Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Media RSS Feed Report media Jupiter Plant - Redux vs Vanilla (view original)
Jupiter Plant - Redux vs Vanilla
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ShadowLoner
ShadowLoner Apr 26 2013, 8:54pm says:

Wow it Just looks so different. XD To Me Its Like A Hole New Zone TBF

+10 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Apr 26 2013, 10:22pm says:

Awesome to see more and more spaces being opened up for exploring! Will there be any extra stashes placed in these "new" areas?

+7 votes     reply to comment
Beac Author
Beac Apr 27 2013, 6:01am replied:

Certainly :)

+5 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 27 2013, 6:34am replied:

this raises my question, will AN3.01 be made compatible with Redux 2? I'm all for lush environments.

Also, good job man, side by side comparison shows a huge improvement!

+3 votes     reply to comment
Beac Author
Beac Apr 27 2013, 6:41am replied:

Yeah, I'm determined to make it possible to use AN3 :)

Thanks bud. Kinda puts vanilla into perspective huh :P

+4 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 27 2013, 7:00am replied:

Indeed, damn! Also, I've had a PM of Jketiynu, author of Swartz. I'll contact you later on Skype and tell you what it's about. It does have to do with the offer I made you a couple of days ago, might pull your interest towards this subject as well.

Cheers, keep up the amazing work!

+3 votes     reply to comment
jketiynu
jketiynu Apr 27 2013, 9:45pm replied:

I'm assuming you're talking about particles? What's with the secrecy?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 27 2013, 10:04pm replied:

I've made him an offer as well. You took it, he didn't (yet I suppose) and revealing what he'd be doing in this development would kinda break the surprise effect of it ;)

+1 vote     reply to comment
jketiynu
jketiynu Apr 27 2013, 10:17pm replied:

Understood.

+1 vote     reply to comment
Beac Author
Beac Apr 28 2013, 5:32pm replied:

You can hit me up on Skype any time :)

+1 vote   reply to comment
sasasa
sasasa Apr 27 2013, 1:02am says:

Grass colors match ground 100/10 MOTY

+4 votes     reply to comment
Brca95
Brca95 Apr 27 2013, 4:00am says:

The vanilla plant had little places to explore and was, at least for me, too linear. This is something else. Looking good so far!

+3 votes     reply to comment
0rpheus
0rpheus Apr 27 2013, 4:16am says:

The color correction gives this area a whole new feel. And I love that you've added more props, the vanilla CoP levels just felt really empty at times and it made the areas look bland a boring

+5 votes     reply to comment
Beac Author
Beac Apr 27 2013, 6:13am replied:

Agreed, one of the big things I'm doing is adding more props to areas. Some buildings have literally nothing inside them!

+4 votes   reply to comment
nashathedog
nashathedog Apr 27 2013, 4:43am says:

Huge potential.

+4 votes     reply to comment
Shii
Shii Apr 27 2013, 5:40am says:

this is awesome. i always hated the fences around the jupiter area. they actually made the map more complicated since there is only one form of entry to a certain objective. the a-life also sucks around jupiter as a result.

+4 votes     reply to comment
Beac Author
Beac Apr 27 2013, 6:02am replied:

Agreed, it was silly. Laziness!

+3 votes   reply to comment
N3uR0m4nT3
N3uR0m4nT3 May 8 2013, 9:44am replied:

"there is only one form of entry to a certain objective"

Which is the case with each and every single building in the game maybe, with the exception of the water treatment facility\merc base in Zaton. A predetermined path through all the main attractions. Theme park experience, awful.

+1 vote     reply to comment
Shii
Shii May 9 2013, 6:14pm replied:

ye, call of pripyat may have had better level design if it wasn't slightly rushed. i honestly wish they just took some already made stuff from some stalker build and just added it in, since all of the level design, especially interiors, are extremely detailed and non-linear. also, that boat from build 1935's yantar should've totally made it to zaton.

+1 vote     reply to comment
CobraMad
CobraMad Apr 27 2013, 5:59am says:

Good work. I like the way it looks.

+4 votes     reply to comment
Lito.LV
Lito.LV Apr 27 2013, 8:07am says:

Certainly looks a lot better. :) Plus opening that gate, hell yeah, always wanted to get trough there somehow. :D

+4 votes     reply to comment
Kaveli
Kaveli Apr 27 2013, 10:26am says:

It's a completely different ball game ;)

Just look the sky and lighting, superb man. Want it now.

When ?? NOW !!!

+1 vote     reply to comment
jjawinte
jjawinte Apr 29 2013, 1:18am says:

I am a solid fan of the Cromm...there, I've said it.

Good to see. The less barriers the better. Open it on up !

+1 vote     reply to comment
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Description

The Jupiter Plant is receiving a huge amount of work in Redux v2.0, particularly in terms of playable-space for exploration and NPC encounters.

As part of this, I have decided to remove the arbitrary 'you can't go there' fences around the plant, opening up the area and creating more space for play. This location was not previously accessible, but is now!

As you can see in this image, the addition of new objects in these areas will bring them up to playable quality! The difference in quality between the current WiP Redux v2.0 build and vanilla is vast as I'm sure you'll agree, largely due to the wonderful AtmosFear 3 by Cromm Cruac!

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Demonstration
Date
Apr 26th, 2013
By
Beac
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