it currently takes.

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