Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Report RSS Call of Chernobyl - Developer play test 7
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SkinnyTalls99
SkinnyTalls99 - - 763 comments

Will there be more Radio tracks from SGM ?

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2C.LiryC Creator
2C.LiryC - - 304 comments

Haha!
Good. ;-)

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Bangalore Author
Bangalore - - 248 comments

I like how the guy blows himself up in the last seconds of the video. :D

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RavenTheKiller
RavenTheKiller - - 959 comments

That was really funny :D

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2C.LiryC Creator
2C.LiryC - - 304 comments

I like it too. :-D

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

lots od cheeki briki :)

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Description

Mines!
Someone asked for mines so I completely revamped Shoker's mines. There is now a primer after you lay the mine, a new HUD count-down of the last mine you planted and also Stalkers will turn hostile if allies are blown up after they witnessed you plant them. The system is also set up not just for player created mines but mine placement through all.spawn or level editor.

You also get to witness new post combat idle animations -- And yes, the explosion sound startled me a bit. :P

I know, I know, you all gonna ask: Why don't they avoid them? Why don't you make them avoid them if they saw you plant them? -- In combat it wouldn't be difficult, but during their Alife action planning and gulag job tasks it's not that damn easy since their waypoint patrol paths would intersect the mine positions. I also do not plan to add complicated schemes for such a small feature at this moment in time when there are more important things to work on.

Youtube link: