Call of the Kings is a Mount and Blade overhaul, it takes the player to the early age of the gunpowder in Calradia

This mod originaly started off as a little project to add new items and troops for my own entertainment, but I decided to release it under the name of "Native Enhancement", but after a couple of updates, I decided to change the name to "Call of the Kings" since it was becoming a little more than just an enhancement.


- 30+ New Items
- 97+ Companions mod
- Advanced Orders (volley-fire, Spear Bracing, etc)
- Firearms
- 60+ New Units (all made by me!)
- New Backstory Options (some made by me!)
- Split Troop Assignments
- Optional Battlesizer App
- New Backstory Options
- New Factions

Coming soon:

- Optional Battlesizer installer
- More Backstory Options
- Player Faction Troops
- Adventurers (mercenaries)
- Crusaders
- New Parties
- New Companions
- Optional Music Add-on
- More stuff!
- The Kingdom of Ghoradul

The factions:

- Kingdom of Swadia - Based on Renaissance period Germany and Spain, their most notable troops are the Carabineers (mounted gunners), Longbowmen (long range skirmishers), Knights (heavy cavalry) and Champions (heavy infantry). The best stategy to use with these troops is to slowly advance forwards as your longbowmen rain hell down on your enemies, and then finish them off with a musket volley at close quarters - or - run them down with your heavy cavalry and carabineers.

- Kingdom of Rhodoks - Based on high-medieval period Italy, their most notable troops are their Armored Sergeants (heavy pikemen clad in mail), Pavise Crossbowmen (medium range crossbowmen that have large Pavise shields) and Musketeers (close range gunners). The best strategy with the Rhodoks is to hold the line and wait out your enemies, soon they will charge - or - have your swordsmen charge the enemy lines as your pavise crossbowmen snipe them from afar.

- Kingdom of Vaegirs - Based on the early-medieval russia, their most notable troops are their Knights (heavy cavalry wearing kuyak armor), Hussars (medium shock cavalry), Birdiche Infantry (heavy shock infantry) and their Archers (long range skirmishers). The most effective tactics to use with the Vaegirs is to chase your enemies down whilst your archers thin out their numbers from behind the line.

- Kingdom of Nords - Based on viking-age Denmark, they field the Huscarl (heavy shock infantry), Warriors (medium shock infantry) and Horsemen (light shock cavalry best used as cannon fodder). The most effective tactics with the nords is obviously charge at them - or - you order your men to form a shield wall around your archers and wait until the enemy numbers are thinned out enough to finish the battle with a single charge.

- Khergit Khanate - Based on early-medieval mongolia, they have the Khergit Guard (heavy shock cavalry), Master Horse Archers (light horse archers) and Master Bowmen (long range defensive archers). The best tactic would be to charge the enemy in a single horde whilst your bowmen keep your flank covered.

- Sarranid Sultanate - Based on early-medieval age Egypt, they have the Mamlukes (heavy shock cavalry), Mamluke Archers (heavy horse archers) and Guards (heavy infantry). An effective tactic with the Sarranid troops would be to order your men to assault the enemy head on to weaken them and have your horse archers surround the enemy, and then order your cavalry to charge finishing off any survivors.

New Factions

- Kingdom of Ghoradul - Based on the late era Teutonic Order, this warrior society blends Swadian plate armour, Vaegir steels and Nordic barbarism with a demonic image, they wear heavy plate armours and brigandines with their signature great helms and long swords. Their notable troops are the Ghoradul Guardian (Plated Pikemen), Ghoradul Champion (Plated Shock infantry) and Ghoradul Knight (Heavy Shock Cavalry), their heavy armour makes them best for defence, but also as great shock infantry.

Coming Soon

- Kingdom of Castillio - Based on age of sail Spain and France, this advanced and ambitious nation of merchants, inventors and explorers are the main users and creators of firearms. Their soldiers are skilled duellists and grizzled adventurers, their notable troops are the Blademaster (Light infantry), the Castilla Company Guard (Light pikemen with pistols) and the Castilla Company Musketeer (Unique elite musketeers), their light and heavy infantry make for great shock inf., but their pikemen and musketeers can be used in a pike-shot formation.


I am now accepting donations, these will help me continue creating mods for you guys!

