Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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RSS feed Report content Veinhole Monster Superweapon (view original)
Veinhole Monster Superweapon
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SayHelloToMrBullet Sep 17 2010 says:

That is unbelievable!

+7 votes     reply to comment
Bartjo Sep 17 2010 says:

that's to awesome to discribe

+6 votes     reply to comment
50ShadesofGray Sep 17 2010 says:

is it permant after creation or does it die after a fue secs

+3 votes     reply to comment
prototype123 Feb 20 2012 replied:

It dies after a few seconds although i'd like it to be like this: wait 7 or so minutes just like the other super weapons and it stays greyed out until it dies then you have to wait another 7 (not recharges after first launch) that way it keeps a lil balance :)

+1 vote     reply to comment
NukeFlames0025 Sep 17 2010 says:

"Get in mah belly!" Those are the words that pop up when i look at this picture.

+7 votes     reply to comment
zacthespack Sep 17 2010 says:

Amazing i really cant wait for this mod.....and to sort out a little donation im sure :)

+1 vote     reply to comment
FekLeyrTarg Sep 17 2010 says:

Hail to the almighty veinhole monster.

+2 votes     reply to comment
Jeffman12 Sep 17 2010 says:

But how does it look with really uneven terrain, like a slope?

+3 votes     reply to comment
BigCheese256 Sep 17 2010 says:

That GDI team is so dead. :P

+4 votes     reply to comment
The_Mastodon Sep 17 2010 says:

Damn that thing is nasty hope we can kill it like back in the old days ;D

+1 vote     reply to comment
sam_23694 Sep 17 2010 says:

u should make it with it dies it becomes a new tiberium field :D

+1 vote     reply to comment
ReLiFeD Sep 17 2010 says:

that will be a monster kill(:P) O.O

+4 votes     reply to comment
Venoxxis Sep 17 2010 says:

Just great idea

+1 vote     reply to comment
Mreaper Sep 17 2010 says:

It's kinda cool, but I really hope you're planning on updating the look. It needs more texture and stuff to look really good.
Maybe even make it a little glowy.

+4 votes     reply to comment
Akczam Sep 17 2010 says:

The vein hole monster will still release gas clouds ? Anyway it own all, great work ;)

+2 votes     reply to comment
lordofzombies2132 Sep 17 2010 says:

Veinhole says: "Screw sitting around and pumping out his gas, while i get bashed by humans and machines. It's time for me to appear out of ******* nowhere and rip entire bases apart"

+14 votes     reply to comment
sgtmyers88 Sep 17 2010 says:


+2 votes     reply to comment
GooberTrooper Sep 17 2010 says:

Insufferable Mutants! :D

+1 vote     reply to comment
horny97 Sep 17 2010 says:

Just wow, looks awesome. Maybe also a smaller one as a trap in maps?

+1 vote     reply to comment
ApornasPlanet Sep 17 2010 says:

oh nice!!!

+1 vote     reply to comment
GriffinZ Sep 17 2010 says:

litereal tentacle rape! >:D

what, WHAT?

+1 vote     reply to comment
Hijacker Sep 17 2010 says:

Yay veiny returns!

+1 vote     reply to comment
Weggyy Sep 17 2010 says:

.....words cant explain how great that is
excellent work

+1 vote     reply to comment
paillette Sep 17 2010 says:

The tentacle monster is back!

+1 vote     reply to comment
Alex_06 Sep 17 2010 says:

It won't act as a unit. It lasts for about a few seconds. It comes out of the ground, lasts a few seconds, then dies. It just kills everything on the ground by shaking its veins.

+1 vote     reply to comment
Black-Operative Sep 17 2010 says:

Forget the nukes! Bio weapons are the ****!

+2 votes     reply to comment
playmsbk Sep 18 2010 says:

tentacle rape, literally

+1 vote     reply to comment
HOPE1134 Sep 19 2010 replied:

good thing it doesn't affect infantry

+1 vote     reply to comment
Pyrodaimon Sep 19 2010 replied:

Avatars won't be safe though.

+1 vote     reply to comment
MammothMKII Sep 19 2010 says:

no infantry effect? dang i was hoping to pwn some zone troops with MA VEINHOLE

+1 vote     reply to comment
Blbpaws Author
Blbpaws Sep 19 2010 replied:

It did not affect infantry in TS.

+2 votes   reply to comment
BioClone Sep 20 2010 says:

can this one eat people? :P

+1 vote     reply to comment
BioClone Sep 20 2010 says:

i know this is a superweapon, but we will see any day veinholes in C&C 3 like the old ones in TS? i mean recolectable and that they will expand destroying the buildings..

+2 votes     reply to comment
Lord_Pantomime Sep 28 2010 says:

mmmmmm... supper weapon

+1 vote     reply to comment
freredarme Sep 28 2010 says:

Nice !

+1 vote     reply to comment
Wrathburn Nov 24 2010 says:

does the creature spew tiberian gas when attacked

+1 vote     reply to comment
Zealot671 Dec 23 2010 says:

now even on land were not safe from the kraken

+1 vote     reply to comment
Arkanium Apr 27 2011 says:

I'm hoping this will be what it looks like, because it looks like one of the best additions in any mod I've ever played. And I have played many, many mods.

+1 vote     reply to comment
Volcane Jun 11 2011 says:

I wonder what i would do if i found out there was a load of units heading my way (eg. avatars/mammoths and stuff.). *Does 2 clicks* *watchs all the units get killed in meer seconds*.

+1 vote     reply to comment
AtsieP!ele Jun 27 2011 says:

awesome+unique just like the whole forgotten faction!
still, please make it release tiberium gas

+1 vote     reply to comment
jasonboy16 Feb 6 2012 says:


+1 vote     reply to comment
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The Veinhole Chamber houses The Forgotten's superweapon, the Veinhole Monster from Tiberian Sun. Larvae for the monster are loaded into a missile that is launched from the Chamber. Upon impact in an enemy location, the monster buries in the ground and quickly spreads throughout the area, destroying vehicles and structures in its wake with its powerful thrashing veins.

The Chamber art is by Nielsen, and the monster is by Tsumetai. Coding for this innovative creation was by CommieDog.

Sep 17th, 2010
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