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Get ready to reborn of legendary strategy game ever made! The Generals Evolution is total convertion of CnC Tiberium wars which brings all units, buildings, upgrades, special powers, and some secret new stuff :P from CnC Generals. For more information please read description of the mod or see our screenshots and videos

Report content RSS feed C&C : Generals Evolution : Meet The Total Overhaul

We're beack! With some major changes. New engine, new media, new AI, new everything, just click for more info!

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C&C : Generals Evolution : iiPrepare yourselves for a total conversion of Generals on brand new RNA engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

This mod will contain original Generals Models and Voices to keep game classic.

If you hate Generals models/voices - No Worries! Mod is competely OPEN SOURCE, yes, that's right, entire Mod SDK will be released to public use to make mods for this mod, dawg.

Let me list some mod features :
>>Cinematic Vehicles Destruction, powered by RNA engine.
>>Stunning particle effects.
>>Original C&C Generals Models/Voices with added Specular and normal mapping, which fits prefect.
>>Adaptive AI, which never bore you and amaze you everytime.
>>Remakes of original C&C Generals Maps.
>>Balance ported from original C&C Generals.

I am trying to recreate all original C&C Generals features, but you know, something is impossible, i don't have a list for now because all is going great.

Now let me explain why i have moved mod to RA3 engine ( RNA ):

>>It's more stable.

>>Physics engine is more powerful than C&C One.

>>Some things like dozers and Generals Promotion is only possible in RA3

>>RNA is more faster than C&C3

>>RNA has more features which helps modders to do their job quick.

>>Networking engine is way better than all C&C games had.

>>RA3 atmosphere more fits to Generals one.

Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media
Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media
Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media





STAY TUNED FOR MORE

Comments
MrTimm
MrTimm

Dude I stay Tuned for more!!!

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Fallen Angel
Fallen Angel

I knew this will happen, somehow. Glad to see that it's still alive.

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Glarg
Glarg

Nice work

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CnC_Fin
CnC_Fin

Signs of life, excellent. I bet this will kick ***.

Reply Good karma Bad karma+3 votes
Akczam
Akczam

Good to see it alive :D

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BlackHand27
BlackHand27

(buried)

Ra3 engine? Not tracking anymore.

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vader333
vader333

The Engine makes the Game no more than the Brain makes the Comments. In this case, at least.

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TheNodCommander
TheNodCommander

Why the RA3 engine? It's really a downgrade from C&C3. Cartoony, blocky and locked. A buildgrid? Seriously, I hoped we would have gotten away from that in C&C after Generals. You cant even change the music in the game from the RA3 soundtrack.

No, I disapprove of this by a great deal.

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Gunship_Mark_II Author
Gunship_Mark_II

>Cartoony

Fixable

>blocky and locked

whatisthisidonteven

>A buildgrid

More convenient.

>You cant even change the music in the game from the RA3 soundtrack

I can, i did.

Reply Good karma+10 votes
TotallySnappy
TotallySnappy

> Cartoony
Media.moddb.com
Media.moddb.com

> Music
Pathfinding/dynamic music is a problem. Music however, can easily be scripted.

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TheNodCommander
TheNodCommander

If its true what you say, then its all fine. Im working from my own experiences (Was involved in the making of The Red Alert), not just spitting out random stuff.

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Silvermarch
Silvermarch

A build grid is classic C&C..... In fact, the lack of one is one of the biggest issue I had with Generals.

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Expack
Expack

No offence intended, but just because you weren't able to figure out how to do something doesn't mean someone else can't. After all, we all don't think alike. :)

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PurpleGaga27
PurpleGaga27

What about the main menu and all other menus that still has their default music on? Those music cannot be modified and neither does the UI on the whole main menu.

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OrangeNero
OrangeNero

People take a look at the screenshots. Yes so its RA3 but srsly the mod doesn't look cartoony in fact thanks to the newer engine than TW the effects look stunning.

How is this not epic win? Moddb.com Moddb.com

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Gunship_Mark_II Author
Gunship_Mark_II

I shall upload more media with totally new maps and generals assets for people who still hate RA3 engine, when you look at it you don't even notice that it's RA3. Doing my best from this side.

Reply Good karma+3 votes
Hijacker
Hijacker

The Ra3 graphic makes it look like Generals Zero Hour : Enhanced mod only brighter. I really like it. Its good to see this mod is back and kickin'

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BlackHand27
BlackHand27

Well so where is your work on C&C 3 generals?

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Gunship_Mark_II Author
Gunship_Mark_II

Forgot to mention that, it will be released with SDK as additional assets for modders pleasure.

