A VirtualSvit project. Revolution Project is a complete game, and this implementation as a modification to the "C&C Generals Zero Hour" is just a test version.
is that the engine that maelstrom uses ?
The proportions are weird!
Large hesco box. Small streets. Small building. Large truck. Pls fix that...
all well done, look carefully!
They are big like this Onsitereview.ca
In your pic they are big like half a tank and the roads are very very small because the stripes on them are so big.
And what is that small building on the left? It looks very small too. There is something just not right about the scale :(
wait wait...we are complaining about building vs vehicle scale in an rts...really now, I have a hard time thinking of rts in the line of base building like starcraft war craft armies of exigo c&c titles ect ect where tanks jeeps what not did not look a tad bit to big compared to buildings, its the nature of the beast. All you can do really is make a pretty good acceptable version and this screen shot is pretty damn good. Your welcome to get on any satellite image map, and look at your car outside your house and compare sizes this isnt that bad really
tank, and he has to beat a wider band, military equipment is always more to scale. And considering that this RTS and for additional imaging in combat it must be done. I adjusted the drums, they were really big. Building on the left is a small shop near the bus stop, he has to beat this.
oh, thanks for the photo, I did not really know what size should beat these baskets. ;)
Wait for the end of 2015.
Even though I kinda dislike the direction this mod went I have to say this is a BEAUTIFUL map!
The framework/source code be released for developers?
This is looking great!
вот это выглядит потрясающе :)
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