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6 comments by Clear_strelok on Jan 6th, 2012


And here's the new version of the reloaded mod, still in public beta version, but the mod is actually pretty stable and a the 0.8.5 version will probably be online in a month.

The main purpose of this new version is to made more gameplay changes than the previous 0.7 version wich essentially focus on the graphic features and to be more modulable to offer the game experience you want with a series of option will allow you to make your game experience more Hardcore if it si not your first Playtrought and you want to play something different. This option is still in test version so i waiting for your comments.

Download
Version 0.8.0


The Christmas 2011 screenshotsThe Christmas 2011 screenshotsCall of Pripyat Reloaded 0.8Call of Pripyat Reloaded 0.8


For 0.8 version of this mod, I added the latest Atmosfear 3 which change all the weather system of the game, with a very handy menu too, from where you can change every parameters you want, even psy storms and radioactives rains mechanisms. I changed colorimetry as well at some parts of the day
to be closer to Shadow of Tchernobyl.


Overview:

Gameplay and bugfixs

  • Enhanced French translation... (by XoBar)
  • And his tweaked HUD which is used in this mod, with far less intrusive icons
  • Complete A.I. enhancement with the latest A.I. Additions mod wich adds a whole lot of opportunities to NPC's, who can now change weapons depending on engagement ranges, use melee (knife) attacks, take your weapons, reload befor emptying their weapon,...
  • Overhauld economy system reworked to balance new additions since 0.7 version. Traders charge increased prices, require equipment in good condition, and rare items are more expensive
  • Weapons' upgrades are now more expensive too, you'll have to make significant choice for your weaponry
  • Increased character's health. It's done in a way that the player have to manage his health instead of dying in two seconds. However, with Veteran difficulty (wich is the one I recommend with this mod), shots remain dangerous and lethal
  • Some monsters are tougher, others see their health decreased, but their abilities are increased, some of thems are now more territorial
  • Loot significantly decreased, stalkers now rarely carry uncommon medicines, and food will be often lacking
  • Real weapon names
  • Fixes vanilla scripts errors
  • Fixes the few last remaining bugs of the Vanilla game
  • Use of Medikits and bandages will draw back your weapon for few seconds
  • You now start the game with less equipment, less money, no detector, you won't even have your assault rifle and helmet... (this means you won't be able to reach anomalies until you buy one) With the optionnal hardcore mode
  • Bodies are cleared every in-game 20 hours in order to keep good game performance and limit easy looting
  • Psy emissions can change into Zombies every stalkers who didn't take cover
  • The main character is now much more sensitive to hunger and bleeding
  • Re-balanced medication to increase its importance
  • Ironsights are now correctly aligned


Graphics modifications

The main change of this mod is a complete overhaul of nearly all textures of the game, coming from the best work of S.T.A.L.K.E.R. and Fallout 3 community. The mod include more than 2500 new high quality and high resolution textures, and other reworked textures too, decreased in size to achieve the best compromise between performance and visual quality. NPCs, vegetations, metals, organic mater.. Nearly all game's visuals were improved. Weapons' textures were changed too to increase their damaged look and respect their real life counterpart. It includes personnal work and the great stuff from argus, Artistpavel, NMC, 4Aces, Millenia et Tech Snake, big thanks to them !
Here's a list of the graphics changes:

  • Full Hi-Res textures rework (more than 2500 new textures)
  • Atmosfear 3 is included with basics textures in 512² (due 32-bit system limitations) and optionnal Hi-res Skybox (1024²)
  • Improved particles and weather effects, rain is now much more dense, as are sparks, dust, Blowouts waves...
  • Complete vegetation overhaul, now in Hi-Res
  • Improved 'light night.ltx' for better lighting effects and better shadow contrast
  • New Menu, loading screens and improved icons readability
  • Enhanced Shadow maps, now in better resolution
  • News weapons animations and detectors effects by Gosuke


Sound modification

Every vanilla's sounds were subtituted with new, high quality ones, including the come back of some original russian voices, HUD, walk sounds, ambient sounds, collisions, etc. Reloading sound effects were changed to be better synchronized with the animation, with louder volume, you can now cleary hear your oppenents reloadings, making easier to take them by surprise. Just as weapons' sound effects, that are more percussive and coherent with recoil and fire power. Reloading sound effects are more various now, to avoid repetitions (handguns in particular). At last, I tried to get back some ambient sounds from olders builds of Stalker that I always loved, such as frightening and distant cry that are really missing in the last two Stalkers.

  • Rework of all firearm sound effects
  • More than 120 new firecamp songs
  • Some audio dialogues (the least important ones) have been replaced by their Russian equivalent, for immersion purposes
  • Additional French voices from SHOC (Optionnal)
  • New song in main menu
  • Better background musics
  • All sounds and atmosphere noises have been replaced or improved in HQ

This 0.8 Version is still in beta-test, there is probably some mistakes i've made but the mod is already stable and more balanced than the previous version and a first patch will be online soon, good game !

