A remix of renowned game and mod styles combining into overhauling the vallina Generals Zero Hour. Includes new models, new units, new maps, new AIs, new graphics, new gameplay system and new campaign modes!

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Media RSS Feed Report media Introduce Dynamic Helicopter Locomotion Module
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Keksz
Keksz Jun 29 2011, 11:49am says:

wow I like it!

+2 votes     reply to comment
[Beta]Imperator
[Beta]Imperator Jun 29 2011, 11:53am says:

Awsome!

+2 votes     reply to comment
AlexZH
AlexZH Jun 29 2011, 11:56am says:

This is so... Realistic. I LOVE it!

+2 votes     reply to comment
VectorIV Author
VectorIV Jun 29 2011, 12:01pm says:

Glad you all like it :D

+1 vote   reply to comment
AlexZH
AlexZH Jun 29 2011, 12:54pm replied:

I don't like it...
I LOVE IT!

+1 vote     reply to comment
VectorIV Author
VectorIV Jun 29 2011, 1:04pm replied:

Right, I missed the part that you said that you loved it xD

+1 vote   reply to comment
AlexZH
AlexZH Jun 30 2011, 1:43am replied:

Next time, read better! >:l

+2 votes     reply to comment
Alex_06
Alex_06 Jun 29 2011, 12:04pm says:

Why do the trees still not have shadows? Generals: Nations at War has managed to have that work in-game with shaders and all...

-2 votes     reply to comment
SveaRikeSoldier
SveaRikeSoldier Jun 29 2011, 12:18pm replied:

Probably but they have different tree models. It just dont work with standard Zero Hour trees that have invisible square boxes.

+1 vote     reply to comment
VectorIV Author
VectorIV Jun 29 2011, 12:34pm replied:

No, not depending on models and it's just a decal shadow, volume shadow would produce too much lag.

+1 vote   reply to comment
VectorIV Author
VectorIV Jun 29 2011, 12:33pm replied:

Look dude, the reason is that I haven't been working on that yet and my time is short.
And tree shadows ain't the most important at the moment :P

+1 vote   reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Jun 29 2011, 12:05pm says:

ConditionState = OVER_WATER :D

+1 vote     reply to comment
VectorIV Author
VectorIV Jun 29 2011, 12:31pm replied:

Nope, not that simple :D

+1 vote   reply to comment
thejafhar
thejafhar Jul 2 2011, 4:36pm replied:

MOVING OVER_WATER :)

+1 vote     reply to comment
VectorIV Author
VectorIV Jul 3 2011, 1:18am replied:

Again, no. It's more than that :D

+1 vote   reply to comment
thejafhar
thejafhar Jul 3 2011, 4:28am replied:

+ Locomotor or i know - something like tank trail?

+1 vote     reply to comment
VectorIV Author
VectorIV Jul 4 2011, 1:00am replied:

Nope, totally wrong :D (Might works too but different from mine)

+1 vote   reply to comment
thejafhar
thejafhar Jul 4 2011, 2:19pm replied:

Model = unkown
ParticleSysBone = None/Ground/Water WaterSplash?
End

+1 vote     reply to comment
PamParamPamPam
PamParamPamPam Jun 29 2011, 2:03pm says:

Just WOW.

+1 vote     reply to comment
ken9764
ken9764 Jun 29 2011, 4:34pm says:

wow

+1 vote     reply to comment
Zeke_Dlyoung Online
Zeke_Dlyoung Jun 29 2011, 10:14pm says:

"Decrypt this passage to gain what it takes to accomplished this :D"

Or just look at how ROTR did it

+2 votes     reply to comment
VectorIV Author
VectorIV Jun 30 2011, 7:24am replied:

I've never known that it's in ROTR. I only took a few matches and leave it.

+1 vote   reply to comment
SveaRikeSoldier
SveaRikeSoldier Jul 1 2011, 6:18am replied:

Yes it is in ROTR but there they only have dust flying around on the ground under the helicopter. They dont have that but with a water effects... I think...

+1 vote     reply to comment
Zeke_Dlyoung Online
Zeke_Dlyoung Jul 1 2011, 11:09am replied:

they have both

+2 votes     reply to comment
VectorIV Author
VectorIV Jul 1 2011, 11:41am replied:

Still, my methods were different.

+2 votes   reply to comment
RequiemLux
RequiemLux Jul 4 2011, 5:05am replied:

I'd like to see the chinook passing over a bridge

+2 votes     reply to comment
VectorIV Author
VectorIV Jul 4 2011, 5:38am replied:

lol never thought of that.

+1 vote   reply to comment
Lamarovsky
Lamarovsky Jun 30 2011, 7:21am says:

If you did that, probably you won't find a problem when adding dust effect to the heli when it's going to land or takeoff

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Jun 30 2011, 8:49am says:

hovercraft code !!!!

+1 vote     reply to comment
ruby92
ruby92 Jun 30 2011, 11:32am says:

As always, good job on this man. VFX for this mod is seriously gonna kick *** now.

+1 vote     reply to comment
AlexZH
AlexZH Jun 30 2011, 12:29pm replied:

Totally agree! >:D

+1 vote     reply to comment
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Description

This is only a module to simulate C&C3 effects when a helicopter passing through either land or water and create surface effects. Don't ask how I did it because I just did it xD, it's not as simple as you think but for those who "Really" wants to know, here's a clue:

"Dare not look to only one side but both. Look not only to the sky but the great plate where you're standing. Dare not look to what you've observed but what that's beyond it"

-Decrypt this passage to gain what it takes to accomplished this :D

Video Details
Type
Demonstration
Date
Jun 30th, 2011
Length
00:23
Filename
game_2011-06-30_20-02-18-18.avi
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