Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

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Beac Oct 26 2014, 2:10pm says:

We'e found that interesting decals and markings in the game add significantly to atmosphere and immersion, we're sure you'll agree when you find them yourself!

+6 votes     reply to comment
r3v4n21 Oct 26 2014, 2:24pm says:

So whe will find faction emblems and Namens at specific places ?
Like the merc eagle at the Processing Plant and the SubstatioN workshop ?
Man thats cool.

+3 votes     reply to comment
Etcetera Oct 26 2014, 2:41pm replied:

Well, you might the different factions have wildly varying ideas on what constitutes "their territory."

+5 votes     reply to comment
[TZP]LoNer1 Oct 26 2014, 2:28pm says:

I really, really like this idea and concept. I always thought decals were not used to their potential in the STALKER series and I've said this a lot of times, too.

I had a massive amount of graffiti stock images and references for when I worked on a CE project on my HDD. When I recover what's left of it (if my pc wants to start), Ill send them riki's way. I'm sure he'll find lots of use in them, as they were based on photo's taken from within pripyat and surrounding areas / countries.

Keep it up Beac. This is the most anticipated project for me. Surpasses OGSE, and that says a lot ;)

+4 votes     reply to comment
Beac Oct 26 2014, 2:49pm replied:

Thanks mate! Appreciate it.
Graffiti stuff would be great if you could send it over to Riki, I'm certain that extra inspiration is always helpful!

+2 votes     reply to comment
jketiynu Oct 26 2014, 3:58pm says:

This is awesome. You're awesome (as is Rikimaru).

I really cannot wait for this mod.

+2 votes     reply to comment
ToastyButtz Oct 26 2014, 9:00pm says:

Release this year?

+1 vote     reply to comment
Etcetera Oct 27 2014, 1:51pm replied:

Doesn't look like it, I'm afraid.

+1 vote     reply to comment
nashathedog Oct 27 2014, 5:45am says:

You could have a situation where you use clues put into someone's markings as a way to learn some valuable quest related detail, Or maybe a series of pointers that give you the co-ordinates to a secret base or stash? Or maybe finding and in doing so activating a set of Freedom markings in order to have a stash and enemy combatant spawn somewhere on map would be good.

+1 vote     reply to comment
Etcetera Oct 27 2014, 8:59am replied:

Yup, that's definitely the plan. The nice thing about having a library of decals is that we can use them wherever we want to direct the player's attention, communicate themes, change the ambience, and so on.

+3 votes     reply to comment
AoXo Oct 28 2014, 5:30am says:

Grove Street for life!

+1 vote     reply to comment
lgs Oct 29 2014, 6:52am says:

I like the idea, but i think that particular style would fit Freedom more. Duty being a serious militant faction would probably just use a boring stencil of their blazon/faction name (most likely in single color).

+1 vote     reply to comment
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The resident factions of the Zone mark their territories with a variety of graffiti and propaganda. The Zone attracts artists, too.
Decal designed by Rikimaru.

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Oct 26th, 2014
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