Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
The Jupiter Plant is receiving a huge amount of work in Redux v2.0, particularly in terms of playable-space for exploration and NPC encounters.
As part of this, I have decided to remove the arbitrary 'you can't go there' fences around the plant, opening up the area and creating more space for play. This location was not previously accessible, but is now!
As you can see in this image, the addition of new objects in these areas will bring them up to playable quality! The difference in quality between the current WiP Redux v2.0 build and vanilla is vast as I'm sure you'll agree, largely due to the wonderful AtmosFear 3 by Cromm Cruac!