Update with a few fixes. Read description for changelog. REMEMBER TO NOT USE A DEVELOPER PROFILE!
You play as Keith. A quite ordinary man who one day receives a letter from his old friend Angus, who have just been informed that his grandfather has died, and Angus is to inherit his old castle.
Castle Darkuan has been a major place for "scary" stories and tales in the nearby towns and is said to be haunted, and no one has ever dared going in there. Angus says that he doesn't believe the place being haunted, yet he asks Keith to go with him. In the letter Angus sent to Keith, he included the extra key, he asked Keith to meet him at the entrance, and Keith agrees to come.
Here are a few things you can expect from this story:
- A lot of quests. For example, if doors are locked, almost every time you will get a quest for it and I will always try to have some mementos at all times, so you have an idea of what to do. (Without making it linear and actually TELL you what to do)
- A lot of interaction and items.
- Breakable boxes & barrels. I have personally yet to see this in a custom story and I have played every custom story I have been able to find. So remember to break boxes and barrels to find items.
- Safe & comforting environments as well as scary / creepy environments.
More information about development and progress can be found here.
Hi. I apologize for the lack of updates lately, but for those still following, here's the latest news.
I've not given up this project and I'm not going to. As I've mentioned before though, creating STORY (the story...of the custom story..) is by far my weakest ability, and that is pretty much what's been holding me back. So if you're really most interested in a good story, I'm sorry to say that this is not for you. If you however look for a solid custom story in terms of gameplay, I think this might fit. I've been testing this custom story so extremely much and have made sure to eliminate all glitches, exploits and bugs that I've been able to find. For example, the tunnels you see in many custom stories are very glitched, if you jump or run in them there's a high risk you fall out of the map. I've spent quite some time making it solid so it can't be glitched through. A lot of that stuff to avoid glitches. The story (not the entire custom story..) is very disappointing, I'm gonna send the custom story to some testers and after that I think it will be pretty much ready for release. Perhaps some testers can help me out with the story. I'd say the custom story is very well scripted (not saying it's necessarily advanced) compared to most of the custom stories getting released for Amnesia. You will almost always have quests so you know what you need to do (although you can go explore in your own pace and find items which will spawn at random places, see the second video for the custom story for more info about that) and I've polished the custom story as much as possible. I hope I'll be able to release it fairly soon, I won't promise any date, yet, though.