Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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'Workshops'
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Beac
Beac Dec 6 2012, 9:21am says:

It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 6 2012, 9:57am replied:

Awesome! And quite the coincidence as i came past this point in game, wondering what'd be in these closed buildings! :)

+3 votes     reply to comment
Beac
Beac Dec 6 2012, 9:59am replied:

Hopefully it'll match people's thoughts of what would be in here!

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 6 2012, 10:08am replied:

Will you guys expand / increase the squads active in a level as well? I always thought CoP was so "empty" both in level design as Alife.

CS on the other hand, was a real waste-land. Rubble everywhere, always some people around, if it were friends or target practice puppets! :P

+2 votes     reply to comment
Beac
Beac Dec 6 2012, 11:38am replied:

Of course, we're doing a MSO-style enhancement on AI ;)

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 6 2012, 11:40am replied:

Ahhh, I see ;) I hope it'll be up par with MISERY, cause troj has been refining it ever since the last release!

The one last question and ill leave you guys alone again, with these new locations, will we see more stashes? :)

Cheers!

+1 vote     reply to comment
Beac
Beac Dec 6 2012, 11:53am replied:

You may well be looking at one in this very screenshot ;)

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[TZP]LoNer1
[TZP]LoNer1 Dec 6 2012, 12:24pm replied:

Epic ;)

Im eagerly waiting on the next update!

+2 votes     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Dec 6 2012, 9:24am says:

Looks like this is in Zaton, next to where you find one of the toolkits. If so, most where the building is ( I just said, really ). The building next door, with part of a ladder hanging off can now be ventured into?

Also, any idea how many of the buildings in the game you'll be doing this to? As far as I remember or know, most buildings seen in the game are hollow, probably with no floor since you're never meant to go inside. If that's the case, well.. there will be a good number of new places to explore.

Regardless, it's an interesting concept and I'm curious to see how this turns out. Thanks for keeping us updated.

SoS

+3 votes     reply to comment
Beac
Beac Dec 6 2012, 9:25am replied:

You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.

+3 votes     reply to comment
nashathedog
nashathedog Dec 6 2012, 11:15am says:

The Pripyat map really needs this.

+5 votes     reply to comment
Beac
Beac Dec 6 2012, 11:16am replied:

Pripyat's getting it don't worry ;)

+3 votes     reply to comment
N.Aaroe
N.Aaroe Dec 6 2012, 2:32pm says:

I am glad to read all of this. I really hope that your opening of buildings lives up to expectations with props and interiors to examine. I have no reason to think that it shouldn't live up to such dream scenario.

How well are you controlling spawns of NPC/mutants?
One thing I really miss (in Pripyat in particular) is a 'lone wolf' on a top floor to jump at you.
Be it a lonely Stalker sniping/resting or a Snork seaking high grounds for a home. I don't care.
Just something to surprise us on the top floors on rare occasions.

Good job

+3 votes     reply to comment
VigoVonHomburg
VigoVonHomburg Dec 6 2012, 6:30pm says:

HHHHHHHHHHNNNNNNNNNNNNNGGGGGGGGGGGGGG, I NEEEEEEEEEEED ITTTTTTTTTTTT!

+3 votes     reply to comment
PlasmaDavid
PlasmaDavid Dec 6 2012, 7:48pm says:

Ooh, I love the idea of bringing back a "crazy dude in a building shooting at everyone"!

Will you be giving the new interiors uses as NPC camps? One thing that always annoyed me in STALKER is how often perfectly good buildings wouldn't be used as shelter by NPCs and mutants. ANY in tact building is a life saver in magical radioactive storm land!

+3 votes     reply to comment
Beac
Beac Dec 7 2012, 5:24am replied:

Yep :)

+2 votes     reply to comment
CobraMad
CobraMad Dec 7 2012, 1:27pm says:

Good work. By the way, I voted for your mod.

+2 votes     reply to comment
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Description

The Substation Workshops are the first location to get a brand-new interior in Redux v2.0! Adding these interiors is a huge boon for exploration and making the world of the Zone feel more real. The workshops feel a lot more immersive with all the buildings opened up!

Also, if you're excited about v2.0, why not vote for us for Upcoming Mod of the Year 2012? Just click the banner on the main page :) Thanks!

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Date
Dec 6th, 2012
By
Beac
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