Carnivores Triassic Beta 6
Apr 28, 2013 Demo 2 commentsNo More Pigs! Lystrosaurus, Peteinosaurus and Megalosaurus models updated, Vertigo Range map released, and Liliensternus and Megalosaurus aggression increased...
In Carnivores 1, 2 and Dinosaur Hunter, you've explored the tropic and sub-arctic regions of the planet FMM-UV32, where thick forests and jungles grow teeming with dinosaurs. In Carnivores Ice Age you headed up north, exploring the icy taigas of the arctic in search for prehistoric mammals...
Now, it's time for you to move on south- just recently, DinoHunt Corporation's probes have discovered new lands, down below the equator, dominated by arid deserts, dry savannas and steaming megavolcanoes, among others- and inhabited by synapsids, basal archosaurs and primitive dinosaurs. The new region, aptly dubbed "the Triassic Sector", is now being opened exclusively to the most experienced hunters, with the promise of hunting the ultimate carnivore: the mighty Megalosaurus.
Do you have what it takes to venture down under?
No More Pigs! Lystrosaurus, Peteinosaurus and Megalosaurus models updated, Vertigo Range map released, and Liliensternus and Megalosaurus aggression increased...
Not much is different from the previous release. The most important feature is that the game is now stand-alone, so no previous installation of Carnivores...
The fourth beta, with two new maps and some minor changes.
The third beta of Carnivores Triassic- a Carnivores Ice Age mod where you explore new regions of the planet and hunt prehistoric reptiles.
The second beta release of Carnivores Triassic, a mod for Carnivores Ice Age featuring a new setting on the planet FMM-UV32: a region of arid deserts...
The first beta download of Carnivores Triassic- a mod for Carnivores Ice Age that takes place in a newly-discovered region of the planet, ruled by Triassic...
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Press `, then type "enable debug 1", then press Enter. This will activate debug mode. When in this mode press shift+L to enable flight.
tracking!
Well, in that case the third first huntables, Edaphosaurus, Lotosaurus and Placerias ( because the coelophisys is carnivore and i will put it in the Allosaurus slot ) will only run away.
And, How i can put the red menu in CCE ?
Because i try and the game say Script loading error, or something like that.
Go to HUNTDAT and then MENU, all the menu graphics are there in TGA format. It should work the same in CCE.
I have progressed many from the last time, but now, i want to convert the poacher to the velo ai but don't have the same animation number, wath i do ?
See this topic for help:
Thecarnivoressaga.com
Ok, but the no dangerous animals AI slots( para, anky, stego) will be no dangerous ? or i can make them dangerous too ?
Not unless you have the source code and know how to edit it properly.
This game uses Ice Age AIs and some custom AIs, these for the most part do not exist in CCE, so for the animals to work there you'll have to tamper with the order of animations a bit.