If you have any issues or suggestions, post in the forums so they won't be buried.

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The Kingdom of Castillio The Kingdom of Castillio The Kingdom of Castillio
Blog RSS Feed Report abuse Latest News: Addendum

0 comments by The_Archduke_of_Hell on Jan 26th, 2014


Here is my addendum to the last update.

This project is no longer being put on hold, I intend to continue it along side Nordland and Myth of a Legacy. I fixed the issue that was causing me much frustration, and I have the drive to continue now.

I've done much work on the "Kingdom of Castillio", I have also replaced all of the existing firearm meshes with preferable alternatives, thanks to the With Fire and Sword team.

Some screenshots:

The Kingdom of Castillio The Kingdom of Castillio

That is all.

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Call of the Kings 1.6

Call of the Kings 1.6

Sep 29, 2013 Full Version 16 comments

Call of the Kings 1.6. Check the description for the change-log. -WARNING- not save game compatible -WARNING-

Call of the Kings Music Add-on (Epic)

Call of the Kings Music Add-on (Epic)

Jul 3, 2013 Audio 0 comments

Call of the Kings Epic Music Add-On was put together by CenturionTaz! There is no list of songs yet, sadly, I didn't get the chance to put it in the .TXT...

Call of the Kings Music Add-on (Metal)

Call of the Kings Music Add-on (Metal)

Jun 14, 2013 Audio 5 comments

The Music add-on for Call of the Kings, made by CenturionTaz! All the music in this add-on was not created by us, all credit goes to the original creators...

Call of the Kings 1.4

Call of the Kings 1.4

May 30, 2013 Full Version 6 comments

Newest updated version, check changelog for all the newest additions, fixes and credits.

Call of the Kings Patch 1.3.4

Call of the Kings Patch 1.3.4

May 8, 2013 Patch 0 comments

This is merely a quick fix for a glitch that has been bugging me, so note this still requires patch 1.3.3 for a fully patched game. Check the change-log...

Call of the Kings Patch 1.3.3

Call of the Kings Patch 1.3.3

May 7, 2013 Patch 1 comment

Includes Battlesizer. Check the Instructions + Changelog for changes to the game.

Post comment Comments  (10 - 20 of 110)
Kriegtooth Online
Kriegtooth Jun 22 2014, 10:47pm says:

Sounds interesting! This still in development?

+1 vote     reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Jun 22 2014, 11:59pm replied:

Nope, I abandoned it to work on other projects.

+1 vote   reply to comment
Guest Jun 24 2014, 10:02pm replied:

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C0wBoY Jun 15 2014, 1:09pm says:


+1 vote     reply to comment
The_Archduke_of_Hell Creator
The_Archduke_of_Hell Jun 22 2014, 11:58pm replied:

Yep, it's pretty dead. I've moved onto bigger, more impressive projects.

+1 vote   reply to comment
Guest Jun 12 2014, 4:47pm says:

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CenturionTaz Jul 10 2014, 8:15am replied:

Your welcome for the soundtrack :) I really think it improves the game

+1 vote     reply to comment
Guest May 12 2014, 4:58pm says:

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Dakta Apr 22 2014, 9:03pm says:

Wow the DL for the mod has gotten much bigger since i last played it i hope its gotten even better than it was

+1 vote     reply to comment
SoldierHair Feb 3 2014, 12:01pm says:

When i try to start the mod it just loads up the native module.

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Guest Jun 12 2014, 4:50pm replied:

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ComradeCrimson Feb 23 2014, 3:17pm replied:

When you download the mod, extract the folder to your modules folder.

What version of the game do you use? Did you purchase it through Steam? If so you'll need to put it into a bit of a different directory:

C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules

Enjoy the mod.

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Release Date
Released May 4, 2013
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40 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 9/10

I know how hard it is to make a mod, to add units, items and all of it. I think that he has done a pretty nice job improving the game and wish not so many people would be so hard on the mod team.

Jun 14 2013, 5:45pm by CenturionTaz

Lowest Rated (7 agree) 1/10

There is nothing.There arent any new textures,factions,armors or swords.This mode doesnt deserve its rating.

May 10 2013, 2:14pm by basketms

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1 year ago
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