Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
In this news piece, I'm announcing the next level to be included in Redux v2.0, and explaining the future lack of updates over the next six weeks!
Posted by Beac on May 8th, 2012
Welcome brothers, to another news update!
Today I'm happy to announce another level that will be included in Redux v2.0: The Agroprom Research Institute!
Agroprom is a level ripe with opportunity for story progression and side-missions, makes a great overall-interesting area to play in thanks to its size, and is the natural next-step after the Great Swamps.
Implementing Agroprom into the mod is an interesting challenge for me and the team - we needed to first decide its place within our storyline, age it to the post-SoC era in terms of level geometry and layout of NPCs, and then I began playing around with it in the SDK.
I tend to prefer using Clear-Sky levels in Call of Pripyat where possible, as they're usually bigger and more open, better matching the style of play in the latest game. As well as that, they have improved geometry and textures!
Agroprom in Clear Sky however is very different to the Agroprom of Shadow of Chernobyl. I've begun to bring the CS-Agroprom level 'up to date' with the current time-period of CoP.
For instance, the Duty base at the Institute is obviously no longer their stronghold by the time of SoC and beyond, I have to create an area both different to what's there (as a full bar and Duty-camp doesn't make sense!) in the CS geometry, and in terms of time-progression from SoC.
So with these fun challenges in mind, we're crafting the most plausible (we think) Agroprom to fit within the timeline!
There'll be more info in the near future, but rest assured there's a very original plot running through the level, and it should be fun to play!
Finally, I'm going to the United States for six weeks starting from the 11th of this month, and so won't be updating the ModDB page during that time. I may still reply to comments etc around the place but no work will be getting done on my end! The rest of the team however will be getting on with things in my absence!
I wish you all a happy next-six-weeks, and good luck in the Zone!