Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Media RSS Feed Report media Redux v2.0 - Suits and Upgrades (view original)
Redux v2.0 - Suits and Upgrades
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Beac Author
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+5 votes   reply to comment
[TZP]LoNer1 Jun 16 2013, 4:42pm says:

Dat representation. Hope you won't get the "photoshop" trolls syndrome, too ;)

I'm guessing Etc. did the image? looks nice, inline with the overall quality of redux. Love it! Especially like the way you're free to upgrade your suit again in the new redux. 1.0 was kinda hardcore on the "back to shoc" feeling, If you know what I mean :P

The design of the image is really, really nice. Clean, simple and to the point, although if i may be nit-picky, the use of words in some areas could be improved upon. (duty suit = 'tough', aka 'heavier?', but more durable?)

Just nit-picking, like I said. ;)

+5 votes     reply to comment
Beac Author
Beac Jun 16 2013, 4:45pm replied:

Kickasskyle did the image for us, as said in the sidebar ;)

Yeah, we're very happy to bring back upgrades better than ever!

+3 votes   reply to comment
[TZP]LoNer1 Jun 16 2013, 4:47pm replied:

Oh! I see now!

Can't wait to see more of this. Really stoked for Redux, testing MISERY and developing my own mod get repetitive at times. Some variation with a hefty amount of quality wouldn't hurt!

+4 votes     reply to comment
Beac Author
Beac Jun 17 2013, 5:29am replied:

Also regarding the wording, we spent a lot of time trying to get it right. Duty suits are exactly as said, tough but cumbersome. Protective and durable, but heavy.

+2 votes   reply to comment
jketiynu Jun 16 2013, 5:07pm says:

Looks very nice :)

I'm so psyched about this mod it's not even funny.

+2 votes     reply to comment
Lito.LV Jun 16 2013, 5:09pm says:

34 completely new suits? You got my attention right there.

+4 votes     reply to comment
Beac Author
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes   reply to comment
N.Aaroe Jun 16 2013, 5:33pm says:

Very promising! Thank you all for this serious amount of dedicated modding.
And who had the genious idea of starting feature polls? :-)
I like it.

+4 votes     reply to comment
Beac Author
Beac Jun 16 2013, 5:49pm replied:

Haha, oh that was a totally original idea ;)

+2 votes   reply to comment
nashathedog Jun 16 2013, 5:45pm says:

There's an idea I've wanted to see working for a long time, Proper outfit identification where dressing in a faction outfit gets you treated as one. Whether it's a random loner taking a pot shot at a distant merc or a team of Dutiers jumping what they think is a foolish Freedomer encroaching on there territory. Getting that sort of a reaction from npc's will be great.

+4 votes     reply to comment
Beac Author
Beac Jun 16 2013, 5:50pm replied:

That's the idea! We'll be tweaking the detection range carefully as well.

+3 votes   reply to comment
UtterHopelessNoob Jun 16 2013, 10:01pm replied:

Glad to see that you're paying special attention to detection distances: there's an addon for Shadow of Chernobyl (or maybe just for the Oblivion Lost mod) that does something like this, but I've never been able to tell if it's going to backfire or not.

+3 votes     reply to comment
[TZP]LoNer1 Aug 18 2013, 6:27am replied:

I've implanted this in the latest build of PPx, although it was the one which went lost after my HDD failure. It was and is a really, really well made mod and feature / addon to the game. With proper planning you could sneak into the Military base in cordon to retrieve the case with

+1 vote     reply to comment
Astyr Jun 16 2013, 7:02pm says:

What about a Monstrous SSP-99M Suit, OVERKILL!

+4 votes     reply to comment
VigoVonHomburg Jun 16 2013, 10:08pm says:

Can we expect a release before 2014? And if so, what quarter?

+2 votes     reply to comment
Beac Author
Beac Jun 17 2013, 5:01am replied:

No info yet buddy, sorry!

+2 votes   reply to comment
sasasa Jun 17 2013, 2:02am says:

The infographic's style looks really exciting anad gives me a fresh breath from all of those dark palettes in CoP. Nice.

+6 votes     reply to comment
Smoothskin Jun 17 2013, 8:12am says:

Looks really interesting.

+2 votes     reply to comment
CobraMad Jun 18 2013, 8:57am says:

The picture has an interesting style. I like it.

+1 vote     reply to comment
jjawinte Jun 24 2013, 1:02am says:

Truly intriguing. Fine work gents.

+2 votes     reply to comment
urss_leonel Aug 2 2013, 3:18pm says:

fine work

evolving the rpg sistem in cop

+1 vote     reply to comment
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One of the main things we've been working on for v2.0 is a big focus on suits/outfits and upgrades!
Helping out on the design-side of the project is Etcetera, who has been beavering away at adding and tweaking outfits and upgrades, both existing and brand new.

The work Etcetera has been doing is extremely exciting and very important, and this brilliant infographic, kindly created by Kickasskyle for us, shows off his work excellently with two examples!

A new feature we're introducing with this infographic is the addition of a feature-reveal poll!

Head on over to the new forum, where a poll has been set up where you can vote for what unrevealed feature you would like to see uncovered next!:

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Jun 16th, 2013
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