ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release!!!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer") Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. Do not forget to vote for Mod ;) There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won't have a chance to survive And the Empire and Kislev... they just have to save the world one more time, and stand once again for the South...

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0 comments by SHREDDER_OiM on Dec 29th, 2011

Rage of Dark Gods. Battle for the Empire v. 1.5.1

FULL ver. Call of Warhammer: Total War" МOD v. 1.5


A translation into English

Changes of the 1.5 patch:

  • New Faction – Chaos Dwarfs.
  • New provinces on the strategic map.
  • New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
    Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods.
  • Slaaneshi Warriors revamped.
  • New battle AI, ReallyBadAI by Germanicu5
  • New settlement strat models
  • New general strat models
  • New unique generals for some factions
  • New scripts, including:
    - Conclave of Light factions cannot fight each other;
    - new scripted battles fol all factions (except Elves and Chaos);
    - new interesting quests with various powerful rewards;
    - AI armies strengthened, boasting more unique and elite units;
    - settlements change names when captured by another faction;
    - scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
    - new mercenaries and unique units scripts.
    - new Crom invasion script, closer to fluff.
  • Tons of new videos – new mercenaries, unique troops and events.
  • New and expanded texts and descriptions.
  • New units cards and info pictures for some factions.

    BEFORE INSTALL AND PLAY (ANY VERSION!!!):1) remove version 1.4.4 (if installed)
    2) Disable UAC and other things if you are Win 7 or Vista user
    3) Run installer and game as administrator, it is absolutely necessary
    4) delete all map.rwm files from data\world\maps\ - do that each time after updating mod files
    5) delete strings.bin files from data\text\ folder - rarely necessary

Release patch 1.5.1

Description of changes links

Fix for 1.5.1

English Menu Fix for 1.5.1 and English translation


English voices for CoW 1.5.1


Steam Tool
Having Trouble with Siege battles?

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Post comment Comments  (1740 - 1750 of 2,149)
SILLYNICKNAME Dec 25 2009, 11:35am says:

can somebody give me exact instcructions how to install this please^^ -i have downloaded it and unzipped it now ,then i delete my teutonic folder then i copy the unzipped folder called "Call_of_Warhammer_1_public_version" into the folder where my teutonic folder was(which i have complety deleted),then i kopy the unzipped translation into the folder but when i click on to start it says the kingdoms.exe couldnt be found !HELP!

+1 vote     reply to comment
isilendil Dec 25 2009, 11:49am replied:

copy "mods" directory from "Call_of_Warhammer_1_public_version" directory to your "medieval 2" directory....

+1 vote     reply to comment
Malus61 Dec 25 2009, 12:10pm replied:

doesn´t works by me. I am stupid.......

+1 vote     reply to comment
Masterfulmage Dec 25 2009, 11:35am says:

I imagine so. I have a question concerning the "sounds" patch that you can download, where do I put the sound files? do I place them in the mods directory data folder, or do I put them in Medieval total 2 data folder?

I did not know the mod had its own sound folder, perhaps thats why some of my sounds were broken?

+1 vote     reply to comment
BritishBoss2 Dec 25 2009, 11:28am says:

Do I need to have teutonic installed? cuz i may have misplaced disc 2...

+1 vote     reply to comment
isilendil Dec 25 2009, 11:34am replied:

no, just kingdoms 1.5

+1 vote     reply to comment
BritishBoss2 Dec 25 2009, 11:37am replied:

thanks isilendil :) downloading now :)

+1 vote     reply to comment
Masterfulmage Dec 25 2009, 11:16am says:

Is it possible to have custom sounds for the units themselves, e.g. when you click on units or when they die/yell they would have their own unique speech and sounds. Orcs would be rowdy and yelling, skeletons would make their supernatural call and Vampires would have the typical accent. Same with the voices that tell you how the battle is going. Being told by a turikish guy that half the enemies forces are destroyed when I am playing as the Orcs is a little unsual. Just a small change but it would be cool if its possible :D

+1 vote     reply to comment
Malus61 Dec 25 2009, 11:50am replied:

Masterfulmage, i think you play the mod. Can you help me and all the others, that the mod is running on our computer. please write the hole folder to install the mod.

+1 vote     reply to comment
Scottyman Dec 25 2009, 11:20am replied:

cant find download page :(

+1 vote     reply to comment
Scottyman Dec 25 2009, 11:18am replied:

how can i download the mod ?

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Dec 23, 2009
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421 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 9/10

This mod might have more dl. if they upload the mod on moddb

Jul 12 2011, 1:11pm by Fridgemaster

Lowest Rated (14 agree) 1/10

Having to pay to download it? Nope.

Make a completely new game, then I'll think about paying for it, lol.

Aug 5 2012, 5:54am by Freke

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