A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.

Forum Thread
  Posts  
BOTET Epic Mode (Games : Medieval II: Total War: Kingdoms : Mods : Call of Warhammer: Beginning of The End Times : Forum : Sub-submods : BOTET Epic Mode) Locked
Thread Options
May 11 2017 Anchor

Greetings all Warhammer and gaming fanatics have I got a something for you. First I want to say this in now way intended to disrespect or ruin the original creators work, only to enhance it. Over the course of playing this mod a couple things slightly bugged me, the fact that both High and Wood Elf factions are extremely cost prohibitive, and the relatively low unit count for both Cavalry and "monstrous units" Well now I can say that is a thing of the past.

This alteration tweaks several races: High elves, Wood Elves, Bretonnia, Empire, Kislev, Dwarves, Lizardmen, and the Vampire Counts to increase the size of calvary by nearly double (in some cases it is) and increase the amount of flying and monstrous creatures. For example now the Dragons, Gryphons, and Hyppogryph are now at 50, with about that many taking the field. Treemen are now at 20, with additional increases to the unit sizes of the other tree-kin units. Since Dwarves have no Cavalry I increased the unit count for Thunderer's, Quarrelers, and some of the elite infantry by about 25%. Also I have greatly reduced the cost of multiple buildings, units, upgrades, for all of those factions. The whole point of this just epic battles, I wanted to be able to field all the unique units and get the feel of massive armies clashing.

Buildings Units

Installing: First I will HIGHLY recommend that before you paste these in the "Data" folder that you make copy's of the files that this replaces and store them somewhere. I'm pretty sure this makes it incompatible for multiplayer, so keep that in mind. Just switch back and forth as needed.

I highly encourage tweaking to taste, not balanced at all, but that was on purpose. I was going to tweak the Tomb Kings but I havent played much of them to know. Didn't touch the evil/chaos factions, mostly because they are cheap and strong enough, but hey if that's what you like go for it.

Have fun crushing the Old World beneath your feet!-Captain Harlock

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.