Because vanilla Generals isn't good enough for you. Realism overhauls and graphical enhancements are the main points of existence of this mod. If you want tons of new units, this is not the mod for you.

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RSS feed Report content Introduce Dynamic Helicopter Locomotion Module
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Keksz
Keksz

wow I like it!

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[Beta]Imperator
[Beta]Imperator

Awsome!

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AlexZH
AlexZH

This is so... Realistic. I LOVE it!

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VectorIV AuthorOnline
VectorIV

Glad you all like it :D

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AlexZH
AlexZH

I don't like it...
I LOVE IT!

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VectorIV AuthorOnline
VectorIV

Right, I missed the part that you said that you loved it xD

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AlexZH
AlexZH

Next time, read better! >:l

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Alex_06
Alex_06

Why do the trees still not have shadows? Generals: Nations at War has managed to have that work in-game with shaders and all...

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SveaRikeSoldier
SveaRikeSoldier

Probably but they have different tree models. It just dont work with standard Zero Hour trees that have invisible square boxes.

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VectorIV AuthorOnline
VectorIV

No, not depending on models and it's just a decal shadow, volume shadow would produce too much lag.

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VectorIV AuthorOnline
VectorIV

Look dude, the reason is that I haven't been working on that yet and my time is short.
And tree shadows ain't the most important at the moment :P

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Gunship_Mark_II
Gunship_Mark_II

ConditionState = OVER_WATER :D

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VectorIV AuthorOnline
VectorIV

Nope, not that simple :D

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thejafhar
thejafhar

MOVING OVER_WATER :)

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VectorIV AuthorOnline
VectorIV

Again, no. It's more than that :D

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thejafhar
thejafhar

+ Locomotor or i know - something like tank trail?

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VectorIV AuthorOnline
VectorIV

Nope, totally wrong :D (Might works too but different from mine)

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thejafhar
thejafhar

Model = unkown
ParticleSysBone = None/Ground/Water WaterSplash?
End

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PamParamPamPam
PamParamPamPam

Just WOW.

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ken9764
ken9764

wow

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Zeke_Dlyoung
Zeke_Dlyoung

"Decrypt this passage to gain what it takes to accomplished this :D"

Or just look at how ROTR did it

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VectorIV AuthorOnline
VectorIV

I've never known that it's in ROTR. I only took a few matches and leave it.

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SveaRikeSoldier
SveaRikeSoldier

Yes it is in ROTR but there they only have dust flying around on the ground under the helicopter. They dont have that but with a water effects... I think...

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Zeke_Dlyoung
Zeke_Dlyoung

they have both

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VectorIV AuthorOnline
VectorIV

Still, my methods were different.

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RequiemLux
RequiemLux

I'd like to see the chinook passing over a bridge

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VectorIV AuthorOnline
VectorIV

lol never thought of that.

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Lamarovsky
Lamarovsky

If you did that, probably you won't find a problem when adding dust effect to the heli when it's going to land or takeoff

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MrTimm
MrTimm

hovercraft code !!!!

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ruby92
ruby92

As always, good job on this man. VFX for this mod is seriously gonna kick *** now.

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AlexZH
AlexZH

Totally agree! >:D

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Description

This is only a module to simulate C&C3 effects when a helicopter passing through either land or water and create surface effects. Don't ask how I did it because I just did it xD, it's not as simple as you think but for those who "Really" wants to know, here's a clue:

"Dare not look to only one side but both. Look not only to the sky but the great plate where you're standing. Dare not look to what you've observed but what that's beyond it"

-Decrypt this passage to gain what it takes to accomplished this :D

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game_2011-06-30_20-02-18-18.avi
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