Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
This summary has to be at least 50 characters long so that's why this is here.
Posted by Beac on Jul 8th, 2013
Well, it's been a while since the last news post, huh?
Today, I'm writing to keep you guys in the loop and keep development as transparent as I can!
From this news post, we won't be updating the ModDB page for the time being.
This doesn't mean anything bad!
Development is better than ever and we're making great progress on v2.0.
My reasoning behind this is that I feel as if we've started to desensitise you guys to new content, and as we're not at the point in development yet where we want to start building anticipation for release, I would like to focus less on the outward-image of Redux and more on getting the content you guys want, cemented into the mod.
So, for a while, I won't be posting updates to the ModDB page. This will hopefully mean less 'spoiled' (e.g. previously seen) content for you all to experience either closer to release or in the mod itself, too!
I will still be checking back all the time to reply to comments and questions, so don't worry, we're not abandoning the page!
Once we get further in development, we'll be bringing back the ModDB page with a vengeance, including an entirely-new page design, v2.0 feature posts, and maybe, if you're all good, a gameplay video of v2.0!
If you're a true Stalker and would like to keep up to date on development with the ModDB page inactive, you can check out our new Dev Logs!
I'm writing daily or every-other-day dev logs, giving an inside look into what the team (especially me) is up to! Exclusive stuff you won't find anywhere else! Check back every day just in case!
You can also find me on Twitter, talking about what I'm working on and generally talking Redux stuff, as well as other (hopefully) interesting game-related subject matter!
That's about it for today!
Remember - check often for Redux Dev Logs, follow me on Twitter for the latest Redux news, and stay safe out there in the Zone!
Redux v2.0 Development Lead