Reply Good karma+4 votes
PamParamPamPam
PamParamPamPam

Это великолепно!

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ImperialKaskins
ImperialKaskins

w00h00

its back and its alive :3

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CanadaMan7
CanadaMan7

This looks so ******* sick I can't even stand it. What'll happen to all the old assets though?

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Ribster80
Ribster80

Amazing work ! Models still needed?

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Gunship_Mark_II Author
Gunship_Mark_II

Sure thing, if only i can get unwraps and stuff i can make HD pack.

Reply Good karma+1 vote
GooberTrooper
GooberTrooper

I was worried about cartoony and bouncy crusader tanks, but the first video assured me! Keep being awesome!

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confuse
confuse

RA3 Engine? this mod will ruined in cartoony graphic...

*looking the screenshot*

uh, okay, GREAT!

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AlexZH
AlexZH

DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE... That's like the best effects i've ever seen in cnc O_o!

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PurpleGaga27
PurpleGaga27

So will this become a RA3 mod or will it still retain as a C&C3 mod with the updated game engine?

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Gunship_Mark_II Author
Gunship_Mark_II

RA3 mod.

Reply Good karma+1 vote
dark_general
dark_general

I hate cartoony mods.

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OmegaGroup
OmegaGroup

Red Alert 3? interesting ...

1 - As you will change the shell menu and menu music for RA3?
2 - How will achieve skybox in RA3?

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Gunship_Mark_II Author
Gunship_Mark_II

1 - Will wait for Megumi Apt Editor.
2 - Is this really necessary?

Reply Good karma+1 vote
TotallySnappy
TotallySnappy

Just to help you on the second one, like I've said in the past, we tried Ra3 skyboxes, we haven't been able to do it without pulling the camera so close to the ground it makes RTS gaming impossible.

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PurpleGaga27
PurpleGaga27

For question 2, it was possible back in C&C3 A New Experience when all maps have been modified with sky textures and a new camera look. RA3 has yet to achieve that. Also you could use JonWil's modified AptUI sidebar mod to get 12 box objects (instead of 9) to build from a Construction Yard, War Factory, etc.

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OmegaGroup
OmegaGroup

1 - You need to resolve the question of the main menu music. Or you will throw a mod of "general" to the soundtrack of RA3 playing in the background?

2 - Not required. but ... want to keep the shell menu with a background map in the main menu? that map needs to have "a heaven".

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yavuztezcan
yavuztezcan

Great idea guys !!! Waiting for more

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DD92
DD92

The return of the particle effect god! Keeo the good work! :D

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AlphaZulu
AlphaZulu

Words.
Words, my friend.
Cannot.
Describe.
How.
I.
Feel.
Truly amazing! Please co-release on desura.
:D :D :D

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HyperboleKitty
HyperboleKitty

Ya know i'm actually quite all right with this so long as not every unit has two abilities.

Also how will resource management in this game work? Will you attempt to simulate the old Generals model or will you be keeping the RA3 model?

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Gunship_Mark_II Author
Gunship_Mark_II

Simulate&Keep.

Reply Good karma+1 vote
cronos35
cronos35

wow genEV actually looks kinda nice in the RA3 SAGE. hope to see some gameplay vids.

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cronos35
cronos35

i wonder if it's possible to simulate flashy FX like that in the C&C3 SAGE. They look beautiful :D

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Medusa_Zenovka
Medusa_Zenovka

GuNsHiP_MK_II wrote: Some things like dozers and Generals Promotion is only possible in RA3


Not completly true. I've done Generals promotion in C&C3. A good Dozer system is extremly tricky (I dont mean the mobile ConYard). I managed to implement a system that almost works like the Japanese ones in RA3. Just wanted to mention that. ;)

Anyway, the rest is plausible and probably a wise decision. Maybe I will also switch to RA3, if the engine can convince me.

You have +1 Tracker now.

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Gunship_Mark_II Author
Gunship_Mark_II

>I've done Generals promotion in C&C3

AI uses it? I've done that too, but it's hacky thing with constant crashes.

>I managed to implement a system that almost works like the Japanese ones in RA3. Just wanted to mention that. ;)

That's awesome mate, i'd like to see it :3

Thank you for watching mod, i always appreciate it.

Reply Good karma+1 vote
Medusa_Zenovka
Medusa_Zenovka

Usage for the AI... I knew I forgot something. :S I will do my best.

Well, I would like to see the RA3 Dozer style in action. Could you make a video for all of us, please? :3

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Gunship_Mark_II Author
Gunship_Mark_II

It's very very WIP, not sure if i will even use it, C&C style building seems more convenient, but i'll do my best to keep community happy.

Reply Good karma+1 vote
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