I know there are already a few "realism" mods for this game, but I have always been dissatisfied with the result. Now I'm really new at this so please, be nice. In this mod I plan to bring at least space combat to as canon of a level as possible. This means lasers, torpedos, missiles, basically all projectiles in general will be much faster, longer ranged, and more accurate. Ships will no longer sit pounding at one another for ten minutes before one finally cracks, and fighters and bombers will now play a more decisive role in combat. Basically all I want to do in this mod is to step the pace of the game up a little, and capture a little more of the movie action and a little less of the slow-motion-for-the-sake-of-balance-action.

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Version 3.2 Death Squadron vs Rebel Line of Battle Death Squadron vs Rebel Line of Battle

The Mod

4 years ago News 2 comments

Well, as much as I'd like to tell you that I've been busy this summer doing something important, I haven't. I've been lazy, and have been spending some time with the older games like Starcraft and AoE2 instead of modding. This will change soon as I start again on fixing the bugs that have been reported by the beta-testers. All this means is that the newest version of the mod will soon be released, so don't worry about the mod being dead or anything.
Anyways that's all for now, so you guys take care.


For the Beta Testers

For the Beta Testers

4 years ago News 1 comment

This is just a little blurb for all of you who have volunteered to be beta testers for the latest version of the mod.

Osama is Dead

Osama is Dead

4 years ago News 10 comments

This has nothing whatsoever to do with the mod, but this is important nonetheless. Just wanted to give a big thank you to all of our troops who are out...

Beta Testers

Beta Testers

4 years ago News 5 comments

Well, everything is now mostly at the stage where it all just needs to be tested out to find any problems and make sure everything works OK.

New Year Updates

New Year Updates

4 years ago News 3 comments

Some more updates for the New Year. I really should be calling them monthly updates or something, but they're never regular enough for that. Most of these...

Basically this mod will just adjust the units and gameplay of FoC to make it more canon to Star Wars lore. At the moment it will only be space. This means all ships will be rescaled and the amounts and types of weapons will be increased in order to try...
Canon Mod 3.2 Patch for Faster PCs

Canon Mod 3.2 Patch for Faster PCs

4 years ago Patch 7 comments

This file is for if you are using a faster computer with Canon Mod 3.2. All it is is a new GameConstants file which you need to add to C/Program Files/Lucasarts/Forces...

Canon Mod 3.2

Canon Mod 3.2

4 years ago Full Version 27 comments

<EDIT - this download contains the full ReadMe with complete credits!> Here it is....finally. After a very, very long delay for reasons which primarily...

Executor Fix

Executor Fix

5 years ago Patch 12 comments

Allows you to build the Executor in GC, Death Star 2 price increased, escort fleet increased Extract the files into the XML Folder in your FoC Mods folder...

Canon Mod 3.1 Patch

Canon Mod 3.1 Patch

5 years ago Patch 2 comments

This is the patch (ya, right...patch) 3.1 for Canon Mod. In actuality it is bigger than 3.0 Beta. I decided I would have to make my increments smaller...

Canon Mod v3.0 Beta

Canon Mod v3.0 Beta

5 years ago Full Version 29 comments

Here it is; the third release of the mod. This one will add many changes, from new units and models to new particle effects.

Canon Mod Alpha v2.0

Canon Mod Alpha v2.0

5 years ago Full Version 8 comments

This is the second version of Canon Mod. This version contains various graphical changes, new hardpoints, different background battles, new splash screen...

Post comment Comments  (0 - 10 of 300)
Admiral-Ace Oct 12 2014 says:

Finally tried this mod, the only problem so far is the oversized turbolaser tower ranges. Fett and half of the Stormtroopers deployed from Veers' AT-ATs were killed. It's a bad thing when I'm already tempted to make an adjustment in the first 8 minutes of the mod.

+1 vote     reply to comment
Khanti Oct 6 2014 says:

Good mod but starbases are too weak in 3.2. Everything happens too fast for my taste (but can be easily edited with xml). One ISD plus one VSDII with few Carracks can destroy every starbase. Not very canon I suppose.
I suggest a few changes: +300% shields for starbases, +100% tactical health for every space/land object.
One or two X-wings can destroy every land opposition (unless aa cannons are nearby).

+1 vote     reply to comment
Guest Apr 30 2014 says:

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verdprudii Jun 6 2013 says:

Haha I remember playing this back in 3.0 waiting desperately for the 3.2 release... just came back to this mod and it is better than I remember.
Just wanted to say you did an amazing job with this wonderful mod and your work is very appreciated!

+1 vote     reply to comment
p*a*t*t*o*n Creator
p*a*t*t*o*n Jul 8 2013 replied:

Thanks for your support, it is very much appreciated!

+1 vote   reply to comment
rumiks Mar 12 2013 says:

dead mod

0 votes     reply to comment
p*a*t*t*o*n Creator
p*a*t*t*o*n Apr 28 2013 replied:

finished mod

+1 vote   reply to comment
crouching_taco1 Apr 22 2012 says:

overall, good mod. theres a couple of things i ddnt like too much.
1)no hardpoints on the frigates or capital ships
2)Thrawn's ship (i cant recall the name) doesnt have any textures. its just a solid color.

like i said, good mod.

+1 vote     reply to comment
Kimplin Feb 19 2012 says:

Hey patton got any idea how to get this worken on steam version?

+1 vote     reply to comment
Kimplin Feb 19 2012 replied:

NVM got it to work. Awesome mod man i love how the units are scaled.

+1 vote     reply to comment
p*a*t*t*o*n Creator
p*a*t*t*o*n Feb 25 2012 replied:

thanks, appreciate the comments. sorry i didnt get back in time to help, but glad you got it working.

+1 vote   reply to comment
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Canon Mod
Canon Mod
Last Update
4 years ago
167 members