A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.

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Lammasu. (view original)

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Description

After the great schism split the Dwarfs, some staying true to the Ancestor Gods, and many choosing to worship Hashut, this last one granted the most powerful of his new worshippers magical powers to use against their kin, some would eventually become so mutated that they became Lammasu or Great Tauruses.

The Chaos Dwarfs believe that the Lammasu is a rare mutation of the Great Taurus, a creature whose forebears were once Chaos Dwarfs, but which has become twisted by the powers of Chaos into a huge bull-shaped monster. The Lammasu's ancestry is evident in its tusked head, its thickly curled beard, and its considerable intelligence. It is a creature with magical properties. It breathes not ordinary air but the power of magic itself, drawing into itself the power of the winds of magic. As it exhales the creature breathes out whirling clouds of black sorcery which wreathe themselves around the Lammasu, enwrapping it with protective power. Enemies fighting Lammasu in melee often find the smoky threads of sorcery befouling their magic weapons, dampening their power and preventing them from striking the beast to full effect. Indeed, the Lammasu possesses a minor, but potent, spellcasting ability.

The Lammasu is a wise and crafty beast that makes its lair in the Dark Lands. In stark contrast to its breathtakingly ugly appearance, the Lammasu possesses a peculiar and insidious charisma that it uses to further its own agendas. Only the most maddened and ferocious of monsters can withstand the Lammasu's voice, and then only out of red-fogged rage, rather than any conscious resistance. All creatures are susceptible to the Lammasu's honeyed words and cunning manipulations. Whilst the Great Taurus is undoubtedly the king of the Plains of Zharr, it only reigns because the Lammasu is content to let it.