Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Redux Caches
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[TZP]LoNer1 Dec 2 2012, 9:34am says:

Like the SGM custom stashes? If yes, nice! I really liked that addition :)

On a SGM related note, I also liked the fact you could use broken weapons for spare parts, will you do something along those lines? I always hated the fact I had all those unwanted broken guns in my stashes because repairing them and selling them would mean loss of my valuable Roubles.

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Beac Author
Beac Dec 2 2012, 10:04am replied:

Not really played SGM, can you explain what you mean?

We'll have a system for using damaged weapons, yeah :)

+2 votes   reply to comment
[TZP]LoNer1 Dec 2 2012, 10:15am replied:

They've implanted "stashes" near the technicians where you can store your weapons and after a fixed time it will convert them into spare parts. A total of 95 spare parts will make the upgrades by 50% cheaper :) And not every weapons gives "1" spare part, it's randomized, based upon condition. A really, really bad pile of trash (14 broken ak's) will usually result in 1 or 2 spare parts, while a full condition F2000 can result in 8 or more.

Nice script and thought tbh. Really like it that you never have to worry about all those weapons anymore!

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Beac Author
Beac Dec 2 2012, 10:18am replied:

I meant could you explain the custom stashes ;)

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[TZP]LoNer1 Dec 2 2012, 11:21am replied:

Oh, when you reached a certain level in the game (novice, experienced, veteran, legendary) you'd get loot according to that level, so from a BM16 on novice you went to a Automatic SPAS12 w/ upgrades and custom properties on Legendary ;)

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Beac Author
Beac Dec 2 2012, 11:30am replied:

I see. No it's nothing like that, this is much more like SoC-style stashes but far better.

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[TZP]LoNer1 Dec 2 2012, 11:45am replied:

Can't wait :)

BTW, are you interested in high quality UI-elements? I was bored and increased the quality of all UI elements by hand, if you'd like to have the package, send me a PM and ill PM you a link so you can compare em and maybe even include them!


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sgt.davis44 Dec 2 2012, 2:51pm says:

So, can you still find the caches if you don't have the location(from a dead NPC)?

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Beac Author
Beac Dec 2 2012, 3:10pm replied:

Yep, like I said in the description, you can find them even if you don't get the location :)

+1 vote   reply to comment
kalidrone Dec 2 2012, 3:35pm says:

Finally! The return of caches from SoC that CS and CoP removed for some stupid reason, thank you SO much for this, I mean it. ^^

+4 votes     reply to comment
Astyr Dec 3 2012, 7:37am replied:

CS didn't remove the cache system, it wasn't very different from SoC's really, just a little more buggy.

+3 votes     reply to comment
Beac Author
Beac Dec 3 2012, 12:14pm replied:

Yeah, this is sort of a mix between SoC and CS's system. Like SoC in that you find their locations on NPCs and they have names/descriptions, and like CS's in that you can still find them and loot them even if you don't have their location.

+2 votes   reply to comment
N.Aaroe Dec 3 2012, 8:53am says:

This is nice and not just a cosmetic update to the game.
This is the type of modding that adds replayability value.
Keep it up

+2 votes     reply to comment
Beac Author
Beac Dec 3 2012, 12:13pm replied:

Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)

+1 vote   reply to comment
BougyMan Apr 6 2013, 7:24am says:

I always liked to read the story of the stash, sometimes a father saving up for his sick son treatment sometimes a rookie dying in a anomaly or a bandit hiding things he stolen it adds immersion to the game.

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In v2.0, we'll be introducing 'Redux Caches'. When searching dead NPCs, you have a chance to discover the location of one of these caches (a system I'm sure you're familiar with). Which caches are found is dependant on the level you're on, the rank of the NPC you kill, their faction, and a random element. Caches will contain interesting, useful or rare loot and will often tell a small story/be part of something larger. You can find caches on your own without knowing their location beforehand. Exploration is important!

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Dec 2nd, 2012
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