This is two mods, Age of Magic, and Dynasties, merged together.

This mod is pretty much dead, I have no plans to continue it. If anyone wants to continue with the development of this mod, feel free to decompile it, or ask me for the source code and I'll give it to you. Just give me credit. :)

However, I am not done modding, as I am now working on a project called The Myth of a Legacy:

I am also working on the Perisno mod, which is here:

It is the year 1257, and Calradia is shattered. The old empire's glory has ended and now the age of wars and turmoil is upon us. Seven kingdoms are constantly at war for glory, power and wealth. In the middle of the continent stands the kingdom of Swadia, Once strong and invincible, Now they are nothing but a shadow of their former selves. However they still have the strongest knights that instill fear in their enemies. In the north, there is the kingdom of the Nords, they are battle hardened warriors, whom infantry cant be rivaled. Their values of honor and power are the strongest. In the north-eastern tundra, The Kingdom of Vaegir and their fearsome marksman, they could aim from very far away, and still crack the skull of their enemies. Even the Swadian Knights were unable to stop their rebellion and their declaration of independence. in the South, the Kingdom of Rhodoks and their great spearmen resides. Specially designed to counter the Swadian Knights during their rebellion against Swadia. Their spearmen are the nightmares of all horsemen in Caladria. In the east, the Khergit Khanate resides. their swiftness and deadly horse archers sore through the great continent of Calradia. In the deserts, the Sarranid Sultanate wait in Silence for an opportunity. their mamlukes may be the only rivals to the Swadian knights in the whole continent. To the south of the kingdom Rhodoks, the Varinian Ellisari dabbles in the secret arts of magic. the only faction who acceptes magic with open hearts. Many young mages flock to their gates everyday. In Calradia, a new Phenomen appears: the bandits start to work together under one great leader. The infamous Master Shavaro managed to take to overpower The kingdom of Swadia and took from them Tevarin castle. While Caladria is ravaged by the wars, A great threat comes from far to the north-east, even farther than the Vaegirs. The forces of darkness are upon Calradia in it's weakest form.

O Young Hero, you arrived as the prophesies foretold, What do you intend to do with Calradia? Will you send it to the depth of hell or will you unify it to face the dark threat? Either way, You shall be a key player in the upcoming events. Now Calradia is in your hands, and you will decide the fate of Calradia...

Please look on and for more screenshots, info and more!

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New island faction. calradian recruits Screenshot
Blog RSS Feed Post news Report abuse Latest News: Michadr is now helping us!

0 comments by Dark_Modder on Jul 28th, 2013

Michadr, who is working on the Perisno mod, is now lending use some code from his own mod to use in ours. I am helping on his mod, in exchange, so this will help both of us. :)

Find Michadr's mod here:
and here:

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Calradian Dynasties 0.03

Calradian Dynasties 0.03

Aug 9, 2013 Full Version 6 comments

This is v0.03, I'll add a changelog soon. All I can think of right now is that I added some quests, but I'm sure there's more.

Calradian Dynasties v0.02

Calradian Dynasties v0.02

Jul 26, 2013 Full Version 13 comments

This version adds another faction, but it is unfinished. It also adds a few other minor things.

Calradian Dynasties v0.01

Calradian Dynasties v0.01

Jul 25, 2013 Demo 0 comments

This is the first version, it will not be finished, but that doesn't mean it won't be awesome!

Age of Magic 0.01

Age of Magic 0.01

Jun 1, 2013 Demo 9 comments

This is a mod for mount and blade warband. It is not nearly complete, I'm just releasing what I have already for testing- please report all the bugs you...

Post comment Comments  (20 - 30 of 45)
Sir-Johnson Jul 24 2013, 11:55am says:

So I've been needing out on this game most of day but when I got to day 59 it crashed whilst I was waiting in my town.
now it won't load my save?
Any tips?

+2 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 24 2013, 4:34pm replied:

Huh. That doesn't make any sense.

Maybe you:
a) are on a pirated version of M&B
b) got a bad download for the mod (re-download and see if it happens again)
c) or its my fault, and I'm too stupid to fix it

Is anyone else having this problem?

+2 votes   reply to comment
Sir-Johnson Jul 24 2013, 6:48pm replied:

It's working again, apparently it was steams fault,
Also after I've captured a town or castle and wait the three days the troops stay the same as the original faction, (I've owned this town for 12 days now)

+2 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 24 2013, 7:27pm replied:

Oh its not working? :( It worked for me, I'll try to work it out before tomorrow, but I make no promises. :/

+2 votes   reply to comment
Sir-Johnson Jul 24 2013, 7:44pm replied:

Other than that I think your doing a pretty good job champ

+3 votes     reply to comment
Knez Jul 21 2013, 2:52pm says:

Great mod,dont forget to work hard

+4 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 21 2013, 9:22pm replied:

Don't worry, we won't. ;)

+4 votes   reply to comment
ThePluckyBrit Jul 21 2013, 7:59am says:

I played this mod for a while, and it's pretty cool. However, you may want to expand the Varinian and Bandit empires for 2 reasons;
1) They die too easily
2) Being part of a faction with only 1 village has major disadvantages, mainly the fact that you have only 1 place to hire people from that faction.
Furthermore the options for recruiters is a bit buggy, with the Varinian empire being the copy write, and the bandits being credits.
But I love the addition of the magic and how the factions look, keep it up!

+4 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 21 2013, 9:20pm replied:

I definitely plan on expanding the Varinian empire with more castles/villages, but that may have to come later. The Bandits may not get anymore castles, but I do plan on giving regular parties of outlaws the ability to take castles, and raid villages.

The recruitment bug is hopefully being fixed soon, but I make no promises. :/ The new version will include a scene for Vasu, though!

Are there any troops that you think are overpowered? I would like to balance them a bit for the next release.

+2 votes   reply to comment
Stefanice Jul 22 2013, 3:49pm replied:

You can creat other island to expand Varinian Empire.
Would be there magic weapons like shields and swords?

+2 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 22 2013, 5:23pm replied:

Maybe, but not in the next release.

+3 votes   reply to comment
Michadr Jul 20 2013, 11:47pm says:

Good luck CWR, hope things good well.

+3 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 21 2013, 9:23pm replied:

Thanks! Do you need any extra coding for Persino? I could make some quests or something.

+2 votes   reply to comment
Michadr Jul 21 2013, 9:36pm replied:

if your up for it. PM me
I found the new faction interesting. Any more "lore" coming for it? :)
Also i like the merge. Will make it a even better mod. Perisno salutes you ;)

+3 votes     reply to comment
Dark_Modder Creator
Dark_Modder Jul 22 2013, 5:22pm replied:

Yup! ;)

I'll pm you on the tale worlds forum.

And yes there will be more lore about the new faction as time progresses.

+2 votes   reply to comment
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Released Jun 26, 2013
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