Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Media RSS Feed Report media Jupiter Plant - Redux vs Vanilla 2 (view original)
Jupiter Plant - Redux vs Vanilla 2
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DarkMajor21
DarkMajor21 May 15 2013, 9:13pm says: Online

Redux definitely looks more like STALKER.

+11 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 16 2013, 5:00am replied:

This statement is true.

@Beac,
Also see you fixed the stretching cloud issue? ;)

+6 votes     reply to comment
0ktober
0ktober May 16 2013, 9:24am replied:

Agreed. Somehow vanilla CoP looks like "plastic" compared to SoC and CS, the atmosphere is not really the same anymore. :(

+5 votes     reply to comment
CloneWarrior85
CloneWarrior85 May 15 2013, 9:24pm says:

Hmmm, maybe keep the fence, but broken down on some points?

Still looks way better :D

+4 votes     reply to comment
Predator_828
Predator_828 May 16 2013, 12:08am says:

Who would put a fence in the middle of the road anyway...

+13 votes     reply to comment
Beac
Beac May 16 2013, 7:43am replied:

EXACTLY. Jesus GSC, it really wasn't hard to flesh out the extra area, just laziness there...

+6 votes     reply to comment
NoSf3rAtU
NoSf3rAtU May 16 2013, 2:45am says:

"Keep it up!"

+4 votes     reply to comment
nashathedog
nashathedog May 16 2013, 3:28am says:

I'd keep some fences so that if you want to get to some spots you need to figure out how to get there, Really it'd need doing in conjunction with whatever reason your going there, unless it's purely about just opening up the space. The thing with that is whether it's worth doing in such detail, Smart did it in some places but after doing it the first time there wasn't much point in doing it again. I think it would be better in places if it was more like a maze where you need to find your way through and around for a reason. The changes above are awesome but lok at the work involved and the gain.

+2 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 May 16 2013, 6:30am replied:

I'd like it much better if hazards (mutants or anomalies) rather than fences prompted me to seek an alternative route. How rare would wire cutters be in the Zone anyway? :P

+2 votes     reply to comment
Beac
Beac May 16 2013, 7:45am replied:

I understand your points, but eventually the entire plant will be expanded and open for exploring - for instance, the factory building in the background of this shot. Opening up this area adds more space for gameplay, and will make sense since you'll be able to access buildings using it :)

+4 votes     reply to comment
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Description

Another comparison shot to show what we're doing around the Jupiter Plant - you'll notice the total removal of the barbed wire fences, and the addition of a lot of new geometry to the level to give it more life.

Right now, we're quite busy with real-life stuff, hence the time between the last updates. Exams and coursework have been taking our time up, but soon it will be Summer and more time will be spent modding!

We are however still in need of modelers to help flesh out building interiors - the more help we have, the quicker the mod can be released! If you know anyone who can help, please do send me a message :)

Image Details
Type
Demonstration
Date
May 15th, 2013
By
Beac
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