And here's the new version of the reloaded mod, still in public beta version, but the mod is actually pretty stable and a the 0.8.5 version will probably be online in a month.

The main purpose of this new version is to made more gameplay changes than the previous 0.7 version wich essentially focus on the graphic features and to be more modulable to offer the game experience you want with a series of option will allow you to make your game experience more Hardcore if it si not your first Playtrought and you want to play something different. This option is still in test version so i waiting for your comments.

Version 0.8.0

The Christmas 2011 screenshotsThe Christmas 2011 screenshotsCall of Pripyat Reloaded 0.8Call of Pripyat Reloaded 0.8

For 0.8 version of this mod, I added the latest Atmosfear 3 which change all the weather system of the game, with a very handy menu too, from where you can change every parameters you want, even psy storms and radioactives rains mechanisms. I changed colorimetry as well at some parts of the day
to be closer to Shadow of Tchernobyl.


Gameplay and bugfixs

  • Enhanced French translation... (by XoBar)
  • And his tweaked HUD which is used in this mod, with far less intrusive icons
  • Complete A.I. enhancement with the latest A.I. Additions mod wich adds a whole lot of opportunities to NPC's, who can now change weapons depending on engagement ranges, use melee (knife) attacks, take your weapons, reload befor emptying their weapon,...
  • Overhauld economy system reworked to balance new additions since 0.7 version. Traders charge increased prices, require equipment in good condition, and rare items are more expensive
  • Weapons' upgrades are now more expensive too, you'll have to make significant choice for your weaponry
  • Increased character's health. It's done in a way that the player have to manage his health instead of dying in two seconds. However, with Veteran difficulty (wich is the one I recommend with this mod), shots remain dangerous and lethal
  • Some monsters are tougher, others see their health decreased, but their abilities are increased, some of thems are now more territorial
  • Loot significantly decreased, stalkers now rarely carry uncommon medicines, and food will be often lacking
  • Real weapon names
  • Fixes vanilla scripts errors
  • Fixes the few last remaining bugs of the Vanilla game
  • Use of Medikits and bandages will draw back your weapon for few seconds
  • You now start the game with less equipment, less money, no detector, you won't even have your assault rifle and helmet... (this means you won't be able to reach anomalies until you buy one) With the optionnal hardcore mode
  • Bodies are cleared every in-game 20 hours in order to keep good game performance and limit easy looting
  • Psy emissions can change into Zombies every stalkers who didn't take cover
  • The main character is now much more sensitive to hunger and bleeding
  • Re-balanced medication to increase its importance
  • Ironsights are now correctly aligned

Graphics modifications

The main change of this mod is a complete overhaul of nearly all textures of the game, coming from the best work of S.T.A.L.K.E.R. and Fallout 3 community. The mod include more than 2500 new high quality and high resolution textures, and other reworked textures too, decreased in size to achieve the best compromise between performance and visual quality. NPCs, vegetations, metals, organic mater.. Nearly all game's visuals were improved. Weapons' textures were changed too to increase their damaged look and respect their real life counterpart. It includes personnal work and the great stuff from argus, Artistpavel, NMC, 4Aces, Millenia et Tech Snake, big thanks to them !
Here's a list of the graphics changes:

  • Full Hi-Res textures rework (more than 2500 new textures)
  • Atmosfear 3 is included with basics textures in 512² (due 32-bit system limitations) and optionnal Hi-res Skybox (1024²)
  • Improved particles and weather effects, rain is now much more dense, as are sparks, dust, Blowouts waves...
  • Complete vegetation overhaul, now in Hi-Res
  • Improved 'light night.ltx' for better lighting effects and better shadow contrast
  • New Menu, loading screens and improved icons readability
  • Enhanced Shadow maps, now in better resolution
  • News weapons animations and detectors effects by Gosuke

Sound modification

Every vanilla's sounds were subtituted with new, high quality ones, including the come back of some original russian voices, HUD, walk sounds, ambient sounds, collisions, etc. Reloading sound effects were changed to be better synchronized with the animation, with louder volume, you can now cleary hear your oppenents reloadings, making easier to take them by surprise. Just as weapons' sound effects, that are more percussive and coherent with recoil and fire power. Reloading sound effects are more various now, to avoid repetitions (handguns in particular). At last, I tried to get back some ambient sounds from olders builds of Stalker that I always loved, such as frightening and distant cry that are really missing in the last two Stalkers.

  • Rework of all firearm sound effects
  • More than 120 new firecamp songs
  • Some audio dialogues (the least important ones) have been replaced by their Russian equivalent, for immersion purposes
  • Additional French voices from SHOC (Optionnal)
  • New song in main menu
  • Better background musics
  • All sounds and atmosphere noises have been replaced or improved in HQ

This 0.8 Version is still in beta-test, there is probably some mistakes i've made but the mod is already stable and more balanced than the previous version and a first patch will be online soon, good game !



