Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

Report article RSS Feed Call of Pripyat: Redux v2.0 - The Agroprom Operation

In this news piece, I'm announcing the next level to be included in Redux v2.0, and explaining the future lack of updates over the next six weeks!

Posted by Beac on May 8th, 2012

S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0

The Agroprom Operation

Welcome brothers, to another news update!

Today I'm happy to announce another level that will be included in Redux v2.0: The Agroprom Research Institute!

Agroprom is a level ripe with opportunity for story progression and side-missions, makes a great overall-interesting area to play in thanks to its size, and is the natural next-step after the Great Swamps.

Implementing Agroprom into the mod is an interesting challenge for me and the team - we needed to first decide its place within our storyline, age it to the post-SoC era in terms of level geometry and layout of NPCs, and then I began playing around with it in the SDK.
I tend to prefer using Clear-Sky levels in Call of Pripyat where possible, as they're usually bigger and more open, better matching the style of play in the latest game. As well as that, they have improved geometry and textures!
Agroprom in Clear Sky however is very different to the Agroprom of Shadow of Chernobyl. I've begun to bring the CS-Agroprom level 'up to date' with the current time-period of CoP.
For instance, the Duty base at the Institute is obviously no longer their stronghold by the time of SoC and beyond, I have to create an area both different to what's there (as a full bar and Duty-camp doesn't make sense!) in the CS geometry, and in terms of time-progression from SoC.

So with these fun challenges in mind, we're crafting the most plausible (we think) Agroprom to fit within the timeline!

There'll be more info in the near future, but rest assured there's a very original plot running through the level, and it should be fun to play!

Finally, I'm going to the United States for six weeks starting from the 11th of this month, and so won't be updating the ModDB page during that time. I may still reply to comments etc around the place but no work will be getting done on my end! The rest of the team however will be getting on with things in my absence!

I wish you all a happy next-six-weeks, and good luck in the Zone!

 - Beacon

Post comment Comments
nashathedog May 8 2012, 10:52pm says:

This was one of my favourite levels in the unmodded Clear sky game, I used to get there and stay there for weeks, literally. This is a great level to add especially if you fill it correctly, It can contain its own seperate storyline well. It was a very neglected level in SHOC. But CS showed what it can offer, It's a great choice, good luck with it.

+2 votes     reply to comment
shivam121 May 8 2012, 11:01pm says:

amazing news, happy journey to US.......

+2 votes     reply to comment
RRCM May 8 2012, 11:11pm says:

This is exciting. I also consider Agroprom one of my favorite Stalker levels. I may try this mod in the future :)

+1 vote     reply to comment
Daemonion May 9 2012, 12:03am says:

Where in the US?

+1 vote     reply to comment
SetaKat May 9 2012, 2:07am says:

Good luck with your trip, whatever it is for.
We'll be waiting patiently to see what you'll be doing with Agroprom in v2.0 (well, I will at any rate)

+2 votes     reply to comment
Tyrell May 9 2012, 3:51am says:

Agroprom was one of the most unforgettable experience in ShoC, I look forward to 2.0 :). Have a nice trip, be sure to get rest enough to come back with new energy ;)

+2 votes     reply to comment
VigoVonHomburg May 9 2012, 5:47pm says:

Hey, maybe you guys could borrow some resources from SMRTPhoneusr, he has most of these levels done already, I'm sure he wouldn't mind helpin out.

+1 vote     reply to comment
Beac May 10 2012, 8:13am replied:

We're making our levels in a very different way to Smrt, and all the work we do is our own, we don't like to use other people's assets :)

+2 votes     reply to comment
jjawinte May 12 2012, 11:44am replied:

I can respect that philosophy Beac.

+1 vote     reply to comment
N.Aaroe May 10 2012, 11:58am says:

What a great effort you are putting into this mod Beac.
Looks promising and focused on quality. Thumbs up

+1 vote     reply to comment
Cercer May 10 2012, 12:16pm says:

Well blow me down, I'm going to the US too on the 22nd :D
Also, cannot wait to play Agroprom in Redux

+1 vote     reply to comment
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