Hello there! This mod is intended to be the BIGGEST SP MOD for CoD ever! It Includes several SP custom maps, such as the Call of Duty Assault by gunrock and the Yourksirerifles campaign! (Maybe there will be even an omaha beach landing mod) This mod is intended to be for CoD UO...You will play both custom maps, CoD campaign and Uo campaign just by using CoD UO. It includes weapon models by MarcomiX (me) and Ziegen. Scripts by pcj27 and zoltankai. Omaha Beach Landing map by antonio.horvatovic0 Enjoy!

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Hello there! Long time no see, huh? Here are some updates and reasons why the developing has been slowed down so badly.

Posted by on

Development update 17/04/2017

Hello there!
Long time no see, huh?
Here are some updates and the reasons why the developing has been slowed down so badly.
First of all, here's what we've done since the release of the game:

- New gears and helmets made by Simcardo.

Here are some examples:

shot0212
(British infantry troops with proper helmets)

fIeNec3
(US paratroopers with net and campuflage on his helmet)

YXlqO9q
(New backpacks and gears for the US infantry)

- Blood mod from Merciless. Blood spruts has been implemented in the mod.


CoDUOSP 2017 01 23 16 43 32 86


- A new weapon: the Lewis Gun, a British LMG.

High damage and low rate of fire:

- Deployable BREN gun.

- Various Remodelling and bug fixes.


Now, the question you're asking for:

When the new uodate will be released??


The Answer is: TBD!

Yes, let me be clear:
I WON'T PUBLISH ANY OTHER UPDATE UNLESS WE'LL GET THE DRONES\DUMMIES TO WORK IN OMAHA BEACH MAP.

Moreover, I won't respond to any comment, e-mail, private message and\or travelling pigeon that asks for something that has been already answered in one of the previous comments.

Now you know that there won't be any update soon, unless you know exactly how to insert drones into CoD maps.

Oh, I still haven't recieved any dubbing sample. Disappointing.

-Marco

Comments
antonio.horvatovic0
antonio.horvatovic0

Excited myselfs....sadly I dont have much time lately, working 10 hours a day..
P.S. Havent we decided to put rangers on Omaha?

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Marcomix Author
Marcomix

Yeah, but that is something that I can do myself pretty easily...no big deal.

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HarryLoko
HarryLoko

Do you plan to put new uniforms for Germans and Russians on the future? And gloves for their winter gears?

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antonio.horvatovic0
antonio.horvatovic0

And condoms too XD, I think there was a picture with US soldiers having gloves...dunno bout the germans, man would think they learned smth after Russia...

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Marcomix Author
Marcomix

As I said, I won't make any updates until we figure out how to put drones into the map

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WolfETPlayer Online
WolfETPlayer

What are the drones exactly?

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Marcomix Author
Marcomix

the Drones (or dummies) are scripted models that executes only a few animations. Therefore, they're not considered to be AI and you can put a high number of them in a map (we exteem that you can put more than 100 drones in a map without any problem).
An example of fully implemented drones in a CoDUO map can be seen in Foy. Some of the peopple that are storming the city are drones. You can understand that because they're nameless and there are a lot of them.

Antonio can tell you more, since he's a mapper himself

Reply Good karma+2 votes
The007guard
The007guard

Trovato qualche voice actors? ho pubblicizzato la mod sul mio clan (29th) e chiesto se potevano darti una mano

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Marcomix Author
Marcomix

Non ancora...a parte il tuo demo, non ho ricevuto nulla.
Per il momento, sto limando qualche imperfezione qui e lì, mentre cerco un modo di inserire questi dannati "drones"...

Reply Good karma+1 vote
djole22lt
djole22lt

Good news guys! I have figured out how to insert drones into map, both running ones and shooting ones. For now, they use ponyri_dummies.gsc and they are russian, but in the following days i will make them american.
I have some images of them in action in my profile, check them out!

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gervas
gervas

Will at some point the Operation Market Garden Campaign be included? I've seen a mod for Cod that adds it...

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