Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Media RSS Feed Report media Inside Look: Modelling Interiors (view original)
Inside Look: Modelling Interiors
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Mental_Tormentor Jan 27 2013, 8:40pm says:

Good start! I know very little about modelling, but I wish you the best in either finding a new modeller or fixing up all of these buildings yourself!

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Daemonion Jan 28 2013, 2:03am says:

Wow, that looks gnarly. You doing this all from scratch?

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Beac Author
Beac Jan 28 2013, 4:26am replied:

Yeah, unfortunately!

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CobraMad Jan 28 2013, 6:04am says:

Wow, that's impressive. It seems to be very difficult.

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Borovos Jan 28 2013, 2:17pm says:

I hope that you find a new modeller. It's a hard work.

I only use 3dsmax to design my terrains or edit few objects, and i lose a lot of time.

By the way, look on youtube, you could find a lot of tutorial with tricks about 3D modelling.

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remosande Apr 16 2013, 3:46am says:

the modeling of buildings is the easy part. The texturing/baking maps part is a bitch (although I think you use just use low poly instead of baking?) Either way I can help you with it when I have the time (if you are still working on this mod).

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Stealth-Killer Apr 27 2013, 10:56am says:

The building at the sawmill!

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Without anyone else to take up the task of modelling all the new interiors for Redux v2.0, I've turned my hand to the job myself. I started learning how to use Maya 2011 tonight and this is what I've managed to do in a few hours work. I'll let you guess the building this is!

Obviously, this is EXTREMELY WiP material, there's a long long way to go yet.

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Jan 27th, 2013
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