brings you back to the beginning of the Call of Duty series. This modification involves custom content, while the primary experience of Call of Duty (2003) will be retained.
Infinity Ward & Activision placed gamers in the shoes of a foot soldier in the American, British, and Russian armies during the World War II. These soldiers aren't the one-man armies of other games; these soldiers are just another cog in the war machine.
“The game was somewhat unusual at the time in that throughout the single-player mode the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Medal of Honor.” [Wikipedia - Call of Duty (video game)]
So Infinity Ward created a groundbreaking game which deserved the Game of the Year Title 2003.
(This was followed by a worsening mass production of Call of Duty titles.)
> A huge singleplayer experience with several new campaigns.
> The difficulty, AI, and weapons have been changed to provide enhanced realism (like multiplayer competition).
> The menu has more advanced settings, such as the new 1080p resolution option and displayrefresh.
> Selected custom content like mods, maps, weapons by various authors will be added.
> United Offensive expansion (singleplayer) will be included with dramatically changes to be like the origin.
> Involving of competiton mod PAM (Project Ares Mod) & selected multiplayer maps
> All together, all stuff in one package (planned to be standalone).