Carnivores CMF 3DSMaxScript v1.0
Dec 18, 2009 Graphics Tool 4 commentsThis 3dsMax plugin will allow users of the popular 3D Studio Max to import the custom .CMF files outputted by C3Dit (Carnivores 3D Editor) and edit them...
Carnivores Custom Edition (CCE) started as humble community mod using the Carnivores source-code. It's now evolving into a full-fledged engine redesign which basically turns the world of Carnivores upside down and shakes it all around before setting it back down on the ground again. The mod is already showing huge improvements to the existing engine such as AI and Weapon improvements, our aim is to eventually have a hunting engine that displays an ecosystem full of varied and rich AI as well as the joys of blasting a vicious Carnivore.
1 comment by RexHunter99 on Mar 15th, 2010
First of all, the year kicked off with a massive bang, one of our members at the Carnivores Saga Forums found a game called "Carnivores: Dinosaur Hunter" for the iPhone/iPod Touch. At first I was skeptical, not quite understanding just how powerful these handheld devices could be, but soon the truth came out of the woodwork and we all got very excited very fast.
A group called "Tatem Games" who make games for the iPhone platform, conversed with Action-Forms members (original creators of the Carnivores games) and have gained permission and we assume a license to create and distribute a ported version of the Carnivores 2 games for the iPhone! The trailer and teaser shots were enough to drool over and while we were all a bit iffed by the the First Person Controls set up on the iPhone, the game seemed to play well and easily in trailers.
Quickly after, we had the Public Relations guys come over to our forum and begin answering our questions, and they've been very friendly and very appreciative of our work into hacking the game, as it made their job remaking the game for the iPhone a lot easier :) We've also been told that it is quite possible that we will be given the original resource developement tools and I am hoping that us Source-code holders will obtain the source-code to those tools as well.
Shortly following this massive explosion of activity, I went back and continued updating the OpenGL renderer, and managed to get the Direct3D 9 renderer up and running and boy oh boy am I amazed! It runs so smoothly on my old decripit machine and so far hasn't crashed and burned on start up on anyone else's computers, even the ones that were unable to play the old Direct3D renderer :D
It's still a ways off of being 100% completed and ready for expansion, but each day I creep closer to completing the two new renderers, and each day I am able to show beta screens of things that I've fixed in the game.
Lastly, if anyone is interested in beta testing these new renderers and anything else we cook up in the beta room, you might want to join this WLM group:
Windows Live Messenger Carnivores Beta Testers Group
That's all for now folks, stay tuned and get ready for the next update =D
This 3dsMax plugin will allow users of the popular 3D Studio Max to import the custom .CMF files outputted by C3Dit (Carnivores 3D Editor) and edit them...
This is the unofficial must have modding tool for Carnivores fans. The tool is designed to load the .CAR and .C2O formats and allow users to modify them.
Update us :( !
hmm it looks greeat
Keep the news coming guys !
can you give it better screen resolutions like in carnivores 2
carnivores in 1280x1024 would be awesome
This is the Carnivores 2 engine, so it already has those resolutions:
640x480
800x600
1024x768
1280x1024
1600x1200
At last someone made something with this great title! As long as it works well on XP or Vista and the gameplay is still the same! I don't mind about the graphics, but I hope weapons won't be held as in the screenshots... a hunting game and a crosshair don't fit at all together.
The crosshair is togglable ;) so are the positions of the weapons.
Tis isn't it? We're pushing as hard as we can and are going to rewrite the AI and I've got a new water system all planned up that will allow for some waterfalls at last.
nice to see that this is still progressing
We wish we did ^^; but it's taking a while. Rest assured you'll know of it when we post about it here XD