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Better Flashlight / Headlamp

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A headlamp that works for 70 ish meters instead of the puny 20 meters of the vanilla headlamp. The flashlight is now a viable option for indoors and night...

Call of Pripyat Reloaded 0.8 - Hotfix #1

Call of Pripyat Reloaded 0.8 - Hotfix #1

Apr 9, 2013 Patch 8 comments

The 0.9 version is close to be ready for the release, but i've noticed that some people still playing with the 0.8 version, so i made this quick fix for...

Call of Pripyat Reloaded 0.8 Beta

Call of Pripyat Reloaded 0.8 Beta

Dec 28, 2011 Full Version 17 comments

The latest public beta version of Call of Pripyat Reloaded. Compatible with Steam and Retail version.

Call of Pripyat Reloaded 0.7 [Outdated]

Call of Pripyat Reloaded 0.7 [Outdated]

Jan 24, 2011 Full Version 62 comments

Archived version for manual installation. Works with retail and Steam version.

Call of pripyat Reloaded 0.6 [Outdated]

Call of pripyat Reloaded 0.6 [Outdated]

May 18, 2010 Full Version 6 comments

The first open beta of Cop reloaded 0.6, please note that it is and older version of the mod that is not required to play the recents versions.

Reloaded 0.5 Light Add-ons

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Mar 14, 2010 Textures 0 comments

Here is an optional patch which adds: - A new weapon made by Dada 4 (Toz with tactical scope) - A new animation for the Winchester by Kingfriday - High...

Post comment Comments  (350 - 360 of 393)
vaffeldk
vaffeldk May 30 2010, 1:29pm says:

In the readme txt, it says

"Copy the "gamedata" folder into your Stalker directory after ediditing
"the fsgame.ltx"

I get the copying thing, but what shall i change in the fsgame.ltx? :)

+1 vote     reply to comment
.Clash
.Clash Jun 5 2010, 1:43am replied:

In one of the first lines, it should say something like "$game_date false | true", change false to true.

Don't worry about changing the wrong one, no problems should come of it.

+1 vote     reply to comment
DeltaForce95
DeltaForce95 May 26 2010, 11:20am says:

Nice a light version for me to use with SGM, and a full mod so I can have my second install with something like this

+1 vote     reply to comment
Clear_strelok Creator
Clear_strelok May 24 2010, 3:10am says:

That is why I made a beta XD
Thank you for having traced the problem, I just set it,
To manually change the health of Burer, go to:

Config / creatures / m_Burer.ltx
and find just the line "Health"

+2 votes   reply to comment
beersnob
beersnob May 24 2010, 3:40pm replied:

May be that the controller on the Topol escort mission has the same problem then, that guy did not want to die.

+1 vote     reply to comment
Ileftu4dead
Ileftu4dead May 22 2010, 8:49pm says:

i was fighting a Burer in Stalker difficulty,i put like 300 rounds into him from my ak74, and 30 or so buckshot rounds, and he didn't die, i think it may be a problem with ur mod because in the vanilla version he was dead after like 2 clips of ak74

+1 vote     reply to comment
karl17
karl17 May 23 2010, 8:09pm replied:

I have the same problem , how can you edit it's health ? 600 rounds is a little too much.

+1 vote     reply to comment
beersnob
beersnob May 22 2010, 9:14am says:

Been playing the Mod for a few hours and enjoying most of it. One thing I am noticing at playing at Veteran level is the AI are way to accurate. I can shoot one with a sniper rifle and everyone around them knows exactly where I am and just lays into me with deadly accuracy. Also seems to have the Stalker CS hand grenade problem where they always land at your feet. Just an observation I had, not sure if you meant for it to be this way at Veteran level but kind of takes away some of the realism when they know where I am even after creeping around for a while behind cover etc... Other wise nice mod and looking forward to seeing how this one turns out.

+1 vote     reply to comment
beersnob
beersnob May 23 2010, 11:06am replied:

As the poster above me mentioned some of the mutants and A.I. seem MUCH tougher than vanilla. I like a good challenge but I am working on the part where you go with Topol to the tunnel and end up fighting a controller. Unless I kill all the stalker's there with me first I have not even been able to kill the controller and even then its been a gamble on if i beat it. Just a heads up maybe some of the balancing is off or maybe this is the way you have/want it?

To add to my original post, not all AI seem as accurate as those Mercs or the bandits by the crane did. Not sure if you are able to change skill level of certain ones but if so those 2 sets may be a little overkill (literally) hehe Those 2 things aside I am still enjoying this play through of CoP

+1 vote     reply to comment
Ileftu4dead
Ileftu4dead May 24 2010, 5:08pm replied:

The controller Ai is messed up, i cant get close to him or every hit of his gets my weapon on the floor. I had to knife him cause i couldn't run ended up wasted like 30 medkits

+1 vote     reply to comment
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Clear_strelok
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Released Dec 29, 2011
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Highest Rated (13 agree) 9/10

A well established, ambitious and constantly improving mod.
Dedicated craftsmanship behind this work.

Mar 13 2011, 6:43pm by N.Aaroe

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