Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

Murder in the Swamps

Murder in the Swamps

Feb 2, 2012 Article 11 comments

Murder for the sake of murder! Plus a first look at the mask overlay optional in Redux v2.0.

S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod

S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod

Aug 18, 2010 Article 3 comments

The story of how I got to be where I am now, possibly part one of two!

S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List

S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List

Aug 10, 2010 Article 27 comments

The full and final feature list for v1.0, barring any problems or issues.

S.T.A.L.K.E.R. Call of Pripyat: Redux - Random Weapons and You

S.T.A.L.K.E.R. Call of Pripyat: Redux - Random Weapons and You

Jun 6, 2010 Article 6 comments

In this article, I detail why, using a cutting edge never-before-done system of scripts, no two firefights in Redux will ever be the same.

Redux v1.0 Planned Features

Redux v1.0 Planned Features

Mar 16, 2010 Article 25 comments

The features I plan to be included with version 1.0 of CoP: Redux.

Artifact Overhaul

Artifact Overhaul

Mar 15, 2010 Article 9 comments

In this article I detail why I saw fit to overhaul the current Artifacts, as well as add almost thirty new ones. I also describe the changes I've made...

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Platform
Windows
Developed By
Beac
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