Carriers is a multiplayer Half-Life 2 mod being created by the Shellshock Gaming development team. It's based around a modern-day zombie apocalypse, where players must work together to survive. But now the luck of the carriers has run out, and their immune systems are failing.

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Carriers Promo 1: Quick Stop ca_town; October 2012 ca_town; October 2012
Blog RSS Feed Post news Report abuse Latest News: The Super-Spooky Carriers Halloween Update!

1 comment by brandonsh on Oct 31st, 2012

A small update, but here goes: ca_town has been updated with Eyefunk's lovely mist particles! It makes the whole thing a lot more atmospheric and gives it a bit of a Silent Hill like feeling. Check it out in the screenshots below:

ca_town; October 2012ca_town; October 2012


  • Promotional poses/wallpapers
  • New, improved, not-terrible animations!

UPDATE: Promotional Pose 01!

Carriers Promo 1: Quick Stop

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Post comment Comments  (10 - 20 of 53)
Marmat May 19 2012, 12:13pm says:

Well ill choose the colour collection 3,but the 2 looks more scary

+2 votes     reply to comment
TCB Creator
TCB May 19 2012, 12:20pm replied:

You should've commented on the news post.

Why would you vote for the one you don't find best?

+2 votes   reply to comment
Marmat May 19 2012, 11:29pm replied:

i cant decide,but voting for 2
i think it will give it a better atmosphere

+2 votes     reply to comment
TCB Creator
TCB May 21 2012, 7:48am replied:

Make sure you vote in the poll.

+2 votes   reply to comment
Jim_Partridge Mar 23 2012, 4:54am says:

I dont understand the mechanics of this game. So some of the players may be zombies? Could turn onto zombies at anytime? Is this a game where only 1 player starts as zombie and then turns the others one by one until theres no one left on the human team?
Please explain thanks....

+2 votes     reply to comment
bloodnest Mar 23 2012, 6:34am replied:

From my perspective this is how it works:

All the players are infected but not zombies.Players are tasked to do *I* think a win mission but must also maintain at a pace that beats the timer getting pills or else they turn in to zombies or die (Idk if you can transform into a zombie).

+3 votes     reply to comment
Jim_Partridge Mar 23 2012, 6:49am replied:

So you have to be constantly thinking about finding pills and keeping an eye on the timer...
Wonder if players on the same team have to race each other to a pills spawn. That would make things interesting...

+2 votes     reply to comment
TCB Creator
TCB Mar 23 2012, 12:33pm replied:

bloodnest is correct. The players must complete the maps objective while also keeping their infection rate down. There are antidotes found around the maps, in small containers, that remove X% infection. They work similar to Explosive/Incendiary Ammo in Left 4 Dead 2, as all players can take an elixir out of a container, but can only take 1 elixir per container.

The race idea wouldn't work using these containers, but there's another type of antidote. It can be carried and held like a weapon, but can't actually be used as one. When you find one in a map, you pick it up and it's added to your inventory. MOUSE1 will let you use it on yourself, lowering your infection, and MOUSE2 will let you throw it to assist fellow survivors. These antidotes are weaker than the larger ones in cases, but due to them being transportable, it could make an interesting gamemode.

+2 votes   reply to comment
arieas Mar 6 2012, 4:54am says:

Did not know, but there is a film actually called Carriers as well, with a virus, no zombies though, saw it on TV last week.
Had to have a look back to see if it was mentioned here :p

+2 votes     reply to comment
TCB Creator
TCB Mar 6 2012, 11:39am replied:

Me and brandonsh were looking to see if the name was taken a few weeks ago, noticed it too.

If they want to sue us, they'll have to get through a gorillian zombies.

+2 votes   reply to comment
arieas Feb 17 2012, 2:53am says:

*sigh* Another zombie mod?

Only kidding, best get the 'customary' comment out of the way.
Remember the shop that you remade from Clerks, a few images back.

Just keep working at it, eventually it'll all build up, don't think posting progress shots is any problem at all, maybe remove older ones eventually and throw in a few eye-candy shots or videos every month or so. Maybe withhold some really good stuff for a big update. I've seen many mods go quiet, but then they release a great update post, helped really boost the mods popularity it seemed.

+6 votes     reply to comment
TCB Creator
TCB Feb 17 2012, 11:33am replied:

The Quick Stop has an interior now, unlike before, but it still needs heavy improvement, right now it's pretty empty. I probably will delete some of the older progress shots, because they were mainly uploaded so I could get feedback on how to improve the atmosphere. When we find a programmer, the first thing we'll do is either change the HUD or add weapons, which I'm looking forward to showcasing in a video. Thanks for your feedback.

+2 votes   reply to comment
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