Call of the Kings is a Mount and Blade overhaul, it takes the player to the early age of the gunpowder in Calradia

This mod originaly started off as a little project to add new items and troops for my own entertainment, but I decided to release it under the name of "Native Enhancement", but after a couple of updates, I decided to change the name to "Call of the Kings" since it was becoming a little more than just an enhancement.


- 30+ New Items
- 97+ Companions mod
- Advanced Orders (volley-fire, Spear Bracing, etc)
- Firearms
- 60+ New Units (all made by me!)
- New Backstory Options (some made by me!)
- Split Troop Assignments
- Optional Battlesizer App
- New Backstory Options
- New Factions

Coming soon:

- Optional Battlesizer installer
- More Backstory Options
- Player Faction Troops
- Adventurers (mercenaries)
- Crusaders
- New Parties
- New Companions
- Optional Music Add-on
- More stuff!
- The Kingdom of Ghoradul

The factions:

- Kingdom of Swadia - Based on Renaissance period Germany and Spain, their most notable troops are the Carabineers (mounted gunners), Longbowmen (long range skirmishers), Knights (heavy cavalry) and Champions (heavy infantry). The best stategy to use with these troops is to slowly advance forwards as your longbowmen rain hell down on your enemies, and then finish them off with a musket volley at close quarters - or - run them down with your heavy cavalry and carabineers.

- Kingdom of Rhodoks - Based on high-medieval period Italy, their most notable troops are their Armored Sergeants (heavy pikemen clad in mail), Pavise Crossbowmen (medium range crossbowmen that have large Pavise shields) and Musketeers (close range gunners). The best strategy with the Rhodoks is to hold the line and wait out your enemies, soon they will charge - or - have your swordsmen charge the enemy lines as your pavise crossbowmen snipe them from afar.

- Kingdom of Vaegirs - Based on the early-medieval russia, their most notable troops are their Knights (heavy cavalry wearing kuyak armor), Hussars (medium shock cavalry), Birdiche Infantry (heavy shock infantry) and their Archers (long range skirmishers). The most effective tactics to use with the Vaegirs is to chase your enemies down whilst your archers thin out their numbers from behind the line.

- Kingdom of Nords - Based on viking-age Denmark, they field the Huscarl (heavy shock infantry), Warriors (medium shock infantry) and Horsemen (light shock cavalry best used as cannon fodder). The most effective tactics with the nords is obviously charge at them - or - you order your men to form a shield wall around your archers and wait until the enemy numbers are thinned out enough to finish the battle with a single charge.

- Khergit Khanate - Based on early-medieval mongolia, they have the Khergit Guard (heavy shock cavalry), Master Horse Archers (light horse archers) and Master Bowmen (long range defensive archers). The best tactic would be to charge the enemy in a single horde whilst your bowmen keep your flank covered.

- Sarranid Sultanate - Based on early-medieval age Egypt, they have the Mamlukes (heavy shock cavalry), Mamluke Archers (heavy horse archers) and Guards (heavy infantry). An effective tactic with the Sarranid troops would be to order your men to assault the enemy head on to weaken them and have your horse archers surround the enemy, and then order your cavalry to charge finishing off any survivors.

New Factions

- Kingdom of Ghoradul - Based on the late era Teutonic Order, this warrior society blends Swadian plate armour, Vaegir steels and Nordic barbarism with a demonic image, they wear heavy plate armours and brigandines with their signature great helms and long swords. Their notable troops are the Ghoradul Guardian (Plated Pikemen), Ghoradul Champion (Plated Shock infantry) and Ghoradul Knight (Heavy Shock Cavalry), their heavy armour makes them best for defence, but also as great shock infantry.

Coming Soon

- Kingdom of Castillio - Based on age of sail Spain and France, this advanced and ambitious nation of merchants, inventors and explorers are the main users and creators of firearms. Their soldiers are skilled duellists and grizzled adventurers, their notable troops are the Blademaster (Light infantry), the Castilla Company Guard (Light pikemen with pistols) and the Castilla Company Musketeer (Unique elite musketeers), their light and heavy infantry make for great shock inf., but their pikemen and musketeers can be used in a pike-shot formation.


I am now accepting donations, these will help me continue creating mods for you guys!

If you have any issues or suggestions, post in the forums so they won't be buried.

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The Kingdom of Castillio The Kingdom of Castillio The Kingdom of Castillio
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1 year ago News 0 comments Report


Here is my addendum to the last update.

This project is no longer being put on hold, I intend to continue it along side Nordland and Myth of a Legacy. I fixed the issue that was causing me much frustration, and I have the drive to continue now.

I've done much work on the "Kingdom of Castillio", I have also replaced all of the existing firearm meshes with preferable alternatives, thanks to the With Fire and Sword team.

Some screenshots:

The Kingdom of Castillio The Kingdom of Castillio

That is all.

Update: Level Design

Update: Level Design

2 years ago News 0 comments Report

As you may have seen from the Crownhill level I intend to make unique scenes for the Ghoradul towns, but sadly the amount of time it takes to make these...



2 years ago News 3 comments Report

Just a quick update on a few things related to development!



2 years ago Feature 0 comments Report

Credits for the resources used in this project, read if you are interested!

