I am currently recreating this mod completely from the ground up. I have the mcv system working fully and I'm working on the profile system. It's coming along very nicely. The reason for the reconstruction is mainly because I'm implementing the use of tables so I won't have to use so many ini files. The Profile system is also alot more controllable. The profile system is almost done however I'm working on other projects as well so production of this mod will be slow, sorry about this. Just know that me working on those projects is actually helping me learn more about lua so it really helps the mod too, it helps me make the mod itself much better as I learn knew and better ways to do something. I will still work on the mod of course, just not as frequently.
Everything in this mod will be controlled with the numpad from now on. The enter key on the numpad will bring up the main menu which will show you what # does what. These are the tech trees for all the sides.
GDI Tech Tree
Construction Yard -> Power Plant
Power Plant -> Barracks, Refinery
Barracks -> Weapons Factory
Refinery -> Comcenter
Comcenter -> Airstrip
Weapons Factory -> Service Depot
Airstrip -> Helipad
Barracks,Weapons Factory,Comcenter -> Bio Center
GDI Defence Tree
Barracks -> Walls,Guard Tower
Comcenter -> Samsite, Advance Guard Tower, Sniper Tower
Bio Center -> Missile Battery, Dual Sniper Tower
Nod Tech Tree
Construction Yard -> Power Plant
Power Plant -> Hand of Nod, Refinery
Hand of Nod -> Weapons Factory
Refinery -> Comcenter
Comcenter -> Airstrip
Weapons Factory -> Service Depot
Airstrip -> Helipad
Hand of Nod,Weapons Factory,Comcenter -> Shrine of Nod
Nod Defence Tree
Hand of Nod -> Walls,Turret
Comcenter -> Samsite, Obelisk of Light, Sniper Tower
Shrine of Nod -> Laser Battery, Tiberium Sniper Tower
CABAL Tech Tree
Construction Yard -> Power Plant
Power Plant -> Barracks, Refinery
Barracks -> Weapons Factory
Refinery -> Comcenter
Comcenter -> Airstrip
Weapons Factory -> Service Depot
Airstrip -> Helipad
Barracks,Weapons Factory,Comcenter -> Research Facility
CABAL Defence Tree
Barracks -> Walls,Laser Turret
Comcenter -> AA Laser Cannon, Obelisk of Light, Sniper Tower
Tech Center -> Eneregy Rocket Cluster Battery, Laser Sniper Tower
GDI Unit Tech Tree
Weapons Factory -> Medium Tank, Humm-Vee
Comcenter -> MRLS
Service Depot -> APC
Airstrip -> Bomber
Helipad -> Orca
Bio Research Lab -> Mammoth Tank
Nod Unit Tech Tree
Weapons Factory -> Light Tank, Recon Bike, Buggy
Comcenter -> Mobile Artillery
Service Depot -> APC
Airstrip -> Bomber
Helipad -> Apache
Shrine of Nod -> Stealth Tank
CABAL Unit Tech Tree
Weapons Factory -> Laser Tank, Laser Buggy
Service Depot -> Repair Vehicle
Airstrip -> Bomber
Helipad -> Laser Apache
Research Lab -> Laser Artillery Platform
Infantry:
GDI:
Barracks -> Riflemen, Engineer
Refinery -> Flech Trooper, Tiberium Trooper
Comcenter -> Sniper, Rocket Infantry
Bio Lab -> Ramjet Sniper, Pic gunner, Volt Gunner, Locke
Nod:
Hon -> Riflemen, Engineer
Refinery -> Chem Trooper
Comcenter -> Sniper, Flamer Trooper, Rocket Infantry, SBH
Shrine of Nod -> Ramjet Sniper, Railgunner, Volt Gunner, Kane
CABAL:
Bar -> Laser Infantry, Engineer
Comcenter -> Laser Sniper, LCG Mutant, Energy Rocket Mutant
Tech Center -> Squid, Gremlin, Rhino, Mutant Commando
The Squid and Rhino are.. "experiments" CABAL did with genetic infusion. He is rather pleased with the results.. As for the Gremlin... God only knows what on earth CABAL was doing to create... that... thing.
Smart Builder is a plugin that will allow anyone with an FDS to build maps, using build blocks that were provided by W4RNING from his map L4b_Level1.mix (big thank you to him for letting me use them). When SB is fully finished, the building blocks will all be in a seperate .mix file and won't require a new preset to use them, this will allow people to make their own models and use it on SB as well! The map file is actually going to the biggest empty space that gmax will pretty much allow me to make, I forget how big that is though... sorry, but it's really freaking huge, lets just go with that.
Anyone (that has set up an FDS) will be able to build, save, even share their maps with SB.
So what does SB have to do with this mod? This mod will be using a modified version of that blank map, meaning the map is just a blank slate with alot of modified presets. Using SB, I plan to create a huge map for people to wage war on!
Once SB is ready, I will set up a test server for everyone to come and build and even try out the presets for the mod, including the MCV from the video I uploaded some months back.
Hopefully the wait won't be a long one, and if you'd like to keep track of SB's progress, just click one of these links:
Progress of SB: Johnserv.dozegaming.com
Command List: Jdserv.dozegaming.com
ChangeLogs: Jdserv.dozegaming.com
You can also join John's Server on renegade to try out SB. It is still in it's Alpha stage, no map building as of yet. I'm working on getting the decor and AI features done before I work on the map building.
When is SB is fully completed I will then of course release it to the public. There is no set time for that, so don't ask please. I also sadly do not have a set date for when the test server is going to be up, but I am HOPING for sometime in February.
New key hooks, new profile system. Read the whole thing more info!
I'm currently adding the infantry to both plugins, as well as paradrops for both sides and the server is back up and running.
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What up with the Cabal stuff?
Can this be used with AI Bots in offline LAN? I doubt it but thought I would clarify.
There will be no AI that will build bases and such, only bots like a GDI Soldier etc that will follow you and attack the enemy.
Well i got a question, is this mod following like what C&C assault? Because C&C assault lets you build bases, deploy MCV ( Well this haven't completed yet ) and commands units
Oh too late to edit. And C&C Assault more focus on Tiberian Dawn Structures then Renegade Structures although both of em are in same age setting.
I've never heard of C&C Assault O_o Sounds like a fun mod though.
LOL. its just in Renegade Mod in MODDB. Its now Above your mod in the Renegade Mod Lobby in Moddb.
Is too quiet
Eh ya, I haven't been able to work on it much due to personal issues. I'm back to working on it with Dozer though.