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Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4GB Patch (you have the link to download the file below this own message, simply scroll down the installation video) and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Excessive campaign map lag: Some with older system might find the campaign map very laggy now, if you find it is far worse then before we have a fix for you to try. In the mods folder you will see a configuration.txt. open in notepad. find the line that says

disable_file_cache = true (make it like this, look down)

;disable_file_cache = true (the ; makes the game ignore the line)

next you will need to rebuild the map.rwm. The game does this on its own but you have to delete the old one and start a new campaign to get it to rebuild. So, go to the BOTET folder. navigate to data/world/maps/base and you will see the map.rwm (delete this or drag to desktop(just in case)

then reload the mod start a campaign and the map.rwm will rebuild. might take a while dont worry this is normal the first time. See if that helps your excessive lag issues scrolling around the campaign map.

Advice: Play only Long campaigns, not Short ones.

Advice: To play sieges in Custom Battles first select fort, then the culture level, then the settlement level.

Advice: If you find old totalwar games give you poor fps for your system this might be why, go to your medieval2.exe and kingdoms.exe right click and go to properties/compatibility you will see a check box for "disable display scaling for high DPI settings" Make sure this is checked(or try it to see if you get an FPS gain) made a huge difference for me with ALL totalwar games.

Possible issues: Many settings that affect the game are found in the configuration.cfg file, which can be edited like a text file. If you want banners on or off, change show_banners = false to true, or true to false. Also make sure the log line looks like this: [log]
to = logs/M2TW.system.log.txt
#level = * trace
level = * error
#level=*script* trace

----------------------------------------------

Installation video tutorial thanks to Stan (WarhammerWeekendTimes):

4GB Patch Link: Ntcore.com

Advice: If you get an error 0xc000142 while applying the patch, that means you must update your .Net Framework. If you still can't apply, then use LARGE ADDRESS AWARE: Techpowerup.com

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Comments  (0 - 10 of 9,168)
Karion
Karion

This needs a torrent asap.

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piotrb19
piotrb19

What are plans for future update?

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Gil-galad-the-wise
Gil-galad-the-wise

Next year, maybe in May.

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piotrb19
piotrb19

Yeah, but what shall it include?

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jasondoherty17
jasondoherty17

I have one question which is why do the units I can use in custom battles that are empire units like Knights of the White wolf or nordland Marines do not show up in my building browser. Is it because I don't have the right requirements to recruit them, do I need to unit all empire territory as the empire province I am playing as or have those units been removed from campaign.

If anyone knows could they comment on it and can any creator explain whether it is a glitch or not because I can get marienburg units as reikland but not like the Warrior priest of ulric, Knights of the bull or Knights of the white wolf from any settlement owned by the related empire province when I take it over but it is available in custom battles under Auxillary all when I chose a empire province to play as or fight against.

If it is a glitch would I need to install it again or is it a unique problem to me because in the version released in August of 2016 or before then there were a lot more buildings in the browser which showed buildings where you could potentially get those empire units like Knights of the white wolf from mideenland. So now how do you get all those special units like celestial wizards when the Wizards tower says you can only get and recruit bright wizards.

I would just like to know because I think that these units are very cool in this mod and I also installed it exactly like it says but I don't know if this is an issue on my part or if they are scripted not to be available for a certain time. I am currently in 74 in my reikland campaign and I have taken over the empire provinces to the border of the vampire counts but I can't get any of these units that are like area of recruitment units.

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ismetcenk
ismetcenk

Knightly orders can be recruited from their castles. For example, Middenheim had the castle of White Wolves, therefore if you have that city you can recruit the wolves from there. For warriors priests, you need cathedrals, the highest lvl religious building. Priests of Ulric comes with an event; they offer you their service and then becoming recruitable.

It has been long since I last played. And it was Rage of the Dark Gods, not this one, so things may have changed.

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stef8888
stef8888

Lovely mod from my favorites!

Keep it alive.

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Zackven
Zackven

Hi! I can't play the game in my computer because the two patchs not run. I haven't installed Call of Warhammer mod. Can't be this because not run the submod? Thank you.

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kallaikoi Creator
kallaikoi

This is a standalone mod, you don't need the original Call of Warhammer, only Beginning of The End Times.

When you say the "two patches" you say the 4GB one?
Do you have your .Net Framework updated?

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jasondoherty17
jasondoherty17

Will more units be introduced in future and also for the knightly orders is the chapterhouse scripted so that it doesn't show in the building browser because I don't see the knights chapterhouse in middenheim or wolfenburg because I would like to get Knights of the Bull and Knights of the White Wolf.

I'm asking because there was a lot of buildings in the browser in a previous version and for by wizard tower it says that I can only get bright wizards so how do you get the auxillary units in campaign like the knights for example.

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Hellraizor75
Hellraizor75

With regards to the units, as they have stated earlier they won't add any more units. They are allready at max now.

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kallaikoi Creator
kallaikoi

Actually we made room for more units, it's just a matter of choosing which ones make the cut due to its usefulness / awesomeness. We didn't add lately any tho, the team has been working in another areas of the mod.

WE'LL BE FULL OF SURPROISES.

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Hellraizor75
Hellraizor75

Alright, I thought reading some earlier posts which mentioned the limit of units ingame is reached.
But apparently, you're full of suprises indeed. :)

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Highest Rated (33 agree) 10/10

Excellent mod. Can't wait to see what the devs will do next!

May 24 2016 by WillTheFirst

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