I know there are already a few "realism" mods for this game, but I have always been dissatisfied with the result. Now I'm really new at this so please, be nice. In this mod I plan to bring at least space combat to as canon of a level as possible. This means lasers, torpedos, missiles, basically all projectiles in general will be much faster, longer ranged, and more accurate. Ships will no longer sit pounding at one another for ten minutes before one finally cracks, and fighters and bombers will now play a more decisive role in combat. Basically all I want to do in this mod is to step the pace of the game up a little, and capture a little more of the movie action and a little less of the slow-motion-for-the-sake-of-balance-action.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The Mod

News 2 comments

Well, as much as I'd like to tell you that I've been busy this summer doing something important, I haven't. I've been lazy, and have been spending some time with the older games like Starcraft and AoE2 instead of modding. This will change soon as I start again on fixing the bugs that have been reported by the beta-testers. All this means is that the newest version of the mod will soon be released, so don't worry about the mod being dead or anything.
Anyways that's all for now, so you guys take care.

Regards,
p*a*t*t*o*n

For the Beta Testers

For the Beta Testers

News 1 comment

This is just a little blurb for all of you who have volunteered to be beta testers for the latest version of the mod.

Osama is Dead

Osama is Dead

News 10 comments

This has nothing whatsoever to do with the mod, but this is important nonetheless. Just wanted to give a big thank you to all of our troops who are out...

Beta Testers

Beta Testers

News 5 comments

Well, everything is now mostly at the stage where it all just needs to be tested out to find any problems and make sure everything works OK.

New Year Updates

New Year Updates

News 3 comments

Some more updates for the New Year. I really should be calling them monthly updates or something, but they're never regular enough for that. Most of these...

Add file RSS Files
Canon Mod 3.2 Patch for Faster PCs

Canon Mod 3.2 Patch for Faster PCs

Patch 7 comments

This file is for if you are using a faster computer with Canon Mod 3.2. All it is is a new GameConstants file which you need to add to C/Program Files/Lucasarts/Forces...

Canon Mod 3.2

Canon Mod 3.2

Full Version 27 comments

<EDIT - this download contains the full ReadMe with complete credits!> Here it is....finally. After a very, very long delay for reasons which primarily...

Executor Fix

Executor Fix

Patch 12 comments

Allows you to build the Executor in GC, Death Star 2 price increased, escort fleet increased Extract the files into the XML Folder in your FoC Mods folder...

Canon Mod 3.1 Patch

Canon Mod 3.1 Patch

Patch 2 comments

This is the patch (ya, right...patch) 3.1 for Canon Mod. In actuality it is bigger than 3.0 Beta. I decided I would have to make my increments smaller...

Canon Mod v3.0 Beta

Canon Mod v3.0 Beta

Full Version 29 comments

Here it is; the third release of the mod. This one will add many changes, from new units and models to new particle effects.

Canon Mod Alpha v2.0

Canon Mod Alpha v2.0

Full Version 8 comments

This is the second version of Canon Mod. This version contains various graphical changes, new hardpoints, different background battles, new splash screen...

Comments  (0 - 10 of 305)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

shadecorp1
shadecorp1

cant get set a target for the shortcut what is the whole path?

Reply Good karma Bad karma+1 vote
darkyuri
darkyuri

Is mod alive?

Reply Good karma Bad karma+1 vote
Guest
Guest

I have Star Wars FoC Gold and cannot run this mod ? can you help with how to install it pleas, ? doing it like in redme but when the game starts only vanilla game runs no mod

Reply Good karma Bad karma+1 vote
shadecorp1
shadecorp1

did you extract the folder first?

Reply Good karma Bad karma+1 vote
Admiral-Ash
Admiral-Ash

Finally tried this mod, the only problem so far is the oversized turbolaser tower ranges. Fett and half of the Stormtroopers deployed from Veers' AT-ATs were killed. It's a bad thing when I'm already tempted to make an adjustment in the first 8 minutes of the mod.

Reply Good karma Bad karma+1 vote
Khanti
Khanti

Good mod but starbases are too weak in 3.2. Everything happens too fast for my taste (but can be easily edited with xml). One ISD plus one VSDII with few Carracks can destroy every starbase. Not very canon I suppose.
I suggest a few changes: +300% shields for starbases, +100% tactical health for every space/land object.
One or two X-wings can destroy every land opposition (unless aa cannons are nearby).

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

verdprudii
verdprudii

Haha I remember playing this back in 3.0 waiting desperately for the 3.2 release... just came back to this mod and it is better than I remember.
Just wanted to say you did an amazing job with this wonderful mod and your work is very appreciated!

Reply Good karma Bad karma+1 vote
p*a*t*t*o*n Creator
p*a*t*t*o*n

Thanks for your support, it is very much appreciated!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Empire at War: Forces of Corruption
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Canon Mod by selecting a button and using the embed code provided more...
Canon Mod
Statistics
Last Update
Watchers
171 members
Files
7
Articles
24