Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
In this article, I detail just a few of the ways I'm going to try and make the city of Pripyat worthy of being the namesake of S.T.A.L.K.E.R.: Call of Pripyat!
Posted by Beac on May 8th, 2010
The city of Prypiat is situated in the heart of the Zone of Alienation, in Northern Ukraine. Mere miles from the Chernobyl Nuclear Power Plant, it was home to the plant workers, as well as their families.
When I heard that the third game in the S.T.A.L.K.E.R. series would be named 'Call of Pripyat', I really was expecting great things - the city in Shadow of Chernobyl was decent enough, but I hoped that this game would really bring the city alive once more. I was disappointed. Don't get me wrong - it's not a bad zone, but it's just not up to the standard of Zaton and the area around the Jupiter Plant.
To see the namesake of this game look like it had been a little rushed, and seemingly incomplete, was a little sad after expecting so much.
Well, in Call of Pripyat: Redux, I hope to remedy that situation.
The first way in which I'm hoping to improve the City is by increasing the amount of living beings within it. Currently, it's a ghost town - you could wander the streets and not find anything for a long time. In Redux, expect more Military patrols, more Monolith, more Mercs and more of the regular factions, once you've cleared out the Underpass.
As well as humans, there will be more of a mutant presence in Redux' Pripyat. Recently, mutants have been seen moving towards the CNPP in greater numbers, and since Pripyat is en-route...
The second way will be with the introduction of new missions within the City. For instance, there are a couple of rival weapons-traders in the city, and they may need the help of a willing S.T.A.L.K.E.R. Helping one group out against the other may lead to the ability to purchase weaponry and ammunition further from home.
Thirdly, there are rumours going around that not all of the Clear Sky faction was destroyed when their forces attacked the CNPP...
Finally (for now), I'll leave you with the news that you will no longer need to use a Guide to travel between Pripyat and the outer Zone once you've cleared the Pripyat Underpass. If you came in that way, why shouldn't you leave via the same route?
I hope this article has brought those of you disappointed by the Vanilla Pripyat some hope and greater anticipation for Redux, and I certainly hope I can bring the Dead City back to life.
Stay tuned to the ModDB Profile and keep watching for future articles.
Creator of Call of Pripyat: Redux