• Enhanced Your Battlefield Visual

With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3; lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.

  • Embraced A More Realistic Weaponry

In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.

  • Expanded Your Army And Arsenal

Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.

  • Escalated A New Front

The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.

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GLA Toxin Power Plant GLA Toxin Power Plant Patch #5 Glowing Smelter & A New Model
Blog RSS Feed Report abuse Latest News: Release: Beta 0.9.1 is Released!

14 comments by VectorIV on Jul 27th, 2014

This isn't actually a news article. This is a frontal page for easy link finding including the alternative links to download the beta itself and the patches. Now, you don't really have to submerge into the comments to find the links. That's about it.

Enhanced Beta 0.9.1 Installer Version Links (Mod Patch Needed):

Enhanced Beta Installer Version 0.9.1


Enhanced Beta 0.9.1 Non-installer Version Links (Mod Patch Needed):

Enhanced Beta Non-Installer Version 0.9.1

Download this original link below if you don't trust A-Vladimir1994's build above. If something goes wrong, blame him.
Patch#2 (29/07/2014) is included.

Patch#4.5 (7/01/2015) (Hot fix included):

When the patch has been updated, I'll change the date and the number above. Doesn't require previous patches.

Patches & Minor Updates:

The best way to possibly keep up with the patch and latest minor news is to check the Facebook page since more convenient for me. Facebook also has a external change log to see what the next patch has included.

Installation Tutorial Video by "CPro Racing" (Origin/Ultimate Edition):

Check out his Youtube channel here for car racing gameplays, FPS gameplays and random stuff: Youtube.com

Note: the font .reg isn't working as I intended. You may install the fonts manually, located in the installed mod folder. Future patch may fix the issue.


To read more about the beta details and what it has to offer, click the link here: Moddb.com


If you're using Zero Hour Origin version, read how to manually launch the mod below:
Change some of the .enh files in to .big accordingly.
-!!Enh0HD for HD
-!!Enh0SD for SD
-!!Enh01Patch for patch, always on
-!!EnhBlom for bloom
-!!EnhGrss for grass
-!!EnhNof for the depth of field
-!!EnhRefl for the water reflection
-!0EnhArt.enh essential
-!0EnhData.enh essential
-!0EnhMaps.enh essential
-!0EnhWindow.enh essential
-!0EnhShaders.enh essential

If you're using Zero Hour TFD or Ulimate Edition, these might come in handy:

If you have Windows 8, this might come in handy:

If you're having frequent crashes or game.dat crashes/stop working:
Try put compatible mode on the launcher or the executable files to Windows XP SP3. Also, try changing the maps you're playing.
Alternatively, try: Forums.cncnz.com
And this: Answers.microsoft.com

I basically tired of answering the same questions, that's all. So that's what I'm going to do.

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Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Oct 19, 2014 Music 2 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Version 0.9.1 (Patch#3)

Enhanced Beta Version 0.9.1 (Patch#3)

Sep 24, 2014 Patch 13 comments

This is a small patch consisted of all previous minor patches updates. View details down below. This patch is also known as Patch (22/09/2014) for dating...

Enhanced Beta Non-Installer Version 0.9.1(Patch#3)

Enhanced Beta Non-Installer Version 0.9.1(Patch#3)

Aug 23, 2014 Full Version 61 comments

Edited by VectorIV: This is basically the mod with all the previous updates (29/07/2014) included. Credits also to A-Vladimir1994 for uploading it here...

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Jul 24, 2014 Full Version 144 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Enhanced OST

Enhanced OST

Jul 21, 2014 Music 9 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

Aug 19, 2012 SDK 22 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Post comment Comments  (800 - 810 of 1,207)
sithpal Jun 21 2011, 4:17am says:

ok i have TFD and this mod looks awesome......but im getting a headache trying to figure out how to get it to work. i read and re read and re re re re read and i still dont understand...

+1 vote     reply to comment
Medve1337 Jun 22 2011, 7:13am replied:

Rereading it myself, it is messed up. Sorry :)

Download and install this:

Then this (readme says what goes where):

Then you should be good to go.

+1 vote     reply to comment
Medve1337 Jun 19 2011, 7:16pm says:

About that news post...

I've been using TFD for quite some time now, and I've ran into a multitude of problems, depending on PC-specs, OS and such. I have a general fix for all of those problems already prepared.

First install the unofficial 1.03 Rev2 TFD patch. That is assuming you have a clean install. Link:


Then you install a package of 2 fixes which I found/put together myself (don't remember). Link's here, read the Readme.txt:


If you decide not to trust my hosted link, it's ok, I'll tell you what it actually contains. It's a nocd fix (my TFD didn't find my disk most of the time + convenience) and an options.ini file for a very specific problem concerning compatibility of SAGE engine games and certain PC builds on Win7/Vista. The error causes the splash screen to load for a long time and crash (took me damn long to find the solution). Yes, it kinda does work on BFME too. Theoretically the TFD patch should suffice, but these two fixes pretty much cover everything I ran into, and I've already seen it solve problems on all ~10 systems that had any.

This is a general fix, for all mods of every shape and size on every OS, all the PC builds it's been tested on and I sure hope it works for you. Feel free/you are encouraged to spread it around.

Enjoy! :)

+1 vote     reply to comment
ruby92 Jun 20 2011, 1:26pm replied:

Alot of Info, but heck i'm lazy to read it. So yeah.

+1 vote     reply to comment
Ori`verda Jun 19 2011, 12:40pm says:

Hey Vector. If your going to add some new units anyway, why not add a howitzer for the USA, some planes for the GLA and some light tanks for the Superweapon and Airforce Generals. The last bit is a real must as those generals have absolutely no tanks to help them in battles :(

+1 vote     reply to comment
VectorIV Creator
VectorIV Jun 19 2011, 12:44pm replied:

Been thinking but do not have time.

+2 votes   reply to comment
Ori`verda Jun 19 2011, 12:45pm replied:

No time?

+1 vote     reply to comment
VectorIV Creator
VectorIV Jun 19 2011, 1:14pm replied:

YES, school, nation and life you know :D

I'm free only in some of the evenings.

+2 votes   reply to comment
Nu_Frith Jun 16 2011, 6:04am says:

Great job man!
but this white fog in the top of screen kill my eyes :(

+2 votes     reply to comment
VectorIV Creator
VectorIV Jun 16 2011, 6:09am replied:

This will reduce its density.

+2 votes   reply to comment
ZuitaSoldier Jun 10 2011, 9:31am says:

Hey guy, this is is perfect *-*
but cant you make more tank? or more air unit?

im not american... i cant speak english very well ):

+1 vote     reply to comment
VectorIV Creator
VectorIV Jun 10 2011, 12:21pm replied:

We're working some more on that :P

+1 vote   reply to comment
jetfire118 Jun 11 2011, 1:26pm replied:

*coughhelicoptersapachecough* lol jk vector take your time i love the mod even its really slow for me xD do you know if i did something wrong because during gameplay it runs slow? but love the mod!

+1 vote     reply to comment
Hanamichi Jun 11 2011, 6:20am replied:

Hoorey!!! Finally more unit for me to show my wrath to my opponent. Zahahahaha....

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Jul 24, 2014
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Highest Rated (6 agree) 10/10

An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD

Mar 20 2011, 10:30am by Xalimur

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