This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.
This is the (almost) finished texture and just for eye candy I also added bump- and spec maps.
Ingame pic soon.
Looks awesome!
Awwww yeah!
XD
awesome :D
very detailed !
Schweet!
Brilliant!!!
While the whole design looks really cool and realistic, this is still a game and tbh i find those tents to look kinda out of place ( soldiers don't sleep inside the command structures - since those structures represent high target values for the enemy ). They look alot more fitting for a barracks, and not really for the CC. Imo you should replace them with either a garage module or another sensor/comm module ( given this is a CC ), since right now it looks like it has really limited communications/sensor equipment on it.
IRL FOBs have shitloads of tents in them. Sorry chief!
In RL foabs is one thing and a simple command structure is a total different thing. Foab would be the whole base you build with barracks and vehicle depots weapons depots etc. So no ... in RL a command structure would have absolutly no tents for troops for the basic reason that in case of a enemy attack theyd blow theyr ***** to pieces. And in this case the command center is the command structure not the whole FOB. A FOB is not only a command structure.
Eh Anubis...ingame you won't just have the Command Center but also the Barracks, WF, AF, etc etc...altogether it is a FOB and to complete this look and make things look more interesting we added characteristics which are available in a FOB, like Watchtowers, quonset huts (aka tents) blabla...
See here: Upload.wikimedia.org
Still it is a game and we can't change the gameplay otherwise we may would make things even bigger and better or whatsoever :P
Since when do you care for realism? xD
Lol ... well this is a visual realism mod :P . I for one don't care about it, but from a realistic point of view tents inside a command structure make absolutly no sense. A foab is a complex of multiple structures each one with a designated purpose, not a single building with all purposes. So if your are going for realism tents inside the structure with the highest target value of a base ( communications and command structure ) make as much sense as a antimatter reactor for power purposes.
Bump and spec will working fine in game? or its fake bump..
we maybe add fake bump but in this render it is just for eye candy. spec maps are not possible in SAGE
HIGH. QUALITY.
I LOVE.
not aimed for developers but
how do you make a concrete building in lets say 5 minutes?
btw love the new US comand center
5 minutes? It takes just 1 minute :P
It's CnC...or do you like to wait a week until your building is done?
Keksz... I love u :O!
oh my god that is epic man thoughs textures are awsome keep up the good work
ahhh (jaw dropped) its pure awesome
lol can u do this for all buildings or at least all usa buildings??
plzzzzzzzz say yes!!:(
amazing what sage can handle...
Perfection I see...
Very nice!
About the tents, I like them this way.
Picture of Kamp Holland (Tarin Kowt):
I56.tinypic.com
They use tents for everything not vital. For every vital asset (I.E. CP, sleeping quarters etc. they mostly use refurbished shipping containers.
this structure is great but.... Can you add to enter infantry in this towers or in the sandbags? (visible infantry).
That would change game-play.
Oh my god can someone PLEASE finish this best mod ever made???
This will be the true Command & Conquer Generals 2 when not only all these wonderful and photorealistic units but such wonderful buildings too would be finished!