• Enhanced Your Battlefield Visual

With the variety of advanced techniques and efforts, your battlefield is now implemented with modern-like bloom & SSAO effects, C&C3; lightrays style and depth of field and also ambient reflective waters. Yet, the environmental objects have been added and updated so to be said, grass, bushes, trees, rocks, water waves and wild animals. Yet another, the mod is also featured with higher resolution textures such as terrains, rocks, decal effects, etc.

  • Embraced A More Realistic Weaponry

In contrast of the vanilla game, this mod allows you to have a chance of avoiding bullets, missiles and one-shot garrison kills. Furthermore, you can block your nemesis's path by destroying their or your own vehicles or aircraft, creating a destructible hulks and debris just as in THQ's Company of Heroes or you could destroy the bridges which are the paths of the enemy or set trees on fire as your enemy burn to oblivious death. Tanks are now implanted with self-defense machine guns, making them more suitable for front line engagements, artilleries are now more deadly and fearsome from afar while infantries are used in a role of strike force.

  • Expanded Your Army And Arsenal

Just as a typical mod of a game, the mod adds a variety of new things to each faction. Such, the famous Abram Tanks for the main NATO force, the furious wind of the east empire, Storms and Typhoons for the PLA forces and the infamous Katyusha for the GLA. But, that's not the main concept of this mod. This mod is to bring you a "enhanced" feeling of the game, not adding tons of unit to it. Each insertion has a purpose and reason. Also, a new faction has been added, the "Boss" general aka Leang of the PLA forces.

  • Escalated A New Front

The mod will be featured with a brand new campaign based on a fictional story after the event of Zero Hour and also new challenge modes for those who hungered for more eradication and escalation which will all be remake from the original ones. Not only campaigns and challenges, this mod will also have new maps and mini-game maps such Stonewall, Blitzkrieg, Assassination, etc. Noted that this is only a future plan and isn't yet in a procedure of production.

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GLA Toxin Power Plant GLA Toxin Power Plant Patch #5 Glowing Smelter & A New Model
Blog RSS Feed Report abuse Latest News: Release: Beta 0.9.1 is Released!

15 comments by VectorIV on Jul 27th, 2014

This isn't actually a news article. This is a frontal page for easy link finding including the alternative links to download the beta itself and the patches. Now, you don't really have to submerge into the comments to find the links. That's about it.

Enhanced Beta 0.9.1 Installer Version Links (Mod Patch Needed):

Enhanced Beta Installer Version 0.9.1


Enhanced Beta 0.9.1 Non-installer Version Links (Mod Patch Needed):

Enhanced Beta Non-Installer Version 0.9.1

Download this original link below if you don't trust A-Vladimir1994's build above. If something goes wrong, blame him.
Patch#2 (29/07/2014) is included.

Patch#4.5 (7/01/2015) (Hot fix included):

When the patch has been updated, I'll change the date and the number above. Doesn't require previous patches.

Patches & Minor Updates:

The best way to possibly keep up with the patch and latest minor news is to check the Facebook page since more convenient for me. Facebook also has a external change log to see what the next patch has included.

Installation Tutorial Video by "CPro Racing" (Origin/Ultimate Edition):

Check out his Youtube channel here for car racing gameplays, FPS gameplays and random stuff: Youtube.com

Note: the font .reg isn't working as I intended. You may install the fonts manually, located in the installed mod folder. Future patch may fix the issue.


To read more about the beta details and what it has to offer, click the link here: Moddb.com


If you're using Zero Hour Origin version, read how to manually launch the mod below:
Change some of the .enh files in to .big accordingly.
-!!Enh0HD for HD
-!!Enh0SD for SD
-!!Enh01Patch for patch, always on
-!!EnhBlom for bloom
-!!EnhGrss for grass
-!!EnhNof for the depth of field
-!!EnhRefl for the water reflection
-!0EnhArt.enh essential
-!0EnhData.enh essential
-!0EnhMaps.enh essential
-!0EnhWindow.enh essential
-!0EnhShaders.enh essential

If you're using Zero Hour TFD or Ulimate Edition, these might come in handy:

If you have Windows 8, this might come in handy:

If you're having frequent crashes or game.dat crashes/stop working:
Try put compatible mode on the launcher or the executable files to Windows XP SP3. Also, try changing the maps you're playing.
Alternatively, try: Forums.cncnz.com
And this: Answers.microsoft.com

I basically tired of answering the same questions, that's all. So that's what I'm going to do.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Oct 19, 2014 Music 2 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Version 0.9.1 (Patch#3)

Enhanced Beta Version 0.9.1 (Patch#3)

Sep 24, 2014 Patch 13 comments

This is a small patch consisted of all previous minor patches updates. View details down below. This patch is also known as Patch (22/09/2014) for dating...