News 0 comments

Here's the latest news before the public release of call of Pripyat Reloaded 0.8 public beta.

Call of Pripyat Reloaded 0.7 released

Call of Pripyat Reloaded 0.7 released

News 37 comments

The new version of the Reloaded mod make completely overhauled weather, textures, graphics, sound and stability.

Cop Reloaded 0.6 Beta Released

Cop Reloaded 0.6 Beta Released

News 7 comments

The first open beta of Call of Pripyat Reloaded 0.6 is now available with a complete overhaul of graphics, sound and new gameplay additions.

Call of Pripyat 0.5 Light released

Call of Pripyat 0.5 Light released

News 5 comments

The first version of COP Reloaded is now available, but only the light version, all the graphical improvements and its included However, improvements...

Call of Pripyat Reloaded 0.8 - Hotfix #1

Call of Pripyat Reloaded 0.8 - Hotfix #1

Patch 8 comments

The 0.9 version is close to be ready for the release, but i've noticed that some people still playing with the 0.8 version, so i made this quick fix for...

Call of Pripyat Reloaded 0.8 [Outdated]

Call of Pripyat Reloaded 0.8 [Outdated]

Full Version 17 comments

The latest public beta version of Call of Pripyat Reloaded. Compatible with Steam and Retail version.

Call of Pripyat Reloaded 0.7 [Outdated]

Call of Pripyat Reloaded 0.7 [Outdated]

Full Version 58 comments

Archived version for manual installation. Works with retail and Steam version.

Call of pripyat Reloaded 0.6 [Outdated]

Call of pripyat Reloaded 0.6 [Outdated]

Full Version 6 comments

The first open beta of Cop reloaded 0.6, please note that it is and older version of the mod that is not required to play the recents versions.

Call of pripyat Reloaded 0.5 Light [Outdated]

Call of pripyat Reloaded 0.5 Light [Outdated]

Full Version 1 comment

The oldest version of the mod, now obsolete and not required to play the recents versions.

Post comment Comments  (350 - 360 of 388)

i was fighting a Burer in Stalker difficulty,i put like 300 rounds into him from my ak74, and 30 or so buckshot rounds, and he didn't die, i think it may be a problem with ur mod because in the vanilla version he was dead after like 2 clips of ak74

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I have the same problem , how can you edit it's health ? 600 rounds is a little too much.

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Been playing the Mod for a few hours and enjoying most of it. One thing I am noticing at playing at Veteran level is the AI are way to accurate. I can shoot one with a sniper rifle and everyone around them knows exactly where I am and just lays into me with deadly accuracy. Also seems to have the Stalker CS hand grenade problem where they always land at your feet. Just an observation I had, not sure if you meant for it to be this way at Veteran level but kind of takes away some of the realism when they know where I am even after creeping around for a while behind cover etc... Other wise nice mod and looking forward to seeing how this one turns out.

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As the poster above me mentioned some of the mutants and A.I. seem MUCH tougher than vanilla. I like a good challenge but I am working on the part where you go with Topol to the tunnel and end up fighting a controller. Unless I kill all the stalker's there with me first I have not even been able to kill the controller and even then its been a gamble on if i beat it. Just a heads up maybe some of the balancing is off or maybe this is the way you have/want it?

To add to my original post, not all AI seem as accurate as those Mercs or the bandits by the crane did. Not sure if you are able to change skill level of certain ones but if so those 2 sets may be a little overkill (literally) hehe Those 2 things aside I am still enjoying this play through of CoP

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The controller Ai is messed up, i cant get close to him or every hit of his gets my weapon on the floor. I had to knife him cause i couldn't run ended up wasted like 30 medkits

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Downloading this now, Looks fantastic.
No new guns though? That's what makes me keep coming back to SOC is the fact that I can sperg over guns while shooting bloodsuckers.

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guys pls click on this link... it help me to win flight with private jet anywhere i want... please
Its in czech leanguage but its enought if you just click on it thanks

Reply Good karma Bad karma-6 votes
Clear_strelok Creator

the first open beta is now released !

Reply Good karma+1 vote
Clear_strelok Creator

Artistpavel helped me weather the previous two versions, I told him my side planks unearthed some excellent mini-mod for its complete and I am working on an adaptation of the full arsenal mod for complete 2009 but our mods are fairly different level gameplay ^ ^
(And I have nothing of a professional, I have my 14 years although I was XD)

PS: But yes I would love to eventually work with him x)

Reply Good karma+1 vote

Wait what, Arsenal with complete 2009?
Do that and you are my hero.

Reply Good karma Bad karma+1 vote
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (13 agree) 9/10

A well established, ambitious and constantly improving mod.
Dedicated craftsmanship behind this work.

Mar 13 2011 by N.Aaroe

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