Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
As part of the geometry changes and fleshing out of areas in v2.0, I've been thinking of interesting ways to try and create new gameplay opportunities, including that of verticality in combat. As part of this, along with opening up the rooftops of the Jupiter Plant, I'll be making sure that NPCs are also able to fully utilise these areas.
You might not see the Monolith sniper team over on that roof, but they certainly see you.