Enhanced Beta Non-Installer Version 0.9.1(Patch#3)

Enhanced Beta Non-Installer Version 0.9.1(Patch#3)

Aug 23, 2014 Full Version 61 comments

Edited by VectorIV: This is basically the mod with all the previous updates (29/07/2014) included. Credits also to A-Vladimir1994 for uploading it here...

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Jul 24, 2014 Full Version 146 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Enhanced OST

Enhanced OST

Jul 21, 2014 Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

Aug 19, 2012 SDK 22 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Post comment Comments  (780 - 790 of 1,210)
code09 Jul 16 2011, 2:21am says:

my 256mb videocard has no chance in running the game, am i right? ='(
If only i can turn off some graphics enhancement to make it run...is it possible?

+1 vote     reply to comment
VectorIV Creator
VectorIV Jul 16 2011, 4:36am replied:

Try it and you'll see.

+1 vote   reply to comment
Nazara Jul 19 2011, 11:15pm replied:

I would preffer it if you removed "Toxin" upgrades completely.

Upgrading toxins is pointless in the game anyway.I never do it because of their minisucle effect.

The game could need two types of "Toxins": Poisons and corrosive chemicals.
Posons would be effective vs infantry,corrosive chemicals vs vehicles.
Also,radiation should be able to kill infantry rather quick while doing no damage to vehicles.A tactical nuke neither creats too much radiation nor does radiation kill people immediately.At least you should reason with that it should not affect tanks.

Also,think in this way,the game has the mechanism to allow posons do damage overtime even when the particular infantry unit is out of the danger zone.You might make use of this.

0 votes     reply to comment
Nazara Jul 19 2011, 11:03pm replied:

Graphics dont matter here. The game will lagg even if you used alienwre to play it.

+1 vote     reply to comment
MegaDelta35 Jul 15 2011, 4:25pm says:

where is NatureGrass.ini located?

+1 vote     reply to comment
3omda Jul 14 2011, 11:09pm says:

I dont know wht 2 do i downloaded almost every mod 4 c&c generals
and non of them r working except 4 the reborn rise 2 power (this error mssge keeps showing up titled ---> technical difficulties <---
i need help :)

-1 votes     reply to comment
code09 Jul 16 2011, 2:22am replied:

did you try updating it to 1.04?

+1 vote     reply to comment
VectorIV Creator
VectorIV Jul 16 2011, 1:30am replied:

You're doing something wrong.

+1 vote   reply to comment
MrBalathazar Jul 13 2011, 12:45pm says:

how do you even instal mods, beacuse i got the first decade that comes with all the games.

+1 vote     reply to comment
VectorIV Creator
VectorIV Jul 16 2011, 1:29am replied:

It's not yet tested with TFD because no one volunteer to do so.

+1 vote   reply to comment
lol3r_86 Jul 10 2011, 5:26pm says:

I have some wierd issue... Whatever i do (edited EBNsettings.inf, deleted it and dx8 file) i can't get rid of some wierd blurry white bar covering about 1/5 of my screen.

Maybe your mod does not like Ati's HD5770 or its Catalyst v 11.6 fault.

Also science 11.2 my CCC gets strangely blurry and Firefox as well when Hardware acceleration is enabled. Anyone knows how ot fix it?

+1 vote     reply to comment
VectorIV Creator
VectorIV Jul 11 2011, 8:43am replied:

If it's the fogs that you've talked about then download this: Moddb.com

+1 vote   reply to comment
vietchinh Jul 11 2011, 5:25am replied:

idk neverheard


driver update
direct x update?

if you have this both then google your problem.

+1 vote     reply to comment
lol3r_86 Jul 11 2011, 10:45am replied:

Last time i played fog was dark not white. Mentioned bar shows also at intro (briefing) movies at the begginig of each mission.

I don't have this prblem while palying clean (vanilla) Zero Hour so i bet its something about your mod.

Also i have latest DirectX and graphic drivers.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Jul 24, 2014
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Highest Rated (6 agree) 10/10

An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD

Mar 20 2011, 10:30am by Xalimur

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