Reloaded is a conservative, hardcore-oriented effort to fix and improve every aspect of the original game with a massive amount of compiled and personal overhauls, bug fixes and restored content.

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Add media Report RSS Designing Dynamic Helmet HUD (view original)
Designing Dynamic Helmet HUD
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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

And if you want to see some more:
Img15.hostingpics.net
Img15.hostingpics.net

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ClearVall
ClearVall - - 470 comments

Hm, this is nice. Too many blood, though. Just a couple of blood drops would be nice, don't you think so?

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

Agree. On the PSD file the blood drop seems much less pronounced, i will make this more transparent.

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Baryonyx
Baryonyx - - 270 comments

Yeah it does look a bit like someone whacked him with a painbrush.

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

looks good, maybe the blood it a bit to bright in its redish colour (less saturation maybe?). are the flaws and holes come after each other, depending on the damage?

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

Yep, there are There are six degrees of damage with their own texture variant.

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D.M.E
D.M.E - - 4,446 comments

How many levels of degradation have you given it. Smurth recently did similar work and got a big improvement by drastically increasing the damage sleaves\sheets.

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

Yeah, Smurth did an impressive job. Actually his mod have twelve degrees of degradation for every helmet with metro 2033 breathing sounds. I will contact him to work together when i have the time. (My exams are close so i would be inactive for a while)

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N.Aaroe
N.Aaroe - - 2,709 comments

Good design though I agree about the blood.
So version 0.9 means you're close to finishing a whole mod project?

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

It is almost that. i was focused essentially on bugfix and optimizations for the previous versions. Now, the mod is stable and (I hope) bug-free. It means i can focus on adding optionnal features and the 1.0 will probably just be a start.

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ChielScape
ChielScape - - 182 comments

COWADOODY... why...

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Moonflute
Moonflute - - 81 comments

if this is supposed to be the basic gas mask, then the view should be a bit different, what i mean is the gas mask has two seperate lenses so the view should be seperated in the middle and rounded a bit like a pair of goggles Stalker.wikia.com

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NPC
NPC - - 5 comments

Since the image in the brain is combined by what both eyes see, the divisor between them will actually be seen on both sides of the screen, not in the center — so I think if you try to be more realistic, you shouldn't draw it at all :)

(but then the bullet-holes, scratches and blood sputters should be very blurry too, so this is more of an artistic decision)

I think a blind-spot right in the middle will be very annoying and unrealistic, though.

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Moonflute
Moonflute - - 81 comments

The edges of the view should still be rounded a bit more

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NPC
NPC - - 5 comments

Hi Clear_strelok, it is great to see you continue working on the mod? Do you check the forums here on moddb — it seems there are several questions unanswered, perhaps you could help? (I got mine answered by trying, but there are guys asking about a sniper scope etc)

I really look forward to what you will improve next, so far I am amazed by this mod!

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

Hu hu, i admit it, sometimes i forget to watch the forum. Actually I just saw your topic and i will still answer your question, sorry to for being epicly late. About the sniper scope problem, the reason i didn't answer is that it was a bug with the 0.7 version that i solved in the latest release, so don't worry about that.

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NPC
NPC - - 5 comments

Great, thanks!

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Description

You asked him, my dear Bioshocker, here he his !
I wasn't totally satisfied by the the textures for the Dynamic Hud that i've made before, so i started a new version from scratch.

You can see here the helmet has its maximum rate of degradation, you don't have radioactive and chimical protection anymore and your field of view is almost blocked. It is probably time to run as fast as you can.

This Hud is for the common neutral stalker gas masks, note that it is not a final version (I will probably add more details and rework edge brightness later) so your suggestions will be pretty useful.