This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

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Media RSS Feed Report media HQ Building - USA Forward Operating Base (view original)
HQ Building - USA Forward Operating Base
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Ricochet- Sep 7 2011, 6:55am says:

Looks awesome!

+9 votes     reply to comment
RS|Robert Sep 7 2011, 6:58am says:

Extremely well done! Can't wait to see the damaged model! Have you started working on it?

+6 votes     reply to comment
dhd Creator
dhd Sep 7 2011, 7:02am says:

Awwww yeah!

+7 votes   reply to comment
OmeG Sep 7 2011, 7:24am replied:


+2 votes     reply to comment
roman9441 Sep 7 2011, 7:05am says:

awesome :D

+2 votes     reply to comment
phenom1992 Sep 7 2011, 7:20am says:

very detailed !

+2 votes     reply to comment
valor015 Sep 7 2011, 7:47am says:


+2 votes     reply to comment
X1Destroy Sep 7 2011, 7:58am says:


+2 votes     reply to comment
Anubis_theDark Sep 7 2011, 8:20am says:

While the whole design looks really cool and realistic, this is still a game and tbh i find those tents to look kinda out of place ( soldiers don't sleep inside the command structures - since those structures represent high target values for the enemy ). They look alot more fitting for a barracks, and not really for the CC. Imo you should replace them with either a garage module or another sensor/comm module ( given this is a CC ), since right now it looks like it has really limited communications/sensor equipment on it.

+1 vote     reply to comment
dhd Creator
dhd Sep 7 2011, 8:21am replied:

IRL FOBs have shitloads of tents in them. Sorry chief!

+4 votes   reply to comment
Anubis_theDark Sep 7 2011, 9:40am replied:

In RL foabs is one thing and a simple command structure is a total different thing. Foab would be the whole base you build with barracks and vehicle depots weapons depots etc. So no ... in RL a command structure would have absolutly no tents for troops for the basic reason that in case of a enemy attack theyd blow theyr ***** to pieces. And in this case the command center is the command structure not the whole FOB. A FOB is not only a command structure.

+3 votes     reply to comment
Keksz Author
Keksz Sep 7 2011, 10:05am replied:

Eh Anubis...ingame you won't just have the Command Center but also the Barracks, WF, AF, etc etc...altogether it is a FOB and to complete this look and make things look more interesting we added characteristics which are available in a FOB, like Watchtowers, quonset huts (aka tents) blabla...
See here:

Still it is a game and we can't change the gameplay otherwise we may would make things even bigger and better or whatsoever :P
Since when do you care for realism? xD

+4 votes   reply to comment
Anubis_theDark Sep 7 2011, 1:29pm replied:

Lol ... well this is a visual realism mod :P . I for one don't care about it, but from a realistic point of view tents inside a command structure make absolutly no sense. A foab is a complex of multiple structures each one with a designated purpose, not a single building with all purposes. So if your are going for realism tents inside the structure with the highest target value of a base ( communications and command structure ) make as much sense as a antimatter reactor for power purposes.

+1 vote     reply to comment
mba Sep 7 2011, 8:32am says:

well done

+2 votes     reply to comment
thejafhar Sep 7 2011, 8:39am says:

Bump and spec will working fine in game? or its fake bump..

+2 votes     reply to comment
Keksz Author
Keksz Sep 7 2011, 8:47am replied:

we maybe add fake bump but in this render it is just for eye candy. spec maps are not possible in SAGE

+2 votes   reply to comment
ruby92 Sep 7 2011, 9:15am says:



+2 votes     reply to comment
liamNL Sep 7 2011, 9:54am says:

not aimed for developers but
how do you make a concrete building in lets say 5 minutes?
btw love the new US comand center

+1 vote     reply to comment
Keksz Author
Keksz Sep 7 2011, 10:13am replied:

5 minutes? It takes just 1 minute :P

It's CnC...or do you like to wait a week until your building is done?

+4 votes   reply to comment
AlexZH Sep 7 2011, 11:37am says:

Keksz... I love u :O!

+3 votes     reply to comment
RS|Robert Sep 7 2011, 12:00pm replied:

I think we all love him! :)

+2 votes     reply to comment
Keksz Author
Keksz Sep 7 2011, 2:11pm replied:

LOL thank you guys xD

+3 votes   reply to comment
[ITM]hammie Sep 7 2011, 3:48pm says:

oh my god that is epic man thoughs textures are awsome keep up the good work

+1 vote     reply to comment
atcce Sep 7 2011, 4:40pm says:

ahhh (jaw dropped) its pure awesome
lol can u do this for all buildings or at least all usa buildings??
plzzzzzzzz say yes!!:(

+2 votes     reply to comment
kingsjester Sep 8 2011, 3:29am says:

amazing what sage can handle...

+2 votes     reply to comment
Acilius Sep 8 2011, 10:50pm says:

Perfection I see...

+2 votes     reply to comment
skidude Sep 9 2011, 1:10pm says:

Very nice!
About the tents, I like them this way.
Picture of Kamp Holland (Tarin Kowt):
They use tents for everything not vital. For every vital asset (I.E. CP, sleeping quarters etc. they mostly use refurbished shipping containers.

+1 vote     reply to comment
Fighter96 Oct 6 2011, 11:03am says:

This is very cool

+2 votes     reply to comment
delafuturelife Oct 18 2012, 12:55pm says:

this structure is great but.... Can you add to enter infantry in this towers or in the sandbags? (visible infantry).

+1 vote     reply to comment
dhd Creator
dhd Nov 4 2012, 7:42pm replied:

That would change game-play.

+1 vote   reply to comment
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This is the (almost) finished texture and just for eye candy I also added bump- and spec maps.
Ingame pic soon.

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Sep 7th, 2011
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