The original goal of Code 13 is to enhance the other factions in order to make the gameplay balanced and enjoyable, as well as pushing the SAGE engine to its limits, creating new models and stunning effects to further enhance Zero Hour's gameplay.

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Report RSS Special Forces
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Devastator90
Devastator90 - - 96 comments

mercs from Act of War HT good idea) u add t80 and tos-1?

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justgoaway
justgoaway - - 8,208 comments

Really nice work. I would use the CIA against GLA do destroy their economy >=D

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xAaroNx
xAaroNx - - 244 comments

The hard army is gifted Money every 2 mins or when they run low on money , so What

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justgoaway
justgoaway - - 8,208 comments

=/ ...
Destroy the arms dealer and place CIA agents on the front of the barracks
And I was not talking much more about using it in multiplayer

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Description

Every Faction has its own Special Forces.
Special Forces are basically Hero Units but less strong, however their usefulness should never be underestimated.
Every Special Unit doesn't have an House Color wich makes it difficult for the Victim to find out who attacked or spied on him.

+ GLA uses Eternal Acre Mercenaries, good for ambushes and vehicles.
+ China uses EFFACT Medics, Mercenaries that boost the efficiency of friendly troops severerly.
+ USA wich uses Top Secret CIA Agents that will always stay cloaked, even when firing. They can also spot stealth units and generate black shroud around them.

YOUTUBE LINK: Youtube.com