Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.
The Veinhole Chamber houses The Forgotten's superweapon, the Veinhole Monster from Tiberian Sun. Larvae for the monster are loaded into a missile that is launched from the Chamber. Upon impact in an enemy location, the monster buries in the ground and quickly spreads throughout the area, destroying vehicles and structures in its wake with its powerful thrashing veins.
The Chamber art is by Nielsen, and the monster is by Tsumetai. Coding for this innovative creation was by CommieDog.
That is unbelievable!
that's to awesome to discribe
is it permant after creation or does it die after a fue secs
It dies after a few seconds although i'd like it to be like this: wait 7 or so minutes just like the other super weapons and it stays greyed out until it dies then you have to wait another 7 (not recharges after first launch) that way it keeps a lil balance :)
"Get in mah belly!" Those are the words that pop up when i look at this picture.
Amazing i really cant wait for this mod.....and to sort out a little donation im sure :)
Hail to the almighty veinhole monster.
But how does it look with really uneven terrain, like a slope?
That GDI team is so dead. :P
Damn that thing is nasty hope we can kill it like back in the old days ;D
u should make it with it dies it becomes a new tiberium field :D
that will be a monster kill(:P) O.O
Just great idea
It's kinda cool, but I really hope you're planning on updating the look. It needs more texture and stuff to look really good.
Maybe even make it a little glowy.
The vein hole monster will still release gas clouds ? Anyway it own all, great work ;)
Veinhole says: "Screw sitting around and pumping out his gas, while i get bashed by humans and machines. It's time for me to appear out of ******* nowhere and rip entire bases apart"
HOLY FRAK!!!!
Insufferable Mutants! :D
Just wow, looks awesome. Maybe also a smaller one as a trap in maps?
oh nice!!!
litereal tentacle rape! >:D
what, WHAT?
Yay veiny returns!
.....words cant explain how great that is
excellent work
The tentacle monster is back!
It won't act as a unit. It lasts for about a few seconds. It comes out of the ground, lasts a few seconds, then dies. It just kills everything on the ground by shaking its veins.
Forget the nukes! Bio weapons are the ****!
tentacle rape, literally
good thing it doesn't affect infantry
Avatars won't be safe though.
no infantry effect? dang i was hoping to pwn some zone troops with MA VEINHOLE
It did not affect infantry in TS.
can this one eat people? :P
i know this is a superweapon, but we will see any day veinholes in C&C 3 like the old ones in TS? i mean recolectable and that they will expand destroying the buildings..
mmmmmm... supper weapon
Nice !
does the creature spew tiberian gas when attacked
I'm hoping this will be what it looks like, because it looks like one of the best additions in any mod I've ever played. And I have played many, many mods.
I wonder what i would do if i found out there was a load of units heading my way (eg. avatars/mammoths and stuff.). *Does 2 clicks* *watchs all the units get killed in meer seconds*.
awesome+unique just like the whole forgotten faction!
still, please make it release tiberium gas
holy!
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Nasty!! reminds me of the Sarlacc off of Return Of The Jedi.....