In Carnivores 1, 2 and Dinosaur Hunter, you've explored the tropic and sub-arctic regions of the planet FMM-UV32, where thick forests and jungles grow teeming with dinosaurs. In Carnivores Ice Age you headed up north, exploring the icy taigas of the arctic in search for prehistoric mammals...

Now, it's time for you to move on south- just recently, DinoHunt Corporation's probes have discovered new lands, down below the equator, dominated by arid deserts, dry savannas and steaming megavolcanoes, among others- and inhabited by synapsids, basal archosaurs and primitive dinosaurs. The new region, aptly dubbed "the Triassic Sector", is now being opened exclusively to the most experienced hunters, with the promise of hunting the ultimate carnivore: the mighty Megalosaurus.

Do you have what it takes to venture down under?


Credits:

P.Rex- project leader, concepts, story, graphics, map design, modelling, texture design, PR.
ibuildcircuits- modelling, programming.
pheonix- modelling.
brundle- modelling.
JenDOS_RUS- modelling.
Surf by Shootin- modelling.
ornithomimid 1- modelling.
Alien DH- weapons, beta testing, PR.
Fireraptor- beta testing.
Raptorklaw 2.0- sounds.
AnAlpaca- modelling.

Special thanks:

DinoHunt Investor- for helping flesh out the story, letting me bounce ideas off him, contributing to the Atlas entries and writing the 10th animal's in-game description.
Alien DH- for promoting the mod on his channel during its early years.
Saurian Target- for his extensive coverage of the mod and its lore on his channel.
The Carnivores Saga at large- for their support, and for making Triassic part of their legacy.

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Another year has come and gone. The past year was rough all around, so perhaps it's time to start the next one with something good. Well... as good as I could make it, at any rate.

Carnivores Triassic's final version will be released at midnight, Eastern/Standard Time. It's been a long road since the mod's humble beginnings WAY back in 2007 and up to this very moment. So with almost a decade of on-and-off development, what's in store for us, and was it worth the wait?

PRESS1

The most notable feature of the final release is the one many people have been waiting for since the last public Beta version was released in June 2014- the 10th huntable animal of the Triassic Sector has arrived.

Those who played the final map released in 2014 know the story behind this elusive beast. Held in a now abandoned DinoHunt facility on the border between the Central Sector and the Triassic Sector, the creatures broke loose and invaded the latter, leaving a trail of destruction in their path. Now it's up to DinoHunt's bravest clients to destroy the invasive species before it changes the planet forever.

Up until this point, only two people besides myself knew what the creature looked like: the person who animated the model and the one who gave it sounds- both sworn to secrecy. Now it is almost time for the secret to come to light...

PRESS2

...No, not that one.

In addition to the 10th animal itself, I had a few DLC animals in the pipeline. These have been announced before, but not released publicly until now. Of the four animals announced and in different stages of progress, however, only two were ever actually completed: the Estemmenosuchus (replacing the Lotosaurus) and the Gorgonops (replacing the Postosuchus). In addition, the mod's first (and so far only) official DLC map, Sunset Field, has also been added to the bundle for your convenience. Regardless, you can still import any other map for Carnivores 2, Ice Age and their subsequent mods to hunt Triassic Sector animals in, should you so desire.

PRESS3

Now I must tackle the Woolly Mammoth in the room: what took Carnivores Triassic so long to be completed?

Well, the fact is, Carnivores Triassic was never completed to begin with. Despite being final, the current release is an unstable one. It's still the same game you enjoyed- only 99% completed, not 100%. My original vision for this game included extensive source code modifications, new animals, and other features that would have required great skill and knowledge that go above and beyond my own.

However, for better or worse, the Carnivores modding community had changed in the past couple of years. Leading modders left, new ones have joined, and many new and exciting modding projects started. In a way, Carnivores Triassic itself was responsible for many of them, being the first true Total Conversion for a Carnivores game and introducing the sector system that many modders ever since have built upon and added to. But Carnivores Triassic itself was forgotten. It just wasn't that exciting anymore. And that's okay.

The fact is, this is the final release of Carnivores Triassic not because it is completed, but because its time to end has come. The Triassic Period of Carnivores modding is over, giving way to newer and better mods. Many of which I myself have contributed to, in one way or another. This final release will hopefully give some necessary closure to a truly unparalleled time in my life, and in the lives of those who played and enjoyed this mod. I hope you enjoy it, despite its flaws.

And it is flawed. Be sure to read the README.TXT file for all of the recorded problems and issues known to exist in this build. They will probably not be fixed, not next year, not ever, but you can still enjoy the game despite them. I know I do.

