This is the patch (ya, right...patch) 3.1 for Canon Mod. In actuality it is bigger than 3.0 Beta. I decided I would have to make my increments smaller before getting to some ridiculously high numbers :P
This is just the changelog for the Patch, if you need install instructions the original ReadMe is included in the .RAR file.
Patch 3.1 ReadMe
-Created new splash screen, looks much cleaner now than it did before.
-Added Home One Class Cruiser to Rebels as a tech 5 heavy cruiser. It is nearly the equal of a Star Destroyer, but costs almost as much, and can only be built on Mon Calamari.
-Changed the radar icon for the Victory 1, 2, and Venator; they now look like smaller ISDs on the radar.
-Increased the shield strength of all starbases by 50 percent, to reflect their role as a major plantary defense.
-Increased the shield power and weapons of the Hutt and Pirate Asteroid bases.
-Removed death glory cinematics for capital ships as it gets boring after a while to see ships dying instead of combat.
-Fixed error where Tyber Zahn's flagship had more than double the health and shields of a normal Krayt Destroyer.
-Fixed bug where LAAT Gunship had no FOW reveal range.
-Gave the Venator blue turbolasers like in the movies, they shoot the same dual-style projectiles as ISDs.
-Increased the size of land battle Acclamators Slightly.
-Slightly reduced the size of the LAAT, it was almost half again the size of the MAAT.
-Executor no longer takes asteroid damage or is affected by ion stun effect.
-Fixed icon issue for the ISD where it didn't have a large icon when zoomed in on a planet in GC.
-Increased firing range of ground turbolasers, and allowed targeting of aircraft.
-Made AT-AA's unable to attack ground targets; it can now only attack air units, but has greater firing range.
-Darth Vader now appears with a large ground force in GC with the Executor, since it was ridiculous to be able to kill Vader in ground combat to kill the Executor.
-All factions can now launch raiding parties against enemy planets.
-Was unable to sucessfully increase shield protection radius, and will be unable to do so unless someone can edit the shield mesh of the model. So the shields haven't changed at all from vanilla FoC, they just look that way on the minimap. If I am able to get the models edited, the radius you see on the minimap will be the actual in-game radius. They do, however, deny the use of special weapon strikes within their minimap radius, so there is some incentive to take them out.
-Increased the FOW reveal range and targeting distance of missile defense turrets for space combat. The laser turrets were left as they were since they were adequate for dealing with fighters, bombers and corvettes.
-New Venator Cruiser model (Evillejedi), looks much better and deploys 6 squadrons of X-Wings, 3 at a time to reflect its carrier role.
-New Home One and Liberty model from FiloVanWela's FX Mod. I was unable to contact him about using this, so if using this model is a problem, please have him contact me and I will remove it at once.
-Adjusted the speed of projectiles in space combat.
-Adjusted the speed of ground units, walkers have been slowed down to more canon speeds.
-Space units speed reduced by 25%, size increased by 25%. Hopefully this will make targeting easier for some of the smaller ships.
-Corrupt militia has been removed from the majority of planets. The exceptions are those which omit heavy weapons and thus have a viable chance to overthrow the ocupying force (only Jabiim meets this requirement), as well as the campaign planets.
-Rebel Gallofree Transport in ground combat now flies higher and faster and has better weapons, shields, and armor protection.
-The rather useless B5 Juggernaut has been replaced by the more powerful and, frankly, much cooler A5 Juggernaut as seen in the third Star Wars.
-Toned down the LAAT and MAAT Gunships so they're not quite so invincible anymore.
-Missiles and torpedoes now no longer pentetrate shields.
-Slightly increased the amount of damage ships hulls can take.
Please report any and all bugs! Thank you to everyone who has contributed to this mod in any way! Any credits not included in this section will be in the original ReadMe which is also included in the download. If for whatever reason you have not been creditied, let me know and I will fix it immediately.
Regards,
p*a*t*t*o*n
Nice work p*at*t*o*n I was awaiting this. /downloading
I didn't read it above, but did you adjust de ground acclamtors for space? Because they were invincible.
omg wrong place to post -.-
srry my bad :$