[Resource] Trinity Artillery Pack
Mar 22, 2013 Models Pack 2 commentsI decided to release them since I might be rebuilding them afterward. The pack consists of USA Paladin Howitzer, PLA Howitzer Master and GLA Katyusha.

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With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3 lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.
In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.
Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.
The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.
Microsoft Windows XP (SP2 SP3) , Windows Vista, Windows 7
CPU: A processor with a dual core will do just fine, Intel Core 2 Duo or AMD Althon x2
RAM: 2GB RAM
GPU: DirectX 9.0 with ATI Radeon HD 3870 512MB or Nvidia GeForce 9600 GT 512MB
Hard disk: 1GB of free space
Screen resolution: 4:3
*Note: Lower that this, I can't be responsible for what that will happen to your PC and if you play too crazy around with the AIs or have a 'massive' explosion, I won't be guarantee for your PC's safety either
Microsoft Windows XP (SP2 SP3) , Windows Vista, Windows 7
CPU: A processor with a quad core that is equivalent to Intel Core 2 Quad or AMD Phenom x4
RAM: 4GB RAM or above
GPU: DirectX 9.0 with ATI Radeon HD 4850 512MB or Nvidia GeForce 9800 GTX 512MB or equivalent to
Hard disk: 2GB or above of free space
Screen resolution: 4:3, 16:9
Microsoft Windows XP (SP2 SP3) , Windows Vista, Windows 7
CPU: A processor with a quad or more core that is equivalent to Intel Core i7 or AMD Phenom II x6 or above
RAM: 4GB RAM or above
GPU: DirectX 9.0 with ATI Radeon HD 5850 1GB or Nvidia GeForce GTX 560 1GB or above
Hard disk: 2GB or above of free space
Screen resolution: 4:3, 16:9
*Note: I can't confirmed that myself since no one with a super computer contacted me and I don't have those dreaming specifications my self also a person with this system requirement is no longer available.
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Thank you all for visiting and using this mod, I hope you all enjoyed it.

6 comments by VectorIV on Mar 10th, 2013
Risen from the previous 2 months of real life; I finally have returned to business again, yay! With good news, of course; I've already been accepted into a university which spares me from a lot of work that could've emerged. That's not important now, let's get into the updates.

Why has USA been changed to NATO? Well, that's according to the mod's storyline in the campaign; shorten as followed:
The plots after PLA seized control back from the GLA in most parts of Europe. Peace lasted not long before another Cold War broke out between USA and China. A newly formed Chinese Socialist-party was brought into the ruling of the country with a promise of leading the country into a greater age. With the escalation, NATO assembled once again to deal with the newly emerged threat.
Something like that lol.

This is NATO "Bradley" IFV. This is just another typical Bradley IFV, nothing specific about it. And here is Wikipedia; manufactured by BAE Systems Land and Armaments, formerly United Defense. It was named after U.S. General Omar Bradley.
Side: NATO
Capacity: 5 men
Weapon: 25 mm M242, TOW Missile Launcher, Machine Gun
Armour: Meduim Plate
Speed: Fast
Upgrade: Drones, Composite Armour, Advanced Training, TOW Missile Launcher

This is NATO "Stormer" APC. An support vehicle, used for various strategies depending on the situation and the decision of the commander to utilized it.
Planned features are as followed:
### This doesn't mean it will include every options ###
-Normal configuration, armed with Starstreak HVM
-Armed with 25 mm cannon
-Engineering configuration
-Ambulance configuration
-Mine layering configuration
-Armed 81 mm or 120 mm mortar
-Drone controlling configuration
Side: NATO
Capacity: 6 men
Weapon: Depends on the configuration
Armour: Meduim Plate
Speed: Medium
Upgrade: Drones, Composite Armour, Advanced Training

This is PLA Adv. ECM Tank. An "Electronic Counter Measures Tank", has the role of supporting unit in the PLA forces, capable of jamming small missiles and disabling enemy vehicles.
The differences between this Adv. version and the normal one, are that this Adv. version has a wider range of missile jamming and a longer range of vehicle disability.
Side: PLA Tank General
Weapon: Electronic Counter-Measures
Armour: Meduim Plate
Speed: Medium
Well, the last good news would be about how I've done these; with a help from TheHunter649, I'm able to create my own models and skins from now. Big thanks to him! Cheers :D
Be aware that these are not entirely done yet, some are merely a completed unit. Things might change as the time flies but feel free to suggest or advice.
Thank you for reading if you actually have read the entire thing.
I decided to release them since I might be rebuilding them afterward. The pack consists of USA Paladin Howitzer, PLA Howitzer Master and GLA Katyusha.
Just like the recent release of the mod. All contents are still exist, only the launcher system that is removed due to Mac's indifference to Windows...
This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...
After a year and a half since the last release, now it's finally here; the latest version of "Enhanced Beta" session, the 0.8.3 beta. This beta provides...
Highest Rated (5 agree) 10/10
An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD
Mar 20 2011, 10:30am by Xalimur
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Wait for the mini-patch and the hot fixed, they're awaiting for authorisation. I'm really misplace something which messed up the game.
LOL!
oh and thanks for the bridge pictures , yet again add more tactical gameplay
ok, ive not tried the mod yet but one problem i can already see is that the bloom effecdt may be too high end for well most systems. is there any way to fix this to work easier
I installed your mod but the enbseries dont work! the game looks too dark :S
Why is it that every map looks like it's been ported from alone in the dark. Every map i tried is dark ( and building lights don't even turn on ). I think you darken the maps to much to try and cover the huge bloom effect, but the result ain't the best imo. Hell at this point you can't even make up what the infantry looks like.
Notice to all : Do Not USE Artillery Barrage and Do Not Play or Play Against China, It's bugged causes the game to crashed. I'll fixed this and include it in the next patch.
Why is there a girl in the mod header bro?
LOL
is there a picture posted of the destroyable bridge? cuz thats one of the major reasons ive been following the game . i like that this adds a new tactical advantage to the first person to reach a bridge because then they can decide whether to use it for logistical purposes or destroy it to stop a possible enemy advance