Alas, now is not the time to be sad. I came to bury Carnivores Triassic, but not to mourn it. As I said, newer, better mods are being created, even as we speak. Among them is Carnivores Triassic's spiritual successor, one which will hopefully be just as enjoyable and nuanced while avoiding the fatal flaws of its prequel. Work on this new mod is well underway, and you can look forward to an official statement soon.

The end... is the beginning.

TEASER

RSS Files
My Last Carnivores Update

My Last Carnivores Update

Full Version 29 comments

The last update to my Carnivores mods, and an open letter to the Carnivores community.

Carnivores Triassic V1.99

Carnivores Triassic V1.99

Full Version 21 comments

Trying to aim for smaller, more frequent updates from now on. What changes between them however is up to you to find out. Just keep in mind most of them...

Carnivores Triassic - (No Longer) Final Release

Carnivores Triassic - (No Longer) Final Release

Full Version 20 comments

The 10th animal is finally revealed, along with a few minor changes and additions. Comes bundled with all DLC content (2 new animals + 1 map). Happy New...

Carnivores Triassic Beta 7

Carnivores Triassic Beta 7

Demo 18 comments

THE 8TH MAP IS RELEASED! Coelophysis and Placerias get new shiny models! Plateosaurus is released! Animal sounds overhauled!

Carnivores Triassic Beta 6

Carnivores Triassic Beta 6

Demo 21 comments

No More Pigs! Lystrosaurus, Peteinosaurus and Megalosaurus models updated, Vertigo Range map released, and Liliensternus and Megalosaurus aggression increased...

Carnivores Triassic Beta 5

Carnivores Triassic Beta 5

Demo 11 comments

Not much is different from the previous release. The most important feature is that the game is now stand-alone, so no previous installation of Carnivores...

Post comment Comments  (0 - 10 of 70)
Guest
Guest - - 689,065 comments

Since Poharex is (apparently) back, I wonder if this and Mandibles will get properly finished up?

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Venator325
Venator325 - - 82 comments

" Regarding my old mods: Triassic, Mandibles, Carnivores+, everything I made pre-transitioning and everything I released in the "Final Carnivores Update". As far as I'm concerned, that's the past and I'd like to keep it in the past, as I move on towards the future.
Carnivores Triassic: That's pretty much a done deal. I was already finished with it years ago. If anyone wants to make anything for it- model updates, map updates, DLC, go for it. You have my permission. I will not continue to maintain it.
Carnivores+: After having played Legacy, I see no point in continuing to maintain Carnivores+ any further. It was a product of its time, but that time is past, and honestly Legacy makes better use of its assets and some of the ideas I put down for it than I ever could have back in the day. I will not continue to maintain it.
Mandibles: While I'm not entirely against the idea of revisiting Mandibles at some point, I feel that now is not the time for it. For now, let's just let it rest. That said, if anyone wants to make DLC for it- go for it.
Misc. assets: Do with them as you please. " Dory Holtzmann AKA Poharex on Discord the 11/01/2024 at 22:30.

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Sammy022
Sammy022 - - 81 comments

Does it need carnivores ice age?

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GameTracker
GameTracker - - 40 comments

bruh everything doesn't require a game all u do is download it

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GameTracker
GameTracker - - 40 comments

If you go in the README.TXT File it says "die" lol it made me laugh too much

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Guanlong
Guanlong - - 334 comments

Has anyone else seen this..
You know the button you use to use debug mode.. if you do then you would know that it pauses the game but you can still exit and restart, dont know if this happens to anyone else but sometimes youll see a glimpse of the creature you're hunting, now i did this with Liliensternus for fun, but once on Mfuto Island i saw what looked like a grey sauropod.. didn't look like anything in the roster so i was very confused, and that's basically the end of the story.. now I'm on a toilet typing this comment

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Figuano.v3
Figuano.v3 - - 98 comments

This is giving me some major nostalgia vibes.

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Re-synthesizer
Re-synthesizer - - 141 comments

My laptop has the latest version of Windows 10 and my desktop resolution is full HD: 1920x1080 widescreen resolution.

I have spent hours "googling" and researching any and all Carnivores games and mods (Carnivores, Carnivores 2, Carnivores: Ice Age, etc.) attempting to find "widescreen fixes" for full widescreen capabilities. All searches have failed.

I do have the DGVoodoo graphics wrapper and have attempted to use this wrapper on all Carnivores mods I own, to get 1920x1080 widescreen resolution, without success.

I thank you for creating this mod and for the files. However, I wish that you could've made this mod with full widescreen capabilities for modern PCs. Do you, yourself, know of any widescreen fixes for your mod?

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Guest
Guest - - 689,065 comments

What happened to the remade models for Plateosaurus, Edaphosaurus, and Liliensternus?

Why weren't they included in the last update along with all the other unfinished stuff? Did they get lost in a hard drive crash or were they given to someone skilled enough to finish them up (and by that I mean animating and giving them sounds)?

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