List:
- Tech Oil Derrick
It produces $1000 when captured from Neutral house and $20 per cycle (6 ingame seconds). - Tech Tiberium Processor
It produces $1000 when captured from Neutral house and $10 per cycle (10 ingame seconds).
All income sources from Tiberium Refineries increases by 30%. - Tech Power Plant
It produces +400 additional power for the owner's base.
Cannot be sabotaged by a Spy or drained by a Floating Disc. - Tech Battle Lab
It's a replacement building of the owner's Battle Lab.
It guarantees the same techs and special weapons like Battle Lab.
Cannot be infiltrated by a Spy and it doesn't need any power source. - Tech Spy Satellite Uplink
It reveals the entire battlefield permanently.
However, if the structure is destroyed or captured, the radar view will be covered in shroud completely. - Tech Airport
It's a helipad with 2 spaces which can reload aircraft units.
Additional special weapons: Paradrop (Cost: $0) & Tech Spy Plane (Cost: $500)
Paradrop SW
USA: 4 G.I.s, 4 Rocket G.I.s, 1 Navy Seal
EU: 4 G.I.s, 4 Rocket G.I.s, 1 Chrono Legionnaire
Asian Alliance: 3 G.I.s, 3 Rocket G.I.s, 3 Rocketeers
Russia: 6 Conscripts, 5 Tesla Troopers
African Empire: 7 Conscripts, 2 Desolaters
Latin Confederation: 6 Conscripts, 6 Flak Troopers
Psychic Corps: 5 Initiaties, 3 Brutes, 2 Yuri Clones
Chaos Corps: 5 Initiaties, 3 Gattling Troopers, 2 Virus
GDI: 5 Light Infantries, 5 Disc Throwers
NOD: 5 Light Infantries, 5 Rocket Infantries - Tech Hospital
It heals automatically the owner's all infantry units. - Tech Machine Shop
It repairs automatically the owner's all ground, naval and air units. - Tech Repair Facility
Automatically repairs the nearby vehicles. For removing terror drones use the repair pad.
Additional special weapons: Emergency Repair (Cost: $500) - Tech Armory
After capturing all infantry units trained or cloned afterward as a veteran.
Bonus: infantry training cost -10% - Tech Academy
After capturing all vehicle units produced afterward as a veteran. - Tech War Factory
When a vehicle unit was built at the War Factory, another free one copied from the Tech War Factory.
The mod works with 'ARES' - YR Expansion DLL
C&C Mashup on PPM
GDI/Nod asset from C&C Rewire mod.
I feel like the tech Battle Lab is a bit overkill. You can simply rush for it and then build the more powerful tier 3 units while the other poor fellow has to stick with the normal stuff.
Nice idea, I think it will be fun. I agree the battle lab is probably a bit strong and possibly the veteran one too (I forgot how much effect veterancy has in red alert 2 / tiberian sun).
Eagelry waiting for the update