Working on this at full speed. The information will be updated. The author is TipaIvan and Cristall. This is a complete redesign of the Zero Hour game. New generals and new strategies await for your instructions my general! Generals given a redevelopment (completed) General of Air and Laser forces - William Adam. General of Assault forces of the USA - Carolina Kurkova. General of EU Elite forces - Davil Richards. General of EU Helicopter forces and teleportation - Isabella Black.

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RTS Graphic Alpha 0.01
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Andi382 Feb 8 2014, 5:05am says:

is that the engine that maelstrom uses ?

+1 vote     reply to comment
Keksz Feb 8 2014, 5:47am says:

The proportions are weird!
Large hesco box. Small streets. Small building. Large truck. Pls fix that...

+4 votes     reply to comment
TipaIvan Author
TipaIvan Feb 8 2014, 5:49am replied:

all well done, look carefully!

+2 votes   reply to comment
Keksz Feb 8 2014, 3:07pm replied:

They are big like this

In your pic they are big like half a tank and the roads are very very small because the stripes on them are so big.
And what is that small building on the left? It looks very small too. There is something just not right about the scale :(

+3 votes     reply to comment
midsidion Feb 8 2014, 4:23pm replied:

wait wait...we are complaining about building vs vehicle scale in an rts...really now, I have a hard time thinking of rts in the line of base building like starcraft war craft armies of exigo c&c titles ect ect where tanks jeeps what not did not look a tad bit to big compared to buildings, its the nature of the beast. All you can do really is make a pretty good acceptable version and this screen shot is pretty damn good. Your welcome to get on any satellite image map, and look at your car outside your house and compare sizes this isnt that bad really

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SpiritOfNimruzîr Feb 8 2014, 6:20pm replied:

Get out.

+1 vote     reply to comment
TipaIvan Author
TipaIvan Feb 9 2014, 1:14am replied:

tank, and he has to beat a wider band, military equipment is always more to scale. And considering that this RTS and for additional imaging in combat it must be done. I adjusted the drums, they were really big. Building on the left is a small shop near the bus stop, he has to beat this.

+1 vote   reply to comment
TipaIvan Author
TipaIvan Feb 9 2014, 1:17am replied:

oh, thanks for the photo, I did not really know what size should beat these baskets. ;)

+1 vote   reply to comment
Guest Feb 8 2014, 7:19am says:

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DenGresh Feb 8 2014, 1:09pm replied:

Wait for the end of 2015.

0 votes     reply to comment
SveaRikeSoldier Feb 8 2014, 7:32am says:

Even though I kinda dislike the direction this mod went I have to say this is a BEAUTIFUL map!

+1 vote     reply to comment
ChrPunx Mar 20 2014, 7:03pm says:

The framework/source code be released for developers?

+2 votes     reply to comment
nightovizard Mar 25 2014, 1:51pm says:

This is looking great!

+1 vote     reply to comment
RaulDuke Mar 19 2015, 2:42pm says:

вот это выглядит потрясающе :)

+1 vote     reply to comment
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Feb 8th, 2014
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