Call of the Kings is a Mount and Blade add-on, that takes the player to the early age of the gunpowder in Calradia, and the dawn of many new kingdoms!
RSS Feed Downloads
Call of the Kings 1.6

Call of the Kings 1.6

2 years ago Full Version 16 comments

Call of the Kings 1.6. Check the description for the change-log. -WARNING- not save game compatible -WARNING-

Call of the Kings Music Add-on (Epic)

Call of the Kings Music Add-on (Epic)

2 years ago Audio 0 comments

Call of the Kings Epic Music Add-On was put together by CenturionTaz! There is no list of songs yet, sadly, I didn't get the chance to put it in the .TXT...

Call of the Kings Music Add-on (Metal)

Call of the Kings Music Add-on (Metal)

2 years ago Audio 5 comments

The Music add-on for Call of the Kings, made by CenturionTaz! All the music in this add-on was not created by us, all credit goes to the original creators...

Call of the Kings 1.4

Call of the Kings 1.4

2 years ago Full Version 6 comments

Newest updated version, check changelog for all the newest additions, fixes and credits.

Call of the Kings Patch 1.3.4

Call of the Kings Patch 1.3.4

2 years ago Patch 0 comments

This is merely a quick fix for a glitch that has been bugging me, so note this still requires patch 1.3.3 for a fully patched game. Check the change-log...

Call of the Kings Patch 1.3.3

Call of the Kings Patch 1.3.3

2 years ago Patch 1 comment

Includes Battlesizer. Check the Instructions + Changelog for changes to the game.

Post comment Comments  (30 - 40 of 110)
Guest Nov 26 2013 says:

ugh i fight and my morale goes down :(

+1 vote     reply to comment
TheoThe Nov 26 2013 says:


+2 votes     reply to comment
AltairTeleGlitch Nov 25 2013 says:

How is the player faction coming along?

+2 votes     reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Nov 25 2013 replied:

Damn! I totally forgot about the player faction.

+2 votes   reply to comment
AltairTeleGlitch Nov 25 2013 replied:

With people like me suggesting new factions and improvements, I can see why you would forget

+3 votes     reply to comment
HitlerPrime Nov 24 2013 says:

Very well done mate. I love the reworking of the armies. I have a few glitches with trying to get my units to hold formations, and there are a few pieces of armor whose images are incorrectly rotated, but really those are the only two real problem. I may be missing something, but there doesn't seem to be a way to access the island the new faction is located on. Which causes problems when a lord tries to send me to one of their cities on a quest. Other than that stuff, great work!

+2 votes     reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Nov 24 2013 replied:

There's large fords connecting the islands on the shores of The Kingdom of Rhodoks, it's pretty easy to miss since they blend in with the rest of the ocean.

+2 votes   reply to comment
HitlerPrime Nov 25 2013 replied:

Thanks, I'll look for those! I'm still playing the hell out of your mod, and I've had the faction AI acting nutty. One time every faction declared war on every other faction at once. I'm loving the mod so far, I'll let you know about any other bugs I see.

+2 votes     reply to comment
plesommer Nov 18 2013 says:

thank you very mutch for your mod. I played it during the week end with the swadian. I have my usual companion, the master trader, the master doctor, the companions crusader and 3 strong combattant.

The new faction is very strong. My first fight for the swadian was with one of his army twice the size of my army. My companions who where low level were knocked out. I hired one extra strong combattant (the nord woman). But the fight give me good stuff.

The new swadian units are very good. It is like a european renaissance army. The inclusion of firearms is very good even if it's need learning. Almost all my companions with horse have a pistol.

Now, I am fine with the nords who are easy now and the vaegir. In native, it was very difficult for the swadian to fight with the nords.

I found some bugs. The are some armor or weapon who don't show at the mercant because the file is missing. It is pretty rare. Mount and blade crashed twice when I was in the inn and went to firefox finding the description of the npc.

But for a module made by a sole programmer, it is very good.

I also like the inclusion of the diplomacy mod and the extra companions. I like the inclusion of the auto looting for companions and the fact that I could disable companion chat when I realise I gave a wrong answer to khelti.

It is a shame that you don't post on nexus. It is my main site for the module.

+2 votes     reply to comment
Guest Nov 13 2013 says:

Hey, why dont you make a larger or map to fit in the new kingdoms you are making like you could make another continent for example : geroia is mentioned multiple times in the native mod, why not add a continent acroos the seas and add in boats as weel, Thanks

+1 vote     reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Nov 13 2013 replied:

To add in new continents I'd need to change the size of the barriers the native map has, sadly I have no idea how to do that, yet; Though I like your idea, I'll try to do it.

+2 votes   reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Nov 23 2013 replied:

Actually, I can probably add continents, it'll take a lot of work and time though, I'll also add Nordland, and three warring Nord sates.

+2 votes   reply to comment
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Release Date
Released May 4, 2013
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40 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 9/10

I know how hard it is to make a mod, to add units, items and all of it. I think that he has done a pretty nice job improving the game and wish not so many people would be so hard on the mod team.

Jun 14 2013 by CenturionTaz

Lowest Rated (7 agree) 1/10

There is nothing.There arent any new textures,factions,armors or swords.This mode doesnt deserve its rating.

May 10 2013 by basketms

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1 year ago
134 members