Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Tiberium Silo
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501General May 25 2010 says:

Will it be able to produce resources?

since They promote the growth of tiberium.

+4 votes     reply to comment
feillyne Staff Subscriber
feillyne May 25 2010 replied:

Yeah, will be there any tiberium processors/purifiers to increase income?

+3 votes   reply to comment
Blbpaws Author
Blbpaws May 25 2010 replied:

Currently they are just for storage. We will see if that changes at all before release.

+3 votes   reply to comment
Tsumetai Creator
Tsumetai May 26 2010 replied:

Unless something has changed with my realizing it, the Forgotten's Silos can hold three times as much tiberium as GDI or Nod's due to the Forgotten not needing to follow the standard storage safety protocols that GDI and Nod do.

+1 vote   reply to comment
Pyrodaimon May 25 2010 says:

I think Silos should heal nearby infantry, but that's just me.

Great job with the design.

+5 votes     reply to comment
sam_23694 May 26 2010 says:

personaly i dont see how the tiberium isnt atleast makin a bit of mess on those buildins instead of perfect stickin out of them

+1 vote     reply to comment
Нunter-Seeker May 26 2010 says:

Looks nice!

+1 vote     reply to comment
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The Tiberium Silo, by Tsumetai. The model of the silo changes based on how many credits a given player has.

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May 25th, 2010
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