Remember that old wireframe-graphics arcade game from the '80s called Battlezone? Ever wonder what it would be like if it were top-down and had more than one tank? Well here's my answer: C&C: Battlezone! This total-conversion project, begun in May 2009, is just for single and multiplayer skirmish; there is no campaign to speak of. It's fast intense wireframe simulation combat in the air and on land between ground forces and bases. Skirmish modes include Classic Mode: only units straight out of the arcade game are buildable; Standard Mode: Two tank types, infantry, aircraft, and base defenses are buildable; and Advanced Mode: Infantry can garrison neutral structures across the custom-made maps, and new units are buildable, such as Gunships and APCs. The AI is also a challenge even on easy, making good use of rush and flank attacks. The project also includes ten all-original soundtracks and many specially-crafted maps.

Post news Report RSS BZ 0.60 Alpha Gameplay Demo Video

Longer and less blurry than the first video. Better shows available units and demonstrates newly-created unit voice-overs.

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I've been working to fix known issues with v.59 Beta and adding new unit voice-overs, and you'll get to listen in on a few of them. They're still being done so it's incomplete, but you'll also get to see the units better than in the first video I uploaded a few months back. Unfortunately I forgot to turn the ingame music on while I was recording so only the menu theme is heard in the vid, but there haven't been any music changes, so if you've played v.59, you're not missing anything new there. The video is myself as the red team going against an easy blue AI team. They still like to use flank attacks with engineers so you gotta watch 'em.


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angelcs
angelcs - - 276 comments

AChknowledge

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dkboy60
dkboy60 - - 19 comments

what kind of terrain is used?

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Yurisarmy Author
Yurisarmy - - 31 comments

I made a new terrain set to replace the temperate theater. The water set is in progress but is having some issues.

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