Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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N.Aaroe May 31 2013, 6:24pm says:

Good. Good.
We need this

+8 votes     reply to comment
nashathedog May 31 2013, 6:40pm says:

Yay more ways to get my butt whooped :)

+8 votes     reply to comment
ManyMushrooms May 31 2013, 7:00pm says:

Its always nice to have a few more places to snipe from! :O)

+8 votes     reply to comment
loner85 Jun 1 2013, 3:51am replied:

Or to get sniped from.

+14 votes     reply to comment
jketiynu May 31 2013, 7:01pm says:

Yes. We badly need vertically based combat. So many mods and games ignore that.

+8 votes     reply to comment
MCGONN May 31 2013, 7:57pm says:

"Verticality" sounds like something a deathmatch game announcer would say.

+8 votes     reply to comment
CobraMad Jun 1 2013, 5:35am says:

So many good ideas from this mod. It will be a real pleasure to play it.

+4 votes     reply to comment
[TZP]LoNer1 Jun 1 2013, 6:11am says:

Damn Beac, well done man :) Are you doing the modelling? I have a friend of mine who'd prolly like to help out with the exterior modelling a bit, PM me if you'd like to have him on board!

+5 votes     reply to comment
Beac Author
Beac Jun 1 2013, 6:26am replied:

Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!

+5 votes   reply to comment
Scud74 Oct 25 2014, 4:49pm replied:

I Don't know if it's possible, but if you could make the AI in a higher position has more range. It would be good to prevent the player killing them off its range of vision.

Sorry for my english.

+1 vote     reply to comment
grazegrabber Jun 1 2013, 8:37am says:

Fantastic stuff. Well done :)

+3 votes     reply to comment
TheWolfhound Nov 23 2013, 5:31pm says:

Oh My Jesus you can actually get on top of the Jupiter plant,this is excellent,******* excellent!

+1 vote     reply to comment
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As part of the geometry changes and fleshing out of areas in v2.0, I've been thinking of interesting ways to try and create new gameplay opportunities, including that of verticality in combat. As part of this, along with opening up the rooftops of the Jupiter Plant, I'll be making sure that NPCs are also able to fully utilise these areas.

You might not see the Monolith sniper team over on that roof, but they certainly see you.

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May 31st, 2013
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